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Messages - Sorunome

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7156
Humour and Jokes / Re: Youtube hall of shame
« on: December 08, 2012, 11:17:16 pm »
LOL XD

7157
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 08, 2012, 11:16:15 pm »
but you could achieve IMO a lot more awesomeness with non-random generated maps.

Do you care to elaborate/explain?
Well, if it is random generated it probably won't be so realistic as that stuff is so complex, and then it might be impossible to find some secrets, with fixed maps you can set every secrets etc. and have just a far larger control over it, while playing you can also exchange better with other people and last all other rpgs have also fixed maps.

7158
Humour and Jokes / Re: Youtube hall of shame
« on: December 08, 2012, 10:29:12 pm »
erm.....

7159
What about a compromise?

We could handle weak enemies that occur all over the map like in an action RPG, so you can defeat those with pressing the attack and defend buttons a few times, and for very strong enemies, bosses and maybe some quest-related fights, we can use a special tactical battle engine. Doing this will also make the gameplay more varied, which is often a good thing.

It does give more work to code, but a lot of hands can do a lot of work ;).
I think that would make the system very awkward, unnecessarily bloated, and hard to handle from a programming standpoint. Since both ideas are almost equally popular we just need to choose one and stick with it.
arpg still has more votes :P
and that idea isn't too bad, that for heavier battles it is a bit more turn-based, and then stuff like other enemies or houses or map scrolling are not available but it is still more arpg like (i hope you get what i mean)

7160
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 08, 2012, 10:20:24 pm »
but you could achieve IMO a lot more awesomeness with non-random generated maps.

7161
News / Re: Portal reaches 8000 downloads in 1 week
« on: December 08, 2012, 09:24:39 pm »
Wow, this is pretty epic, congrats builderboy! :D

7162
Other Calculators / Re: OmnimagaTV- How to upload your videos
« on: December 08, 2012, 08:07:59 pm »
or maybe we could make a new intro with it?
* Sorunome is bad at such vid editing...

7163
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 08, 2012, 08:03:25 pm »
Then collect ideas, like item stuff etc.

7164
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 08, 2012, 08:01:00 pm »
you can always help with coding and optimizing

7165
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 08, 2012, 07:59:26 pm »
Because they contain fast routines so you don't have to write you own (most of the time slower) ones, for in example accessing archive etc
lol, that was a retorical question stating that we could use axioms then for such stuff

7166
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 08, 2012, 07:54:41 pm »
how about map designing? So just positioning stuff?

7167
Other Calculators / Re: OmnimagaTV- How to upload your videos
« on: December 08, 2012, 07:52:56 pm »
the new logo reminds me of tetris blocks....

7168
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 08, 2012, 07:52:11 pm »
Oh, i thought it also needs the axiom to running, three people confirmed now the other XD
so, why not use epic axioms?

7169
Other Calculators / Re: OmnimagaTV- How to upload your videos
« on: December 08, 2012, 07:44:50 pm »
wow
just wow
that is epic
and nobody say something different

7170
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 08, 2012, 07:43:16 pm »
but aximos would kill the awesome feature that you don't need a other shell to run it

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