Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sorunome

Pages: 1 ... 3 4 [5] 6 7 ... 591
61
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: November 19, 2016, 01:03:12 pm »
Title screen!


62
Other / So Microsoft joins the Linux Foundation
« on: November 17, 2016, 02:52:30 am »
This is no joke, apparently MS joined the Linux Foundation.

https://techcrunch.com/2016/11/16/microsoft-joins-the-linux-foundation/
(Or just search using your fav. search engine and you'll find tons of articles on it) (Oh, also https://www.linuxfoundation.org/members/corporate )

What do you think of it?

I am personally interested to see the development of this and hope the following:
  • Better cross-platform compability
  • throwing more money at linux means more dev? Yay!
  • MS won't screw up linux by adding tons of spyware and stuff. About this point, I am quite certain (while not sure) that they are unable to do that, as, even though being member of the linux foundation, think they still have to follow the guidelines, and i'd be quite surprised if adding spyware stuff would be against said guidelines.


What do you guys think? Discuss!

63
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: November 14, 2016, 05:53:43 am »
Hey, so I still need some help with map-making....what I basically need help with currently, more specifically two dungeons.
I don't want to give out a lot of info to not spoil too much info, if you are interested in helping with map-making please just PM me/reply/poke me on IRC or something.....thanks!

64
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: November 05, 2016, 07:06:19 pm »
When a beta version?
Soon i'll be looking for actual beta players who play the entire game thingy, give me a week or two.


Also, it has a name now: Reuben Quest: Lost Between Times

65
Hi there, welcome to the forums!

I didn't read the code, i just skimmed it, but here are the few things i already noticed:
  • You can leave away the trailing quote (that way you save a few bytes), so that you only have like Disp "blah
  • Try to use less Lbl/Goto, yes, that means not using the built-in Menu( command, the reson is:
  • You can also leave away " and ) before the -> arrow (i think)

Reasons for not using Lbl/Goto:
  • Results in spaghetti-code, try using While and Repeat loops and thelike instead
  • The TI-Basic interpreter has a bug where if you Goto away while you are inside of a While/Repeat or an If that requires an End it'll still be looking for the end of that loop even though it jumped out --> eventually you'll get an Error:Memory



Edit: added optimization

66
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: October 20, 2016, 05:02:58 am »
I could probably help over the weekend...i mean, if all it is is just playing a game :P
That sounds pretty good, thank you!
Today evening I can send you the file with some more info on what to test while gaming / what isn't done yet, there.
Anybody else wants to help testing? :3

67
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: October 19, 2016, 12:26:58 pm »
I need a beta tester!

Currently I need someone to test the first few dungeons of the game so that I know how far they will level there so that I know about which level the player will have in later levels.....anybody wants to?

68
Computer Projects and Ideas / Re: Pebble MPD Client
« on: October 13, 2016, 03:45:20 pm »
I would maybe start looking into album art if i had an idea how to display it UI-wise :P

As for other pebbles, I'm not really too interested in porting that, however I am positive it should just run on the P2 and if the compiling process auto-converts images to gray it should also work on the pebble 1. I'd be glad if you wanted to help, though :3

69
Computer Projects and Ideas / Pebble MPD Client
« on: October 13, 2016, 01:12:56 pm »
So, I got a Pebble Time to my birthday and I couldn't really find an MPD client for it.......so I wrote me one!
It behaves pretty much like the default music app thing except that you can also stop playback by hitting select for a long time and the app auto-quits after a configurable amount of time.
OFC it also works if you use multiple clients that it'll update the info on the watch even if you play/pause on a different client.
Screenshot:

Source code
App Store

70
Art / Re: glitchness / databending (warning, large things are large)
« on: October 09, 2016, 04:43:40 pm »
The last one reminded me of R2D2, looking nice! ^.^

71
Miscellaneous / Re: Post your desktop
« on: October 09, 2016, 04:42:47 pm »
That are a lot of albums in MPD o.O

72
Miscellaneous / Re: Name for all TI-8x languages
« on: October 04, 2016, 05:05:42 am »
Perhaps you could make it guess the file type based on the content, that way you could differentiate between Axe, Asm and TI-Basic

73
TI Z80 / Re: Standard RPG Game
« on: October 03, 2016, 01:25:10 pm »
Actually you don't have to parse the VAT yourself, there are bcalls for that. The one you are looking for is ChkFindSym.
For creating an appvar you need CreateAppVar
And for archiving / unarchiving you need Arc_Unarc

74
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: October 03, 2016, 12:53:49 pm »
The font being used is here, any suggestions are welcome :3

75
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: October 03, 2016, 05:58:28 am »
I made the hookshot finally layer-aware in an extremely hacky way! :3


Nice! :) Wouldn't it be easier to just have a subset of tiles that can be hit with a hook, and another set that can't be hit by a hook?
Yes, it would be easier. That's how I had it at first. However, I noticed that I need this kind of level for the hookshot so that my map-design is working

Pages: 1 ... 3 4 [5] 6 7 ... 591