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Messages - Sorunome

Pages: 1 ... 47 48 [49] 50 51 ... 591
721
News / Re: More information on the TI-84 Plus CE
« on: January 18, 2015, 03:32:26 pm »
I wouldn't be too surprised if, for the normal TIOS, the CPU would be in z80 mode all the time, hehe

722
Reuben Quest / Re: Recruiting!
« on: January 18, 2015, 02:02:39 pm »
For this upcoming game, should I drop 83+ support to be able to improve graphics quite some? (see poll added)

(which would also mean i'd need moar graphics design, lol)

723
TI Z80 / Re: Vectorial Math
« on: January 17, 2015, 02:42:17 pm »
Soooo,
implemented features:
  • scalar product
  • cross product *
  • absolute value of vector
  • normalize a vector
  • distance point - point
  • distance point - line
  • distance line - line
  • angle vector -vector


Will implement:
  • distance point-plain
  • distance line-plain
  • distance plain-plain
  • converting plains between the different notations *
  • angle line-line
  • angle line-plain
  • check if point is on line
  • check if point is on plain
  • check if line is in plain
  • tensor product *


the start (*) indicates that that function is, due to definition stuff, only possible in three dimensions (stuff with plains)

Any other ideas?


EDIT: Did i say that i was making plain stuff only three-dimensional? How about an n-1 dimensional plain in an n-dimensional space? ^.^

724
News / Re: More information on the TI-84 Plus CE
« on: January 17, 2015, 07:16:07 am »
Wow, that is great news! I was afraid it'd be an ARM emulating a z80 :P

725
TI Z80 / Re: Vectorial Math
« on: January 16, 2015, 04:26:14 pm »
How about calculating the distance between two points? Or, the distance between a line and a point?

Bored with three dimensions? This works in n dimensions!

726
TI-Nspire / Re: Portal Nspire
« on: January 16, 2015, 08:50:21 am »
I see you borrowed the sprite form the 83+ version :P

727
News / Re: More information on the TI-84 Plus CE
« on: January 15, 2015, 03:25:08 pm »
Just thought of a crazy idea: If it was emulated on an ARM, maybe we'd be able to break the emulation and make programs that you start over the normal TIOS but then run nativley on the ARM.
Well, actually let's not discuss such things while we don't have actual info yet xD

728
Other / Re: Dysphoria, a Knex Ball Machine
« on: January 15, 2015, 11:29:58 am »
The teaser is out!


And, as always, more info on my website!

729
TI Z80 / Re: Vectors and Sprite Scaling
« on: January 15, 2015, 08:14:06 am »
maybe a LUT for sin would do, that would only be 256 bytes large.
and for cos(x) you would do sin(x - (256/4))

730
News / Re: More information on the TI-84 Plus CE
« on: January 15, 2015, 08:10:56 am »
Yes, TI-Basic is interpreted.
And why emulating the OS? It would be cheaper for TI to do so.

731
Miscellaneous / Re: Birthday Posts
« on: January 14, 2015, 10:36:53 am »
Happy birthday Jonius!

732
News / More information on the TI-84 Plus CE
« on: January 13, 2015, 04:43:18 pm »
TI-84+CEAs TIs official page about the new TI-84+CE states it will be released in Spring 2015!
Features that are officially mentioned include:
  • Lighter and thinner than the other TI-8x models
  • Backlit color display
  • Rechargeable batteries
  • Different colored cases
  • Same key layout as previous models / same use of OS


Other features found on various sources online:
  • Use of EasyData 5.0 --> possibly OS numbering of 5.x? (as pointed out here)
  • Use seems "very fast", as pointed out in a deleted Reddit comment --> maybe TI decided to use a ez80? Or, maybe to save production costs, they are using an ARM and are merely emulating the z80?
  • The model doesn't seem to have a 2.5mm I/O port anymore
  • 150KB of user RAM and 3.0MB of archive, according to Vernier


Information taken from Cemetech's news article and the sites it linked to. (Also used their image)

733
The Axe Parser Project / Re: Adapting 4 Level Grey Code
« on: January 13, 2015, 02:52:54 pm »
IDK but this is the adapted one i ripped from axe for reuben2:
Code: [Select]
Interrupt:
exx
xor a
out (3),a ; ack interrupts
call Disp4Lvl
ld a,INTRPT_MASK
out (3),a ; reenable interrupts
exx
ei
ret
Disp4Lvl:
ld    hl,appbackupscreen
ld    de,plotsscreen
push  hl
ld    a,$07
out   ($10),a      ;?? cc into
ld    a,%11011011
or    a
ld    hl,flags+asm_flag2
inc   (hl)
jr    z,__Disp4Lvlskip
rra
ld    b,(hl)
inc   b
jr    z,__Disp4Lvlskip
rra
ld    (hl),-2
__Disp4LvlSkip:
ex    af,af'
pop   hl
ld    a,$80
__Disp4LvlEntry:
out   ($10),a      ;76+cc into, 71cc loop
push  af
ex    (sp),hl      ;waste
ex    (sp),hl      ;waste
nop    ;waste
ld    a,$20
out   ($10),a      ;71cc into
ld    b,12
__Disp4LvlLoop:
ex    af,af'
rra
ld    c,a
ex    af,af'
ld    a,(de)
xor   (hl)
and   c
xor   (hl)
inc   de
inc   hl
out   ($11),a      ;71cc into, 77cc loop
djnz  __Disp4LvlLoop
inc   bc     ;waste
ex    af,af'
rra
ex    af,af'
pop   af
inc   a
bit   6,a
jr    z,__Disp4LvlEntry
__Disp4LvlDone:
ld    a,$05
out   ($10),a      ;73cc into
ret

734
TI Z80 / Re: Vectorial Math
« on: January 11, 2015, 07:07:39 am »
Soooo I got a little issue with pasting characters - inside of the TIOS text edtior.
well, the result is looking like this:


My insert token routine is this:
Code: [Select]
insertTok:
; hl - tok
; bc - len (bytes)
   push bc
      ld de,appBackUpScreen
      ldir
   pop bc
   ld hl,appBackUpScreen
   ld (rclQueue),hl
   add hl,bc
   ld (rclQueueEnd),hl
   set 7, (iy+0Eh)
   set 2, (iy+33h)
   ret
Any help would be awesome ^.^

735
Reuben Quest / Re: Recruiting!
« on: January 10, 2015, 05:49:19 am »
He doesn't want to :P

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