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Messages - Sorunome

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526
TI Z80 / Re: HYBRID (8X+)
« on: April 01, 2015, 02:12:04 pm »
Wha, welcome back!
Also good luck on picking up your project again, it can be quite tough to pick up old projects.

527
TI Z80 / Re: TI-Basic Homescreen RPG
« on: April 01, 2015, 02:07:42 pm »
Looking nice!
My tip for you: start working on the battle engine as soon as possible as that is a tedious job that killed many RPG projects

528
TI Z80 / Re: FastGK
« on: April 01, 2015, 02:59:50 am »
Oh, nice! :D

529
Miscellaneous / Re: Rubik's Cube
« on: March 31, 2015, 06:31:03 pm »
In other news, I finally managed to solve my 7*7*7.
I forget half the steps I took, though <3
Congrats!

Now to remembering those steps :P

530
TI Z80 / Re: FastGK
« on: March 31, 2015, 06:30:34 pm »
So does this install a hook or is it a OS mod?

531
Miscellaneous / Re: Rubik's Cube
« on: March 31, 2015, 05:50:54 pm »
Let's re-assemble a V-Cube 6 in stop motion!


532
Reuben Quest / Re: Reuben 3 teasers
« on: March 31, 2015, 10:47:47 am »
Soooooo, I need some help with ideas on the battle engine:

With magic, how should I handle it?
The same spells as the previous games?
Magic leveling? If so, how would that look like in the battle engine? (like 1.2 x damage or what?)

533
TI Z80 / Re: My first game
« on: March 31, 2015, 04:12:56 am »
Sometimes i get many bugs that make the game stop working correctly like if i check the punching animation value, sometimes it is greater then 8, but when i check the code it should be working correctly. Then when i put a random output command, it starts working again. Does anyone know what is happening?
You could try to re-check if you set every variable correctly. Maybe you forgot to clear the screen or something?

534
Reuben Quest / Re: Reuben 3 teasers
« on: March 30, 2015, 01:57:12 pm »
I planned that all just drain the progress bar all the way, but concerning magic the different spells might not all consume the same amount of MP, still have to think about how to do that stuff. Because I also plan on making like spell upgrades and stuff

535
Reuben Quest / Re: Reuben 3 teasers
« on: March 30, 2015, 01:25:35 pm »
Also I made it now so that it erases the frame of the progress bar if the enemy attacks. Silly me

536
Reuben Quest / Re: Reuben 3 teasers
« on: March 30, 2015, 12:52:27 pm »
Oh look, it's a battle!


Yes both parties just attack each other whenever they can, somewhat breaking the turn-based engine! :D

537
TI Z80 / Re: TwoStep - The challenging puzzle game!
« on: March 30, 2015, 10:17:00 am »
Wha I love your website and the nav idea o.O

538
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: March 30, 2015, 10:12:57 am »
7606: When you become silently angry after the teacher tells everyone to use MathPrint.
7607: You don't use mathprint even though your teacher highly recommends it to everybody

539
Other / Re: ROBOTS!!!!! 2015 (aka FRC 2015)
« on: March 29, 2015, 05:19:59 am »
Not available in germany due to backbground music :/

540
Other / Re: Gamebuino 2048
« on: March 27, 2015, 07:20:26 pm »
Yaaaay finally it's soooo much quicker now :3

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