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Messages - Sorunome

Pages: 1 ... 32 33 [34] 35 36 ... 591
496
TI Z80 / Re: Fruit Ninja for the CSE
« on: April 18, 2015, 01:50:18 pm »
good to know you got it fixed!

497
Does the topic name change mean it has a name now? Nice!

498
Axe / Re: Help with greyscale tile engine?
« on: April 18, 2015, 09:44:51 am »
you can actually use L1 as a screen buffer, L4 as a second buffer, though, if you can't, don't use L4, and then L3 and L6 are the buffers which are drawn to the screen directly, giving you 3 - 4 screens.
The thing with L4 is that it destroys stat variables if you use it as a whole buffer, iirc.

499
Miscellaneous / Re: Birthday Posts
« on: April 18, 2015, 05:07:58 am »
Yay, happy b-day!

500
Außerdem, wilkommen auf Omnimaga! :D

Danke, hätte nicht gedacht, dass das deutsche Forum noch aktiv ist. Ich werde mich aber demnächst nur im englischen rumtreiben.
Wir bekommen in den nächsten Monaten den Nspire cx. Dieses Forum ist für welche Taschenrechner?
Ich habe gelesen, dass der Gtr Lua unterstützt. Da haben meine Augen angefangen zu leuchten, weil ich schon einige Erfahrung mit Lua habe. Außerdem habe ich auch viel Erfahrung in der Entwicklung von Android Apps in Java und Java allgemein. Früher hatte ich auch mal .Net gemacht.

Omnimaga ist für alle Taschenrechner! Oder auch für PC projkete wenn du welche hast, es passt alles rein :)

Und es können hier zwar ein paar deutsch allerdings treiben die sich alle im englishen Teil herum damit sie alle verstehen :P

501
Looking back I'd say so far Disney didn't screw up at all!

If you missed the second teaser, it is here:

502
Axe / Re: Help with greyscale tile engine?
« on: April 16, 2015, 08:01:52 am »
Well, ok, then. I have that about using anther pair of buffers, but to me that seemed unoptimized(is unoptimized not in the English language?(i get a red line )). If it is the standard and best way, then ok thanks.
In this situation you want to optimize for speed, and almost always if you decrease the time a calculation needs you'll increase the size

503
TI Z80 / Re: Fruit Ninja for the CSE
« on: April 15, 2015, 04:33:41 pm »
you can get sign(x) by doing x / abs(x)

504
Other / Re: Dysphoria, a Knex Ball Machine
« on: April 15, 2015, 12:32:06 pm »
My machine is high, not me!

505
In Nrw haben wir jetzt an unserer Schule seit letztem Jahr die Pflicht, für die Oberstufe den Nspire cx zu kaufen, wenns jemanden noch interessiert
Interessant, in BW haben sie nähmlich die GTRs ganz abgeschafft!

Außerdem, wilkommen auf Omnimaga! :D

506
Other / Re: Making a sound mixer
« on: April 14, 2015, 08:01:33 am »
Sooooo, i just noticed a little issue that makes no sense to me:
Input A is my raspberry pi
Input B is my laptop

If I connect only input A then everything is fine
If I connect only input B then everything is fine

If I connect A and B then I get static noise on B, but not on A

Is it a issue that I just connect all the grounds? But if I split grounds I get even greater static noise, perhaps they need resistors or something?

EDIT: I mean connecting the grounds in such a way, would that help to prevent static noise?


If so, which value should the resistors have? 10k?

EDIT2: Also, when regulating the channels, the static noise also gets louder/quieter, which is actually weird as the volume control only effects the signal.

EDIT3: so now I connected the ground with a power socket ground and the static decreased a lot, but now there is still some, but the weird thing is that the static increases if i decrease the volume, that makes absolutely no sense!

507
Other / Re: Dysphoria, a Knex Ball Machine
« on: April 12, 2015, 10:23:01 am »
I guess I won't be able to build this machine any higher....

508
Reuben Quest / Re: Reuben 3 teasers
« on: April 12, 2015, 05:20:42 am »
Uho, i never played any of those games......

509
TI Z80 / Re: TI-OS Optimizations
« on: April 12, 2015, 05:20:09 am »
[...]
@Sorunome The patching should hopefully evade the copyright concerns as far as sending changes. Also, I'm intentionally padding modified areas to preserve their alignment in the system, at least until I can get a full build with dynamic bcall labeling built.
[...]
Oh, yes, patches should work, copyright-wise.

Also good to hear that everything should work without having to modify it :)

510
Miscellaneous / Re: Post your desktop
« on: April 12, 2015, 05:18:28 am »
Apple, the root of all evil.
pun intended
Apple and unity at the same time....HOW DARE YOU! >:(

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