541
Reuben Quest / Re: Reuben 3 teasers
« on: March 27, 2015, 04:13:24 pm »
You made reuben 8x8 sprites before o.o
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 541
Reuben Quest / Re: Reuben 3 teasers« on: March 27, 2015, 04:13:24 pm »
You made reuben 8x8 sprites before o.o
542
Reuben Quest / Re: Reuben 3 teasers« on: March 27, 2015, 01:06:54 pm »
Maybe it would be ok-ish to make reuben 9pxl high, it would require me adding clipping though due to the topmost layer possibly being off-screen.
And as the NPCs would be added as tiles they have to be 8x8 543
Reuben Quest / Re: Reuben 3 teasers« on: March 27, 2015, 11:17:23 am »
yes he must be 8pxl high
544
Reuben Quest / Re: Reuben 3 teasers« on: March 26, 2015, 10:08:11 am »
uho just noticed that those sprites are 9pxl high but i can only make reuben/NPCs 8 high
545
News / Re: TI-84+ CE Available for Order« on: March 25, 2015, 07:09:51 pm »Does this mean 84 games can be made with color?If somebody sits down and makes 'em, because the screen controller etc is different. Also how did i approve this news but forget to comment on how awesome it is that it is finally for release but complaining about that I don't have enough money 546
TI Z80 / Re: TI-Slender: The Eight Pages« on: March 25, 2015, 09:09:50 am »
I like the scribbled-up font ^.^
547
Other / Re: Gamebuino 4LvL Grayscale« on: March 24, 2015, 07:04:04 pm »That's pretty sweet! ^^ I kinda wana get one of these now seeing what you and Jwinslow have been doing.Get one, they'r only 40€ including shipping 548
Other / Gamebuino 4LvL Grayscale« on: March 24, 2015, 06:58:41 pm »
So yeah, after looking up how to do AVR inline assembly in arduino c++, looking at instruction sets, reverse-engineering existing programs to know how to communicate with the screen and porting axe's 4lvl grayscale routine i managed to port it to Gamebuino!
I'll release source once I'll get some things cleaned up. For those who don't know what this is: This is basically an arduino with one of those nokia 84*48px monochrome screens 550
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: March 23, 2015, 01:59:26 pm »
7603: You have a palindrome number of posts
551
OmnomIRC Development / Re: OmnomIRC changelog and suggestions« on: March 23, 2015, 01:54:14 pm »
Also there are some release notes here: https://omnomirc.omnimaga.org/
552
OmnomIRC Development / Re: OmnomIRC changelog and suggestions« on: March 23, 2015, 01:52:14 pm »
It's too much work, just check https://github.com/Sorunome/OmnomIRC2/network
The thing is....I see no reason at all to maintain two changelogs that are identical. 553
OmnomIRC Development / Re: OmnomIRC changelog and suggestions« on: March 23, 2015, 01:49:39 pm »
That's what git is for
554
Introduce Yourself! / Re: Hi Omnimagas!« on: March 23, 2015, 12:56:46 pm »
Heya, welcome to Omnimaga! Lua is a pretty neat language, hehe (I don't have an nspire, though )
Also, the LED backlight for the calculator screen sounds like an awesome idea! Anyways, have some peanuts: 555
ASM / Re: Is this a good z80 ASM book for me« on: March 23, 2015, 09:57:08 am »
No, again, that isn't calculator specific.
You could always print out the 28 days tutorial so that you are able to look at it without a computer. Also, please don't double-post in the future. |
|