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Messages - Sorunome

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6796
TI-Nspire / Re: Game selection help
« on: December 29, 2012, 01:04:16 pm »
Found it, it was on omni, lol
http://ourl.ca/7535

6797
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 29, 2012, 01:02:02 pm »
3903: We repeat stuff in here. A lot.
3904: You are top poster today. (true story)
3905: You are top poster this week. (true story)
3906: You are top poster this month. (true story)

6798
TI-Nspire / Re: Game selection help
« on: December 29, 2012, 01:00:34 pm »
Yeah, it is awesome, and addicting
BTW, there is also the worlds hardest game 2 out there
* Sorunome runs

6799
TI-Nspire / Re: Game selection help
« on: December 29, 2012, 12:59:04 pm »
That's true, but it is also the same with the impossible game :P

6800
TI-Nspire / Re: Game selection help
« on: December 29, 2012, 12:56:37 pm »
No worries, there are walkthroughs on youtube :D
And IIRC there is also a port of dat one for the 84+ which i got never to work >.>

6801
This is pretty awesome! :D
And, will these packages also be added to the arch repro? :D
No, I'm just a Debian packager, and will probably stay that way for the foreseeable future. AFAIK, Jonimus manages the Arch (AUR) packages. Eeems also manages an AUR repo on my server, though he does not package libti*, TiLP, GFM, or TilEm. Bug them about it! ;)
Oh, i get to bug jonimus too? *yay*
* Sorunome already bugged Eeems yesterday :P

6802
they are only in the AUR, but repos are more awesome :P

6803
TI-Nspire / Re: Game selection help
« on: December 29, 2012, 12:29:45 pm »

Sorunome is it the impossible game you mean like the one penguin77 made?

No, I mean the worlds hardest game
http://www.addictinggames.com/action-games/theworldshardestgame.jsp

6804
Miscellaneous / Re: Christmas - what did you get?
« on: December 29, 2012, 12:28:14 pm »
WOW, It's looking pretty amazing! :D

6805
Computer Projects and Ideas / Re: [Cemetech Contest #9] Reuben Quest HD
« on: December 29, 2012, 12:26:58 pm »
Glad you like. That's actually the font from Final Fantasy.

Also pause screen update. As you can see, I used that spritesheet with better grayscale and it works perfectly on Linux.




First screen of the game, everything are still placeholders (overworld map badly ripped from the original game while the character is taken from another project), but I have a character moving on the screen and the map scrolling with it!
But I think that juju is making color sprites.

6806
Humour and Jokes / Re: Weird/funny pictures thread
« on: December 29, 2012, 12:25:02 pm »
LOL, I like the error message XD

6807
News / Re: Portal reaches 8000 downloads in 1 week
« on: December 29, 2012, 12:23:01 pm »
That is over 9000 downloads :crazy:

6808
Portal X / Re: Portal Prelude
« on: December 29, 2012, 12:22:34 pm »
In the first level with a box you can actually jump over the gap :P

6809
TI-Nspire / Re: Interpretor of BrainFuck
« on: December 29, 2012, 12:17:50 pm »
Then we would be Omnimaga: The brain fuckers of tomorrow.

6810
Reuben Quest / Re: Reuben Quest Axe Remake
« on: December 29, 2012, 12:17:17 pm »
Well, i use 6MHz anyways, and i plan on letting the user set contrast and interrupt speed to make it look epic, the grey scale :D

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