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Messages - Sorunome

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481
Axe / Re: Axe Q&A
« on: April 30, 2015, 08:02:16 am »
You, as in the programmer, doesn't seed the random number generator, that happens automatically.

If two seeds were to be identical then, yes, the number stream would be the same
EDIT: Trust Runer on this, i just used basic comp sci knowledge to answer, to which that timer would theoretically count towards the seed
EDIT2: Just listen to Runer

482
Introduce Yourself! / Re: Hi Omnimagas!
« on: April 29, 2015, 10:31:02 am »
It's a thing here, we greet newcomers with peanuts ;)

483
Other / Re: Dysphoria, a Knex Ball Machine
« on: April 28, 2015, 03:28:23 pm »
Video or it didn't happen :P
* pimathbrainiac runs

Seriously though, I must see this thing in action.
Hehe, first I have to clean up my room to make it video-worthy.

Before that I'll tease you guys with some, not all, spare parts I have:


Also keep in mind that i have a knex desk thingy ^^



Oh, also, in this picture it was `almost` done, ironically from exactly that perspective it should look exactly the same

484
Other / Re: Dysphoria, a Knex Ball Machine
« on: April 28, 2015, 02:12:37 pm »
Guess what I just finished building O.o :crazy:

485
Axe / Re: thydowulays's Complete n00bs guide to Tilemapping in Axe
« on: April 25, 2015, 06:10:37 pm »
What are you having problems with? What is your code?

486
Miscellaneous / Re: Birthday Posts
« on: April 25, 2015, 04:06:30 am »
Happy Birthday!
Have a birthday muffin:

487
Other / Re: Making a sound mixer
« on: April 21, 2015, 09:23:43 am »
Thanks, I found another ground loop - either my laptop or my desktop sound card is designed badly: you can create a static noise on line out if they have a common mic on line in.

EDIT: But how would I merge then? As I have multiple signal grounds instead of one common ground

488
Art / Re: Mockups "please say this is going to be a game"
« on: April 20, 2015, 05:06:42 pm »
That's some awesome drawing :o

489
News / Re: z80 and ez80 ASM Support Added to SourceCoder 3
« on: April 20, 2015, 05:04:07 pm »
That is awesome!

Are you planning to include compiling to an app and signing it?

490
TI Z80 / Re: [AXE LIBRARY] GrayLib: (nearly) perfect grayscale
« on: April 20, 2015, 07:47:58 am »
I have several things:
1) Can you replace all the lower case letters with uppercase ones in the commented version? they take up a lot of MEM. (lowercase letters are two bytes right?)
I recommend putting the uncommented version on your calculator, you can open the commented one in one of the many online editors there are
Quote
2)If i don't know weather my user is using a ti83 or a ti84 then how do i compile? Should i just fallback upon the ti83 method? Is there a way for greylib, when run, to automatically choose the correct setting?
You do that with
1->^^oGS83
before including the lib via prgmGRAYLIB
The library will handle all the differences for you!
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3) Can i strip out every thing i don't need to just leave the timer/inturupt stuff.
That happens automatically while compiling!
Quote
4)Is there any advantage of using the Crystal timer (84 method) verses just using interrupts?
The gray will look way better if you use the crystal timers as the frequency can be adjusted way better. Again, graylib handles all that
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5)Doest using the Crystal timer (84 method) mess with the cpu speed?
Well, any interrupt messes with the CPU speed, as while the interrupt is running the normal code can't run. So there's no way around that when using gray.
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AND LAST BUT NOT LEAST:
Your library can render text with all shades of back/fore ground. And yet when i asked about the ti84 and the location of the sprite sheets, you "At least, I hope that information's correct. I haven't tried any of this, but this would be my best guess as to doing it correctly." (https://www.omnimaga.org/general-calculator-help/where-does-ti-(84)-os-store-the-sprite-sheets-for-chars/msg399940/#msg399940). So how exactly do you render text? ("performs magic" is not a good enoufe explanation for me   ;) )
sorry don't have an answer on that one :P

491
Reuben Quest / Re: Reuben 3 teasers
« on: April 19, 2015, 06:04:40 pm »
Well the quality is literately the same as in reuben1, I actually haven't written a way to adjust it yet, so i started reuben1 for adjusting XD

492
Reuben Quest / Re: Reuben 3 teasers
« on: April 19, 2015, 02:21:44 pm »
For those of you who didn't like the grayscale that reuben2 had compared to reuben1......reuben3 has the exact same grayscale awesomeness with crystal timers that reuben1 has! I did this with using the crystal timers, and, as the 83+ doesn't have them, i fall back to the hardware timers. It actually uses just the same save file as GrayLib, to encourage people to make grayscale settings per-calculator!

493
TI 68K / Re: Descent 68k/X3D
« on: April 19, 2015, 02:19:25 pm »
That is just looking amazing :o

494
Axe / Re: Why does axe greyscale look so bad at very high speeds?
« on: April 18, 2015, 06:08:23 pm »
No, that is not the case, because the calculator screen has a certain refresh rate. The goal is to hit that refresh rate as good as possible, else you are either to fast or to slow, thus the gray because distorted.

495
Axe / Re: Why does axe greyscale look so bad at very high speeds?
« on: April 18, 2015, 05:56:20 pm »
To achieve better grayscale you have to have your DispGraphrr inside of an interrupt with just the correct speed.
Runer112 made a library which makes that very easy, called GrayLib, you can find it here: https://www.omnimaga.org/ti-z80-calculator-projects/%28axe-library%29-graylib-%28nearly%29-perfect-grayscale/

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