Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sorunome

Pages: 1 ... 46 47 [48] 49 50 ... 591
706
TI-Nspire / Re: Portal Nspire
« on: January 27, 2015, 12:21:45 pm »
oh :(
(ok i doubt i would have actually done that lol)

707
TI-Nspire / Re: Portal Nspire
« on: January 27, 2015, 12:15:57 pm »
Blurring or setting a transparent-black thingy on it so that it is darker

708
* Sorunome prods alberthrocks to start migrating :P

709
TI-Nspire / Re: Portal Nspire
« on: January 27, 2015, 05:50:20 am »
Maybe it would be more awesome if you gray out the background when it is paused?

710
TI-Nspire / Re: nMastermind
« on: January 27, 2015, 05:49:26 am »
Mastermind is quite some fun!
And the UI looks sweet, too, nice job! :)

711
TI Z80 / Re: My first game
« on: January 27, 2015, 05:47:19 am »
Wow, your still developing this!
And those updates do indeed sound awesome :)

712
TI Z80 / Re: [Axe] Axagon
« on: January 24, 2015, 02:53:27 pm »
Wow this is looking awesome O.O :thumbsup:

713
General Discussion / Re: Watcha Been Listening To?
« on: January 21, 2015, 10:04:25 am »
Aviators new album "Building Better Worlds" is awesome ^.^
http://music.soundoftheaviators.com/album/building-better-worlds-deluxe-version

714
News / Re: More information on the TI-84 Plus CE
« on: January 21, 2015, 10:02:39 am »
In order to access the extra memory it needs to use ADS memory mode. There is also a mixed mode. I am not sure if this allows for bankswitching though.
According to the doc you like suffix ld and other commands and that will make it mixed automatically.

715
General Calculator Help / Re: Nspire CX running CAS 3.6 + Ndless?
« on: January 20, 2015, 03:18:33 pm »
The only way I can think of is a OS patch.
But then again, I don't have an nspire and don't know much of its internal design :P

716
TI Z80 / Re: Alien Breed 5 Episode II: Evolution
« on: January 20, 2015, 12:36:33 am »
Maybe you should make it that if you like hold down 2nd it disables that feature :P
I did the same in reubenquest, and that made it hard to talk with NPCs ;)
Do you mean hold down [2nd] to temporarily disable the "wall sliding" mechanic? I could do something like this (although [2nd] is already the shooting key), but I don't think it's necessary. The only solid tile that you need to face in this like you would for NPCs in Reuben Quest are the Intex terminals, which are already 2 tiles wide, and the terminal doesn't even need to be directly in front of you; there is a fairly good tolerance with where you can be standing :)
Oh, in that case you would probably be fine just leaving that on all the time :)

717
Humour and Jokes / Re: Weird/funny pictures thread
« on: January 20, 2015, 12:35:23 am »
Dat axe o.O

718
Music Showcase / Re: Hell Inside - A Pseudo-Demo by pimathbrainiac
« on: January 19, 2015, 11:37:55 am »
pimath can sing O.O

719
TI Z80 / Re: [Axiom] Introducing .... gLib a fast 3D library
« on: January 19, 2015, 10:54:38 am »
note that the white a the begining is definitly a gif bug >_>
Would have been too awesome :P


Also that sure is looking awesome! :D

720
TI Z80 / Re: Alien Breed 5 Episode II: Evolution
« on: January 19, 2015, 09:20:45 am »
Maybe you should make it that if you like hold down 2nd it disables that feature :P
I did the same in reubenquest, and that made it hard to talk with NPCs ;)

Pages: 1 ... 46 47 [48] 49 50 ... 591