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Messages - Sorunome

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241
Reuben Quest / Re: [Reuben 3] Demo 1
« on: January 17, 2016, 09:24:55 am »
Thanks, but I still don't know how to use the modify button to add attachments w/ the Modify button. And is it possible to add attachments thru a PM? And I want to say thanks to Art_of_Camelot and chickendude, but the modify button doesn't work for me on Edge. :( Neither do the smileys.
After hitting the modify button you will land on this screen:


Anyhow, we are getting slightly off-topic.

242
Reuben Quest / Re: [Reuben 3] Demo 1
« on: January 16, 2016, 06:01:40 pm »
What does TBA mean?
To Be Announced
Quote
I by "Did the world really exist before 2000?" I meant, did the world actually exist before the start of a century I was born 3 years into? *.*
Do you mean by "exists" since when the ideas of the world exist or since then the world inside of the world logic thingy itself exists?

243
Miscellaneous / Re: Post your typing speed
« on: January 16, 2016, 03:04:49 pm »
New personal best!

244
Reuben Quest / Re: [Reuben 3] Demo 1
« on: January 16, 2016, 02:07:40 pm »
Q: Why does the "pickaxe" look exactly like the shovel from Ev Awakening?
A: Because I used the same sprite, feel free to come up with another one

Q: How come when Reuben levels up, the words "LEVEL UP!" appear on top of the "battle bar"?
A: Because I've barely spent any work on that animation, thanks for pointing it out.

Q: Why does Reuben become transparent when he walks? When he's on the path to Ebus's house, he's like a ghost!
A: Probably a timing issue (I'm using dark hacks to make it run quicker). Which calc are you using? 84+? Did you set the grayscale settings via the Reuben1 app? (they use the same appvar for the settings)

Q: I need to know if any NPCs move at all before I make the complete sprite sheet
A: Probably not

Q: Is Ebus an old dude?
A: TBA

Q: How will Reuben aquire and equip weapons?
A: TBA

Q: Why is there no pause/stats/inventory screen?
A: Not implemented yet

Q: Will Reuben be able to set things on fire?
A: TBA

Q: How will Reuben aquire gold?
A: TBA

Q: What kind of enemies do you want?
A: Won't answer right now, as that is a bit more complex, I'll keep in mind that you seem willing to help with that, though, thank you!

Q: Can this be ported to the color calculators?
A: No, as already mentioned, I will not port any more reuben games, but rather create new ones.

Q: Will there be an actual person waiting to battle Reuben in the final stage of the game?
A: TBA

Q: Where might LAF appear?
A: TBA

Q: Why exactly is Reuben qhere he is at the beginning and how did he get there?
A: TBA

Q: Will there be a cool-looking intro like the sadly deceased project (also in Axe) called "Ash: Phoenix"?
A: IDK how that intro looked like but this game will have an intro

Q: I always found that the switches were annoying in the fact that you did not know what you did until you looked for it. Will there be a Zelda style switch function where Reuben suddenly gains X-ray vision and sees exactyl what just happened?
A: When I have the space I might add that.

Q: I like how Reuben heals a considerable large amount after leveling up. Good Job.
A. Thank you!

Q: Why did you put a drunk person in the demo?
A: Why not?

Q: Can commas be displayed?
A: You mean the ","-char? yes.

Q: Side Quest: Find a lost teddy bear.
A: Side Quest ideas GOGOGO!!!

Q: Side Quest: Save "this guy's" brother (TLOZ: Test of COurage v0,8 by Sam Heald)
A: uuuh, ok?

Q: Cant here be battles wher ehte game is suddenly a platformer? (like Chibi Knight)
A: No, I'd have to write a whole new engine

Q: What will the title screen look like?
A: Good question

Q: Will locations be placed on signs instead of in the stats screen?
A: TBA

Q: Will there be moving objects that are not Reuben or NPCs? (Like in Xeda's Pokemon Amber)
A: Probably not in this game

Q: Will there be good items?
A: TBA

Q: Will there still be Elixers?
A: TBA

Q: Will there be armor and stuff? (Ash: Phoenix by squidgetx)
A: TBA

Q: Will there be skills to learn for the weapons aquired?
A: TBA

Q: Will there be chickens? (Now I'm thinking of my stomach)
A: TBA

Q: Will there be the ability to travel by portal anywhere? (computer-legend of the void, calc-embers: phoenix)
A: TBA

Q: Did the world really exist before 2000? (Either a plot thing, or totally off topic)
A: What'cha mean?

Q: If there could be crossbows, will it depend on arrows?
A: No corssbows, but other fancy stuff

Q: What happens if Reuben dies?
A: You will have to restart from the last time you saved.

Q: Will Reuben be able to give all his MP up for a half-health ressurection?
A: TBA

Q: Can there be spells from "Legends"? (on RevSoft)
A: I don't know that game

Q: Can you tell I'm excited to help with this?
A: Yes!

Q: Can you also tell that this needs work?
A: Yes!

