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Messages - Sorunome

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421
Humour and Jokes / Re: Weird/funny pictures thread
« on: June 11, 2015, 06:06:34 am »

422
Other / Re: Arduboy new portable retro gaming system.
« on: June 09, 2015, 05:13:54 pm »
Gamebuino: 64 x 46 screen

The wiki says it has a 84*48 screen
eeer, yeah, sorry, my bad, editing that post :P

423
Other / Re: Arduboy new portable retro gaming system.
« on: June 09, 2015, 05:04:28 pm »
Arduboy: 128 x 64 screen
Gamebuino: 84 x 48 screen

so it is somewhat bigger, but then again, you'd only be albe to play one game on the arduboy if you take it with you, due to the lacking of the SD-Card.

Oh, and another dis-advantage of the arduboy is that it doesn't have a good speaker and the battery life is shorter. Oh, and the gamebuino looks cooler :D

And the gamebuino also has one more button :P

The I2C and ICSP ports on the gamebuino also allow for custom hardware modules :D

424
Other / Re: Ardyboy new portable retro gaming system.
« on: June 09, 2015, 04:57:17 pm »
I think the Arduboy has a big dis-advantage over the Gamebuino ( http://gamebuino.com ) which already exists for way longer: the CPU is weaker, and, more importantly, it doesn't have an SD-Card slot. So every time you want to play a new game you'd have to flash a new one from the computer, while for the gamebuino you just through a bunch of files on the SD-Card and can switch those around.

425
Community Contests / Re: Code Golf - The Reboot #1
« on: June 08, 2015, 08:03:12 am »
Will be there any chance to see the other source codes which aren't in the first post? I am interested in muessigb's php sollution

426
That sounds like some pretty awesome and useful tool!

427
This is sounding awesome, I love it!

428
So I was working on flag implementations (both permanent and temporary) and setting up what is needed to run cutscene scripts.

Also, Urist McTesty drank far too many 5 Hour Energy drinks...

Geekboy suggested I shared this. It's his fault McTesty achieved Warp 10.
Haahaa, the infinite circle walk!

429
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: June 06, 2015, 08:03:58 am »
Welp, I guess it happened. OmnomIRC is now more than 10k lines of code in total O.O
Code: [Select]
[sorunome[member=2822]Sorunome[/member]-desktop OmnomIRC2]$ wc * irc/* checkLogin/* omnomirc_www/*
wc: checkLogin: Is a directory
      0       0       0 checkLogin
      8      36     200 codeGuidline.md
     90     126    1495 darkStyle.css
wc: doc: Is a directory
      0       0       0 doc
     67     180    1312 initscript.sh
wc: irc: Is a directory
      0       0       0 irc
    109     345    3604 omnombindings_hexchat.py
    174     381    3702 OmnomIRCThemes.php
wc: omnomirc_www: Is a directory
      0       0       0 omnomirc_www
     44     139     955 README.md
   1208    3144   37051 irc/bot.py
     10      30     204 irc/MrOmnomIRC
      6      23     211 checkLogin/config.json.php
     35     131     990 checkLogin/hook-abxd.php
     28     105     656 checkLogin/hook-generic.php
     32     121     898 checkLogin/hook-mybb.php
     41     150    1259 checkLogin/hook-phpbb3.php
     44     155    1541 checkLogin/hook-smf.php
    165     386    4689 checkLogin/index.php
    825    1504   28601 omnomirc_www/admin.js
    243     530    8271 omnomirc_www/admin.php
     61     449   23206 omnomirc_www/beep.wav
    389    1656   11520 omnomirc_www/btoa.js
      3      11      63 omnomirc_www/config.backup.php
      5      32    1110 omnomirc_www/config.json.php
    134     347    3581 omnomirc_www/config.php
      9      49    2187 omnomirc_www/icons.png
    249     682    8984 omnomirc_www/index.php
     16     241    7592 omnomirc_www/irc_vars.sql
      5    1413   95957 omnomirc_www/jquery-1.11.3.min.js
      0      10  142045 omnomirc_www/jquery-1.11.3.min.map
     94     299    3018 omnomirc_www/Load.php
    120     346    3451 omnomirc_www/Log.php
    317     889   12082 omnomirc_www/message.php
      5       9     192 omnomirc_www/omni.png
      1       0       1 omnomirc_www/omnomirc_curid
   3005    5280   86019 omnomirc_www/omnomirc.js
    961    2290   25687 omnomirc_www/omnomirc.php
      7      14    1161 omnomirc_www/omnomirc.png
    137     677    5240 omnomirc_www/omnomirc.sql
wc: omnomirc_www/smileys: Is a directory
      0       0       0 omnomirc_www/smileys
    701    1451   14553 omnomirc_www/style.css
    122     397    4982 omnomirc_www/textmode.php
    209     576    5660 omnomirc_www/Update.php
    325     723   10259 omnomirc_www/updater.php
  10004   25327  564189 total

430
News / Re: Contests Forum Restructure and Code Golf
« on: June 06, 2015, 07:57:19 am »
Yay! Community contests gogogo! :D

431
TI Z80 / Re: Polynomials All In One Math Tool Upgraded!
« on: June 05, 2015, 06:48:08 pm »
This sounds pretty awesome! Any reason you used the curly brackets instead of the normal paranthesis?

432
Axe / Re: [QUESTION] about Clrhome.org's IES
« on: June 05, 2015, 06:42:05 pm »
Please don't lock your topics once the issue is resolved for you, others may still have something to add on ;)

433
Axe / Re: [QUESTION] about Clrhome.org's IES
« on: June 05, 2015, 02:08:30 pm »
You cannot use lists in an axe program. You can, however, reserve yourself a ram area and have a pointer to the beginning and offset that pointer to simulate a list. I guess it's confusing that it doesn't hide "list" "Matrix" and "Image" when switching to axe.

434
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: June 05, 2015, 09:11:55 am »
Quote
<(#) Netham45> nom
<Sorunome> hi netham
* (#) geekwork eats Netham45
* (#) Netham45 exploes
<(#) Netham45> explodes*
* (#) Netham45 needs a new keyboard.
<Sorunome> wait, did netham just explode inside of geekboy?
<Jamesguessis> Sorunome: way to make it sound extremely innapropriate
<(#) Netham45> Yea, eww.

435
TI Z80 / Re: Boost: A 3D tunnel game
« on: June 04, 2015, 01:36:16 pm »
That's looking awesome! What is the pixel running down on the left side? :P

And yeah, i think 16MHz mode would be a good idea :)

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