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TI-Nspire / Re: Portal Nspire
« on: January 27, 2015, 12:21:45 pm »
oh
(ok i doubt i would have actually done that lol)
(ok i doubt i would have actually done that lol)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 706
TI-Nspire / Re: Portal Nspire« on: January 27, 2015, 12:21:45 pm »
oh
(ok i doubt i would have actually done that lol) 707
TI-Nspire / Re: Portal Nspire« on: January 27, 2015, 12:15:57 pm »
Blurring or setting a transparent-black thingy on it so that it is darker
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Web Programming and Design / Re: withgusto Networks - Status Updates and Discussion« on: January 27, 2015, 10:55:07 am »* Sorunome prods alberthrocks to start migrating
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TI-Nspire / Re: Portal Nspire« on: January 27, 2015, 05:50:20 am »
Maybe it would be more awesome if you gray out the background when it is paused?
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TI-Nspire / Re: nMastermind« on: January 27, 2015, 05:49:26 am »
Mastermind is quite some fun!
And the UI looks sweet, too, nice job! 711
TI Z80 / Re: My first game« on: January 27, 2015, 05:47:19 am »
Wow, your still developing this!
And those updates do indeed sound awesome 713
General Discussion / Re: Watcha Been Listening To?« on: January 21, 2015, 10:04:25 am »
Aviators new album "Building Better Worlds" is awesome ^.^
http://music.soundoftheaviators.com/album/building-better-worlds-deluxe-version 714
News / Re: More information on the TI-84 Plus CE« on: January 21, 2015, 10:02:39 am »In order to access the extra memory it needs to use ADS memory mode. There is also a mixed mode. I am not sure if this allows for bankswitching though.According to the doc you like suffix ld and other commands and that will make it mixed automatically. 715
General Calculator Help / Re: Nspire CX running CAS 3.6 + Ndless?« on: January 20, 2015, 03:18:33 pm »
The only way I can think of is a OS patch.
But then again, I don't have an nspire and don't know much of its internal design 716
TI Z80 / Re: Alien Breed 5 Episode II: Evolution« on: January 20, 2015, 12:36:33 am »Oh, in that case you would probably be fine just leaving that on all the timeMaybe you should make it that if you like hold down 2nd it disables that featureDo you mean hold down [2nd] to temporarily disable the "wall sliding" mechanic? I could do something like this (although [2nd] is already the shooting key), but I don't think it's necessary. The only solid tile that you need to face in this like you would for NPCs in Reuben Quest are the Intex terminals, which are already 2 tiles wide, and the terminal doesn't even need to be directly in front of you; there is a fairly good tolerance with where you can be standing 717
Humour and Jokes / Re: Weird/funny pictures thread« on: January 20, 2015, 12:35:23 am »
Dat axe o.O
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Music Showcase / Re: Hell Inside - A Pseudo-Demo by pimathbrainiac« on: January 19, 2015, 11:37:55 am »
pimath can sing
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TI Z80 / Re: [Axiom] Introducing .... gLib a fast 3D library« on: January 19, 2015, 10:54:38 am »note that the white a the begining is definitly a gif bug >_>Would have been too awesome Also that sure is looking awesome! 720
TI Z80 / Re: Alien Breed 5 Episode II: Evolution« on: January 19, 2015, 09:20:45 am »
Maybe you should make it that if you like hold down 2nd it disables that feature
I did the same in reubenquest, and that made it hard to talk with NPCs |
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