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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 422
Other / Re: Arduboy new portable retro gaming system.« on: June 09, 2015, 05:13:54 pm »eeer, yeah, sorry, my bad, editing that postGamebuino: 64 x 46 screen 423
Other / Re: Arduboy new portable retro gaming system.« on: June 09, 2015, 05:04:28 pm »
Arduboy: 128 x 64 screen
Gamebuino: 84 x 48 screen so it is somewhat bigger, but then again, you'd only be albe to play one game on the arduboy if you take it with you, due to the lacking of the SD-Card. Oh, and another dis-advantage of the arduboy is that it doesn't have a good speaker and the battery life is shorter. Oh, and the gamebuino looks cooler And the gamebuino also has one more button The I2C and ICSP ports on the gamebuino also allow for custom hardware modules 424
Other / Re: Ardyboy new portable retro gaming system.« on: June 09, 2015, 04:57:17 pm »
I think the Arduboy has a big dis-advantage over the Gamebuino ( http://gamebuino.com ) which already exists for way longer: the CPU is weaker, and, more importantly, it doesn't have an SD-Card slot. So every time you want to play a new game you'd have to flash a new one from the computer, while for the gamebuino you just through a bunch of files on the SD-Card and can switch those around.
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Community Contests / Re: Code Golf - The Reboot #1« on: June 08, 2015, 08:03:12 am »
Will be there any chance to see the other source codes which aren't in the first post? I am interested in muessigb's php sollution
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Computer Programming / Re: C# Paint.net Plugin - 8x8 Picture to Grayscale Hexadecimal« on: June 07, 2015, 08:59:37 am »
That sounds like some pretty awesome and useful tool!
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Music Showcase / Re: Resonance (Soul Eater Opening Theme) - Transcribed for Mallets« on: June 07, 2015, 04:33:27 am »
This is sounding awesome, I love it!
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Escheron: Twilight over Ragnoth / Re: "Escheron: Twilight over Ragnoth" — progress updates and discussion« on: June 07, 2015, 04:31:42 am »So I was working on flag implementations (both permanent and temporary) and setting up what is needed to run cutscene scripts.Haahaa, the infinite circle walk! 429
OmnomIRC Development / Re: OmnomIRC changelog and suggestions« on: June 06, 2015, 08:03:58 am »
Welp, I guess it happened. OmnomIRC is now more than 10k lines of code in total
Code: [Select] [sorunome[member=2822]Sorunome[/member]-desktop OmnomIRC2]$ wc * irc/* checkLogin/* omnomirc_www/*
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News / Re: Contests Forum Restructure and Code Golf« on: June 06, 2015, 07:57:19 am »
Yay! Community contests gogogo!
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TI Z80 / Re: Polynomials All In One Math Tool Upgraded!« on: June 05, 2015, 06:48:08 pm »
This sounds pretty awesome! Any reason you used the curly brackets instead of the normal paranthesis?
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Axe / Re: [QUESTION] about Clrhome.org's IES« on: June 05, 2015, 06:42:05 pm »
Please don't lock your topics once the issue is resolved for you, others may still have something to add on
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Axe / Re: [QUESTION] about Clrhome.org's IES« on: June 05, 2015, 02:08:30 pm »
You cannot use lists in an axe program. You can, however, reserve yourself a ram area and have a pointer to the beginning and offset that pointer to simulate a list. I guess it's confusing that it doesn't hide "list" "Matrix" and "Image" when switching to axe.
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Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: June 05, 2015, 09:11:55 am »Quote <(#) Netham45> nom 435
TI Z80 / Re: Boost: A 3D tunnel game« on: June 04, 2015, 01:36:16 pm »
That's looking awesome! What is the pixel running down on the left side?
And yeah, i think 16MHz mode would be a good idea |
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