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Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: November 19, 2016, 01:03:12 pm »
Title screen!
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Reuben Quest / Re: Reuben 3 teasers / change / stuff« on: November 19, 2016, 01:03:12 pm »
Title screen!
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Other / So Microsoft joins the Linux Foundation« on: November 17, 2016, 02:52:30 am »
This is no joke, apparently MS joined the Linux Foundation.
https://techcrunch.com/2016/11/16/microsoft-joins-the-linux-foundation/ (Or just search using your fav. search engine and you'll find tons of articles on it) (Oh, also https://www.linuxfoundation.org/members/corporate ) What do you think of it? I am personally interested to see the development of this and hope the following:
What do you guys think? Discuss! 63
Reuben Quest / Re: Reuben 3 teasers / change / stuff« on: November 14, 2016, 05:53:43 am »
Hey, so I still need some help with map-making....what I basically need help with currently, more specifically two dungeons.
I don't want to give out a lot of info to not spoil too much info, if you are interested in helping with map-making please just PM me/reply/poke me on IRC or something.....thanks! 64
Reuben Quest / Re: Reuben 3 teasers / change / stuff« on: November 05, 2016, 07:06:19 pm »When a beta version?Soon i'll be looking for actual beta players who play the entire game thingy, give me a week or two. Also, it has a name now: Reuben Quest: Lost Between Times 65
TI Z80 / Re: Finished my first real project in Ti-Basic, looking for critique?« on: October 30, 2016, 01:42:48 pm »
Hi there, welcome to the forums!
I didn't read the code, i just skimmed it, but here are the few things i already noticed:
Reasons for not using Lbl/Goto:
Edit: added optimization 66
Reuben Quest / Re: Reuben 3 teasers / change / stuff« on: October 20, 2016, 05:02:58 am »I could probably help over the weekend...i mean, if all it is is just playing a gameThat sounds pretty good, thank you! Today evening I can send you the file with some more info on what to test while gaming / what isn't done yet, there. Anybody else wants to help testing? 67
Reuben Quest / Re: Reuben 3 teasers / change / stuff« on: October 19, 2016, 12:26:58 pm »
I need a beta tester!
Currently I need someone to test the first few dungeons of the game so that I know how far they will level there so that I know about which level the player will have in later levels.....anybody wants to? 68
Computer Projects and Ideas / Re: Pebble MPD Client« on: October 13, 2016, 03:45:20 pm »
I would maybe start looking into album art if i had an idea how to display it UI-wise
As for other pebbles, I'm not really too interested in porting that, however I am positive it should just run on the P2 and if the compiling process auto-converts images to gray it should also work on the pebble 1. I'd be glad if you wanted to help, though 69
Computer Projects and Ideas / Pebble MPD Client« on: October 13, 2016, 01:12:56 pm »
So, I got a Pebble Time to my birthday and I couldn't really find an MPD client for it.......so I wrote me one!
It behaves pretty much like the default music app thing except that you can also stop playback by hitting select for a long time and the app auto-quits after a configurable amount of time. OFC it also works if you use multiple clients that it'll update the info on the watch even if you play/pause on a different client. Screenshot: Source code App Store 70
Art / Re: glitchness / databending (warning, large things are large)« on: October 09, 2016, 04:43:40 pm »
The last one reminded me of R2D2, looking nice! ^.^
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Miscellaneous / Re: Post your desktop« on: October 09, 2016, 04:42:47 pm »
That are a lot of albums in MPD o.O
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Miscellaneous / Re: Name for all TI-8x languages« on: October 04, 2016, 05:05:42 am »
Perhaps you could make it guess the file type based on the content, that way you could differentiate between Axe, Asm and TI-Basic
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TI Z80 / Re: Standard RPG Game« on: October 03, 2016, 01:25:10 pm »
Actually you don't have to parse the VAT yourself, there are bcalls for that. The one you are looking for is ChkFindSym.
For creating an appvar you need CreateAppVar And for archiving / unarchiving you need Arc_Unarc 74
Reuben Quest / Re: Reuben 3 teasers / change / stuff« on: October 03, 2016, 12:53:49 pm »
The font being used is here, any suggestions are welcome
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Reuben Quest / Re: Reuben 3 teasers / change / stuff« on: October 03, 2016, 05:58:28 am »Yes, it would be easier. That's how I had it at first. However, I noticed that I need this kind of level for the hookshot so that my map-design is workingI made the hookshot finally layer-aware in an extremely hacky way!Nice! Wouldn't it be easier to just have a subset of tiles that can be hit with a hook, and another set that can't be hit by a hook? |
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