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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 18, 2012, 10:37:17 pm »
3740: You were there when the new axe bot came online
3741: You made the new axe bot
3741: You made the new axe bot
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 7036
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 18, 2012, 10:37:17 pm »
3740: You were there when the new axe bot came online
3741: You made the new axe bot 7038
Axe / Re: AXE Tilemaping - Please help!« on: December 18, 2012, 08:41:49 pm »
If your using greyscale you have to do +16 instead of +8.
7039
Computer Projects and Ideas / Re: [Cemetech Contest #9] Reuben Quest HD« on: December 18, 2012, 07:31:32 pm »
Oh, ok, your not lazy anymore ^^
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News / Re: 1st reflashing of a production TI-Nspire Boot1 !« on: December 18, 2012, 07:28:27 pm »
but, i thought nothing was impossible!
![]() And epic news btw! ![]() 7041
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 18, 2012, 07:24:44 pm »
3735: You count in binary
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 17, 2012, 10:27:10 pm »
3732: You only think about omnimaga whatever you do
3733: You remake a old classic omnimaga RPG 7044
Site Feedback and Questions / Re: Email addresses censored weirdly« on: December 17, 2012, 10:12:44 pm »
Maybe it is some weird browser setting?
7045
Miscellaneous / Re: Hobbit, anyone?« on: December 17, 2012, 10:12:04 pm »
Well, i never read the book, so....
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TI Z80 / Re: Mimas - an on-calculator assembly IDE« on: December 17, 2012, 10:11:01 pm »
wow, pretty nice, maybe i should start trying to learn asm again >.>
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Computer Projects and Ideas / Re: [Cemetech Contest #9] Reuben Quest HD« on: December 17, 2012, 07:42:05 pm »
You'r so lazy to make use a already existing engine above of programming one on your own?
![]() 7048
Reuben Quest / Re: Reuben Quest« on: December 17, 2012, 07:33:12 pm »I'd love to have 16x16 to work with; but for now I'll leave this quick mockup here.wow, epic, thanks! Do you think you could use 8x9? I don't think it would affect tilemaps that much if there's only one extra pixel, and maybe Sorunome could add masking to the bottom part of the character so that the character is drawn slightly behind tree leaves and walls, since after all, his engine runs ridiculously fast to begin with. That might leave extra space for a white bar.with the current tilemapping it is impossible as i take a huge speed advantage by the fact that reuben only walks on white, i could implement it thought, but i don't see a big sence in it ![]() 7049
Computer Programming / Lua mysql problem« on: December 16, 2012, 04:03:00 am »
Hey, i encountered a problem with lua and mysql
a huge problem, with unicode characters. On mysql everything is set to utf8, seriousley everything, but when carching 'em through lua they get '?' and sending SET NAMES utf8; craches here's my code: Code: [Select] env = assert(luasql.mysql()); it would be epic if somebody could help me.
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion« on: December 16, 2012, 03:58:26 am »* Sorunome likes that
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