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News / Re: More information on the TI-84 Plus CE
« on: January 18, 2015, 03:32:26 pm »
I wouldn't be too surprised if, for the normal TIOS, the CPU would be in z80 mode all the time, hehe
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 721
News / Re: More information on the TI-84 Plus CE« on: January 18, 2015, 03:32:26 pm »
I wouldn't be too surprised if, for the normal TIOS, the CPU would be in z80 mode all the time, hehe
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Reuben Quest / Re: Recruiting!« on: January 18, 2015, 02:02:39 pm »
For this upcoming game, should I drop 83+ support to be able to improve graphics quite some? (see poll added)
(which would also mean i'd need moar graphics design, lol) 723
TI Z80 / Re: Vectorial Math« on: January 17, 2015, 02:42:17 pm »
Soooo,
implemented features:
Will implement:
the start (*) indicates that that function is, due to definition stuff, only possible in three dimensions (stuff with plains) Any other ideas? EDIT: Did i say that i was making plain stuff only three-dimensional? How about an n-1 dimensional plain in an n-dimensional space? ^.^ 724
News / Re: More information on the TI-84 Plus CE« on: January 17, 2015, 07:16:07 am »
Wow, that is great news! I was afraid it'd be an ARM emulating a z80
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TI Z80 / Re: Vectorial Math« on: January 16, 2015, 04:26:14 pm »
How about calculating the distance between two points? Or, the distance between a line and a point?
Bored with three dimensions? This works in n dimensions! 726
TI-Nspire / Re: Portal Nspire« on: January 16, 2015, 08:50:21 am »
I see you borrowed the sprite form the 83+ version
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News / Re: More information on the TI-84 Plus CE« on: January 15, 2015, 03:25:08 pm »
Just thought of a crazy idea: If it was emulated on an ARM, maybe we'd be able to break the emulation and make programs that you start over the normal TIOS but then run nativley on the ARM.
Well, actually let's not discuss such things while we don't have actual info yet xD 729
TI Z80 / Re: Vectors and Sprite Scaling« on: January 15, 2015, 08:14:06 am »
maybe a LUT for sin would do, that would only be 256 bytes large.
and for cos(x) you would do sin(x - (256/4)) 730
News / Re: More information on the TI-84 Plus CE« on: January 15, 2015, 08:10:56 am »
Yes, TI-Basic is interpreted.
And why emulating the OS? It would be cheaper for TI to do so. 732
News / More information on the TI-84 Plus CE« on: January 13, 2015, 04:43:18 pm »
As TIs official page about the new TI-84+CE states it will be released in Spring 2015!
Features that are officially mentioned include:
Other features found on various sources online:
Information taken from Cemetech's news article and the sites it linked to. (Also used their image) 733
The Axe Parser Project / Re: Adapting 4 Level Grey Code« on: January 13, 2015, 02:52:54 pm »
IDK but this is the adapted one i ripped from axe for reuben2:
Code: [Select] Interrupt:
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TI Z80 / Re: Vectorial Math« on: January 11, 2015, 07:07:39 am »
Soooo I got a little issue with pasting characters - inside of the TIOS text edtior.
well, the result is looking like this: My insert token routine is this: Code: [Select] insertTok: Any help would be awesome ^.^
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