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Messages - Sorunome

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586
Gaming Discussion / Re: Reign of Legends port for Android/iOS
« on: March 12, 2015, 10:22:13 am »
Why hasn't somone made a port of the reign of legends series to Android or iOS? There are hardly any good original RPGs with original IP. The writing is already done, it has a good story line. This is a cash cow waiting to happen.
You could start making it, if you want! Just be sure you check back with DJ Omnimaga, and TBH i doubt you'd be allowed to make money off of it then, as it is also property stuff to DJ. Or you could just ask him :p

587
I guess we need more active users. Advertisements, anyone?

EDIT: I hope someone here will get the new CE and make some awesome stuff on it :p

588
TI Z80 / Re: ACags Project Reveal
« on: March 12, 2015, 04:13:27 am »
WabbitEmu always worked fine to me! Also, there is JSTiFied.
And that title screen is looking bloody nice :p

589
TI Z80 / Re: Vectorial Math
« on: March 11, 2015, 12:17:34 pm »
[...]
there are just two ways to quit the vector menu: by pressing 2nd * quit or choosing an optioon. this is annoying because i'm not used to quit menu's this way.
[...]
I find that annoying, too, but the thing is, i use system routines for the menu :p

590
TI Z80 / Re: [Axe] OXO
« on: March 10, 2015, 06:03:31 pm »
UUiiii, that is looking niiice! :D

591
TI Z80 / Re: Vectorial Math
« on: March 10, 2015, 01:50:36 pm »
Now have a snapshot attached for whatever you want. Use at your own risk, i know that when hitting stats twice in the prog. editor and trying to paste a token your calc will crash :p

592
Backup is now restored, everything is back to normal! (well, image-uploader-wise)

593
Uh, upload is currently disabled and the uploader will go down for some time soon. But not too long, the thing is i managed to heavily screw up and somehow recursively deleted some stuff off of root on my VPS and it'll be easiest to just re-initialize it all the way.
No worries, no data has been lost.
EDIT: seems like some images are still online thanks to cloudflare! :D

594
I am Radical Red, hehe

595
Other / Re: Gamebuino 2048
« on: March 09, 2015, 03:21:14 pm »
The popups are part of the gamebuino library, lol :p

Also, as already said on the gamebuino forum, I like it ^.^

596
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: March 09, 2015, 07:41:08 am »
I am pretty sure i finally fixed those unicode issues so that the unicode message thingies relay! :D

597
ASM / Re: pimath begins learning z80 assembly - the questions thread
« on: March 08, 2015, 05:23:03 am »
I'd rather recommend using brass as an assembler, you can still use that exact tutorial.
http://www.benryves.com/bin/brass/

598
Axe / Re: Password Protection - Turn Off Calculator?
« on: March 06, 2015, 04:35:23 am »
But isn't that MirageOS thingy then gone once you clear the ram? Wouldn't it be thus more secure to have a program hooked on turning on with zstart?

599
Axe / Re: Password Protection - Turn Off Calculator?
« on: March 05, 2015, 08:00:52 am »
The issue is that you'd still be able to exit that program by simply pulling a battery

600
Axe / Re: How to calculate (using trig) rotation in axe?
« on: March 05, 2015, 07:55:45 am »
According to https://www.siggraph.org/education/materials/HyperGraph/modeling/mod_tran/3drota.htm you have
Code: [Select]
x' = x*cos q - y*sin q
y' = x*sin q + y*cos q
z' = z

so in axe you'd do something like

Code: [Select]
x' = ((x*cos(q)) - (y*sin(q)))/127
y' = ((x*sin(q)) + (y*cos(q)))/127
z' = z

Note that you do not have floating point numbers in axe, so you divide as late as possible

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