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TI-Nspire / Re: [Lua] UNO (THE [card]game)
« on: December 27, 2012, 05:18:05 pm »
Maybe you could add options that toggle these extra rules.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 6856
TI-Nspire / Re: [Lua] UNO (THE [card]game)« on: December 27, 2012, 05:18:05 pm »
Maybe you could add options that toggle these extra rules.
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TI-Nspire / Re: Game selection help« on: December 27, 2012, 05:17:26 pm »* Sorunome started some serious brainfucking * Sorunome runs
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Introduce Yourself! / Re: Hello Omnimaga!« on: December 27, 2012, 05:14:32 pm »
wow, just wow, how do you manage such a thing O.o
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Reuben Quest / Re: Reuben Quest Axe Remake« on: December 27, 2012, 05:12:08 pm »Ah ok. How many were done so far besides the overworld map? Also there was no appvar when you sent me a demoNo other maps yet, and the file i gave you isn't the newest one, it is the one where it still stored in the app and it is like 11k big ![]() Well, there really weren't too many changes. Here's the first revision of the sprites in 4 lvl gray (on the right). I'm going to load Reuben on my calculator so I can play through it and get a better feel of perspective and see if there are any other changes that need to be made. If anything looks odd or out of place please feel free to mention it. I'll also probably end up redoing the NPC character.Thanks a lot, you could also make ore than one npc character ![]() 6860
Reuben Quest / Re: Reuben Quest Axe Remake« on: December 27, 2012, 01:47:15 pm »
i have the maps in a 6k appvar (or was it 5k?) and my app takes 6.7k space
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Reuben Quest / Re: Reuben Quest Axe Remake« on: December 27, 2012, 01:42:18 pm »As for both Reuben, if I was you, I would first focus on the 1st game (and its engine, since battles have yet to be even started at all, let alone the menu/title screenI already planned dat ![]() And I just didn't have any time yet to start with battle engine, not saying that i wouldn't have done already a lot of planning in my head ![]() 6862
TI-Nspire / Re: BrainFuck« on: December 27, 2012, 01:40:34 pm »
Lol, I only looked into it for a afternoon.
And made a IRC bot for it And suddenly people started makeing brainfuck in axe. 6863
TI Z80 / Re: [Axe] BrainFuck 83+« on: December 27, 2012, 01:32:21 pm »Iirc there was an oncalc assembler released.It is called mimas. 6864
TI-Nspire / Re: BrainFuck« on: December 27, 2012, 01:25:19 pm »
What brainfucking did I start.....lol
And nice ![]() 6865
TI-Nspire / Re: [Lua] UNO (THE [card]game)« on: December 27, 2012, 01:23:24 pm »Well, if it's not official, but widely used, then i should implement that too.I never read the manual ![]() My parents explained it to me, without that rule, then I played with my cusins and they did that rule. Some other rule that is wildley used but is impossible to implement is that if somebody else lies down a card and you have exactly the same one on your hand you can lay it down no matter if it is your turn, but you need to be quick enough before the next one lays his card. 6866
Reuben Quest / Re: Reuben Quest Axe Remake« on: December 27, 2012, 01:20:53 pm »
I will do if-conditions with the map where it is chosen and do stuff like if <already far enough in story>:[<hex>]->{L1+<num}:End
And i'm not afraid that would take too much mem, as that is something i could compile to an appvar and execute the appvar then -> not in app space ![]() And to both Reubens: I thought about it, and yes, I will make both reubens, but I'll not really fuse 'em, I'll more just make that the game is like a gamepack with both, because they are on different islands you can't go back anyways. 6867
TI-Nspire / Re: Game selection help« on: December 27, 2012, 01:16:12 pm »
and to you saying that reuben is long: Zelda has a hole lot of ton more data than Reuben Ev Aeakening (if not even both togeather
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 27, 2012, 12:40:45 am »
3886: You noticed that homer edited his post to add the 1234 posts thingy
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News / Re: Jumpman Demo« on: December 26, 2012, 11:11:51 pm »
wow, it's in news!
Congrats! And it's looking awesome! ![]() And you said the game >.< * Sorunome lost
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General Discussion / Re: Learning Piano« on: December 26, 2012, 11:10:57 pm »
sorry, I don't know any sites, but good luck with learning the piano! Music is something wonderful
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