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Messages - Sorunome
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376
« on: August 02, 2015, 06:58:56 am »
Oooooooh, you are making this in basic, I assumed in axe For the data, you could do something similar to the reuben basic thing, if I understand it correctly there were programs to load the tilemap into a matrix, while these programs were named generically, e.g. MAPXY. That way you could archive/unarchive them with pure basic command stuff ^.^ Also, looking forward to seeing some awesome stuff!
377
« on: August 01, 2015, 11:31:28 am »
Yes, it's time for a demo of reuben 3! This topic is only for discussion about this demo and suggestions/bigfixes that arise because of this, for other stuff please use this topic: https://ourl.ca/21881So, attached you can find the program! Just run it and everything should be working if you have at least 52 bytes of free RAM! (To be honest, who doesn't?) To change the grayscale settings you will need to change them in any graylib program, haven't programmed a GUI for that yet, Reuben1 for example would do for changing the grayscale settings Use your arrow keys to move around and the 2ND key to interact with things! You won't get this "auto-aligning" if you hold down 2nd while walking. Use the DEL key to exit the game. I know, this currently also works in the battle engine but it will be removed as that allows you to skip battles Please comment on how you like it / feature suggestions / bug reports! Known issues- Battles have no intro/outro animation
- Level up text is overlayed with progress bar
- Battles don't have a background
378
« on: July 31, 2015, 02:53:33 pm »
Sounds awesome to me!
379
« on: July 31, 2015, 06:56:30 am »
I sure hope you committed your changes for this to the repo, that and possibly updated statsgraph2's implementation to match
By now, yes
380
« on: July 30, 2015, 04:22:00 pm »
Maybe you should consider grayscale? That'd make things look nicer!
381
« on: July 30, 2015, 09:46:48 am »
Remember https://status.ourl.ca/statsgraph.php ? Well, yeah, it is the image linked on the stats page. I fixed some glitches up and added back the avarage-7 and avarage-30! Not only that, the light blue on the bottom is the number of new topics on that day! There are even some more hidden features with stuff you can do over the URL parameters: start: the start date of the graph, in the format YYYY-MM-DD end: the end date of the graph, in the format YYYY-MM-DD height: the height of the resulting image in pixels, max is 1000 For example to get the posts between 12th March 2005 and 31st December 2011 with a height of 800 pixels you do: https://status.ourl.ca/statsgraph.php?start=2005-05-12&end=2011-12-31&height=800Or all posts since 1st Jan 2015 with a height of 500 pixels: https://status.ourl.ca/statsgraph.php?start=2015-01-01&height=500Enjoy! Also legit 4-year necro ^.^
382
« on: July 30, 2015, 07:42:39 am »
This is looking really awesome you should totally make it all the way! EDIT: As in, you should write that RPG
383
« on: July 29, 2015, 05:52:34 am »
This is looking great indeed, can't wait for a playable demo!
384
« on: July 28, 2015, 09:11:24 am »
EDIT: idk what messed up the gray in this screenshot, oh well. This simply demonstrates the dynamic tiles! Also, the script attached to that switch is super-simple: isEvent(forestDungeonFirstSecret) jr nz,{+1@} doSpeech(switch_inside) setEvent(forestDungeonFirstSecret) jr {+2@} @: doSpeech(nothing_here) @:
So yeah, I can like attach code to a tile and it'll get run if you face it and hit second ^.^ Also the speed of reuben is already artificially slowed down.
385
« on: July 27, 2015, 05:00:34 pm »
I unfortunately won't be able to help with, the pixel art, but I so have an answer to your poll. I believe you should support both calcs, and allow newer models to opt in into better graphics. With my modified version of @Runer112's greylib (which I you seem to be using) I was able to allow the user to select from monochrome, shitscale (auto correct suggesting "shirts ale" WTF LMAO) , and proper interrupt based greyscale, all in mid game.
Oh, the improved gray was implied in both situations, but if i had dropped 83+ support, which I didn't, I would have given 8lvl grayscale a try
386
« on: July 27, 2015, 12:49:33 pm »
387
« on: July 27, 2015, 12:46:32 pm »
I need enemy sprites! Up to 64x64 for virtually anything! Four level grayscale The areas I can come up with right now are: - forest/woods
- mountain
- plain/field
- water
- cave
388
« on: July 27, 2015, 05:25:57 am »
Or you could just ddos their website through tor and they will run away like little babies. Job done
No, such a thing usually just fuels anger and doesn't help to solve any problem at all. Besides, that would be illegal.
389
« on: July 24, 2015, 05:56:37 pm »
The wind almost blew over icarus......i managed to catch it just in time and now super-strengthened my string attachments to the balcony........i hope it'll still stand tomorrow, they have super-heavy storm warning here currently >.< EDIT: Ok, so far only the looping is blown over No worries, that can be easily fixed Also, the storm seems to have stopped now, but they said it would come and go frequently
390
« on: July 24, 2015, 04:53:31 pm »
After about two months of downtime (sorry about that!) it is back up and running! The back-engine changed, before it was ices and now it is mpd! The reason for the change is that i couldn't get the ices version that works with mp3 to compile on debian8 What does this mean for you? NOTHING! You can just hop on and listen to songs! Oh, and due to that the jukebox isn't working currently, i'll have to re-program it
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