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Reuben Quest / Re: Reuben Quest Axe Remake
« on: December 23, 2012, 03:45:20 am »
well, why not? It would be epic IMO even thought the original game only had 3 levels of grey.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 6916
Reuben Quest / Re: Reuben Quest Axe Remake« on: December 23, 2012, 03:45:20 am »
well, why not? It would be epic IMO even thought the original game only had 3 levels of grey.
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The Axe Parser Project / Re: Features Wishlist« on: December 23, 2012, 02:14:31 am »
How about make the if-conditions lazy for extra speed?
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News / Re: TI opens TI-84 Plus C Silver Edition page« on: December 23, 2012, 01:32:50 am »
I wonder about the file format and the size O.o
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The Axe Parser Project / Re: Axiom Requests« on: December 23, 2012, 01:24:04 am »The runprgm Axiom lets you convert an assembly/Axe program into an appvar, and execute it. The only difference between a program and an appvar is the type byte, so it was easy functionality to implement. Of course, the program is still copied to RAM and run from RAM. Executing an appvar in flash without coping it to RAM is just too much of a headache, due to both the need to change the execution permissions (requires unlocking flash), and the fact that the location would be variable and might cross page boundries. If you really want execution from flash, use an application.The problem is that with that axiom I can't call functions that are not part of the appvar/the prog. 6920
Reuben Quest / Re: Reuben Quest Axe Remake« on: December 23, 2012, 01:00:37 am »
K is in which direction the character is facing 1-2-3-4 up-right-down-left
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Computer Projects and Ideas / Re: [Cemetech Contest #9] Reuben Quest HD« on: December 23, 2012, 12:56:48 am »Heck yeah.epic * Sorunome wants * Sorunome goes to your house and steals
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Reuben Quest / Re: Reuben Quest Axe Remake« on: December 23, 2012, 12:55:36 am »
yes, but i have my screen displaying in an interrupt for prettyer greyscale
wait a second you are epic i'll just do triple-buffering, thanks! ![]() 6923
Computer Projects and Ideas / Re: [Cemetech Contest #9] Reuben Quest HD« on: December 23, 2012, 12:48:58 am »
wow, cool!
And are you getting fibre? 6924
Reuben Quest / Re: Reuben Quest Axe Remake« on: December 23, 2012, 12:47:59 am »
You mean the random blinking?
I know.... -.- If somebody could make that one part of my code quicker: Code: [Select] :If C≠0 or (D≠0) or (O) The problem is that i have greyscale in an interrupt to make it look more epic.
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Reuben Quest / Re: Reuben Quest Axe Remake« on: December 23, 2012, 12:40:07 am »
No, it isn't better on-calc, i'll try out what you suggested
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Reuben Quest / Re: Reuben Quest Axe Remake« on: December 23, 2012, 12:36:54 am »
The character moves every 8 pixels.
And thanks! ![]() I need to start with the 6927
TI-Nspire / Re: DrillMiner« on: December 23, 2012, 12:24:17 am »* Sorunome lost i like the textures ![]() 6928
Reuben Quest / Re: Reuben Quest Axe Remake« on: December 23, 2012, 12:23:17 am »* Sorunome only haz 3 level greyscale so no lighter grey And if i'd go to 4-level greyscale![]() I'd be ok with it But I'd need remakes for every tiles ![]() here are the current tiles I use: ![]() ![]() 6929
The Axe Parser Project / Features Wishlist« on: December 22, 2012, 10:28:36 pm »
Maybe you could add to the list as feature request multi-pages app and as optimization suggestion lazy if-conditions
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 22, 2012, 10:22:20 pm »
3872: We suddenly all learn how to count
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