Q: Cant here be items in the game that give Reuben a magic immunity?
A: TBA

Q: Will Reuben ever have weapon crafting/the ability to enhance a weapon? (Ex: a poisonous blade)
A: TBA

Q: Will there be a mysterious blacksmith?
A: TBA

Q: My mind is gonna chocke with too many questions if I don't keep writing.....
A: Ask me ALL the questions!

Q: Will there be dragons?
A: TBA

Q: Can there be a hidden pong game? (Alien Breed 5)
A: Probably not

Q: Will there be silly, useless items? (Desolate by tr1p1ea - a ducky idol?)
A: TBA

Q: I just now realized how much this is....sorry!
A: No worries, you game me some more typing practice ;)


Ok, some general stuff: So many things are TBA because I don't want to release too many details about the plot and stuff yet.
Also, this is easily my longest post on omni XD

245
Reuben Quest / Re: CE Port?
« on: January 15, 2016, 04:41:47 pm »
I am sorry, I do not have a CE.
Furthermore I do not want to port any more reuben games, but rather develop new ones with a new, different story.



Then again university is taking up a whole lot of time >.<

246
Reuben Quest / Re: [Reuben 3] Demo 1
« on: January 15, 2016, 04:38:45 pm »
I'd be quite happy for NPC spires! Sprites must be 8x8 pixels and 4lvl grayscale

247
Reuben Quest / Re: [Reuben 3] Demo 1
« on: January 15, 2016, 04:13:32 pm »
Thanks for your feedback!

As for the speed, I probably won't be able to change it much, as i re-wrote how quite some internals of the walking are working, so that I can use like path tiles and thelike, but I can still look into it a bit.

As to Reuben dying quickly: When saving you'll restore HP/MP, and I haven't implemented bottles with water which will heal you yet. And after leveling up you are stronger.

As for the timer thingy, it is slow at first, as reuben isn't able to attack quickly, yet! IDK if i implemented that yet, but with leveling up that timer will fill up quicker!

As for the stick, there will be different kinds of weapons in this game ;)

Which calc did you use BTW?

248
OmnomIRC Development / Re: Stretching for OmnomIRC 3
« on: January 13, 2016, 06:10:24 pm »
It's the web-chat thing you can use on the top of every omnimaga page! :D

249
Axe / Re: Axe tutorial
« on: January 13, 2016, 04:59:48 pm »
Well, an Axe tutorial would be nice indeed, but what you just said is IMO more like a description of every command, rather than a tutorial, which explains how to use the language and some programming aspects and stuff.

250
OmnomIRC Development / Stretching for OmnomIRC 3
« on: January 11, 2016, 12:50:48 pm »
OmnomIRC 2 has been around since quite some time now, in fact, since before I took over the project. It has gone a long path from when I started taking over, fixing some bugs, adding features, creating a way more solid codebase, using less recources and supporting more systems.
OmnomIRC as itself is a neverending project, and as such I still plan to continue working on it. As such I started making a ToDo list what needs to be done until I think a version bump to OmnomIRC 3.0 is in order!
Of cource you could just simply view it here on Github, but I want to highlight some points about it, in particular those where I'd love some help of other people:
  • Responsive design. Either write one, or if not, at least come up with how things should be layouted so that it works well on phones and such. (I suck at coming up with layouts, I could implement one, though, if you line out where what should be and how it should act etc.)
  • Apps.....I thought it would be great of having official OmnomIRC apps which allow for things like notifications etc. But I've never done app development so far.
  • Support more forum softwares (Currently only SMF, phpBB and ABXD), support perhaps things like wordpress or something
  • More IRC client integration scripts (currently only hexchat)
  • Ideas! Ideas! Give me ALL the ideas!

251
TI Z80 / Re: zStart - an app that runs on ram clears
« on: January 10, 2016, 05:25:30 pm »
zstart has some issues with 2.55MP, though run on ram clear should install fine.
Which zstart version are you using?

The thing with DCS is that DCS and zStart don't always play that nicely along, as in, the app you opend last is the one that "functions as expected".

252
or remove all the apps as the games themselves don't need a shell to launch iirc?

253
TI Z80 / Re: zStart - an app that runs on ram clears
« on: January 10, 2016, 04:37:54 pm »
Which TIOS are you trying it out with? Which actual hardware? Arre you running DoorsCS?

254
TI Z80 / Re: Balltrix - z80 ASM Remake
« on: January 10, 2016, 04:36:20 am »
Wait.....so you optimized this game for battery life? O.o

255
TI Z80 / Re: [Idea] Axe Remake for DJ Omnimaga's Metroid?
« on: January 09, 2016, 05:10:48 am »
As you poked me directly in that post, I currently do not have spare time for such a thing, sorry. University is quite busy >_> As for calculator projects, I still have Reuben3 to work on and still have a bunch of other non-calc projects.

If it is possible to remake it i n axe? Well, I haven't played the original but I bet it is, it would consume quite some time, though.

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