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Messages - Sorunome

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7321
TI Z80 / Re: [AXE] some puzzler thing i guess...?
« on: December 04, 2012, 05:27:15 pm »
looking nice so far, that is nice and smooth movement :D

7322
News / Re: Portal Prelude released
« on: December 04, 2012, 05:25:47 pm »
I just finished all levels, now i don't know what to do D:

7323
TI Z80 / Re: [Axe] [2012 Apocalypse Contest] Zero44's entry : One Day Left
« on: December 04, 2012, 05:24:56 pm »
nice screenie, i like your text-appearing affect :D but you should turn the indicator (running pixels in the top right corner) off to make it look cooler :P

7324
Portal X / Re: Portal X (Prelude) Bugs
« on: December 04, 2012, 05:22:44 pm »
i had a wired bug with a custom made level but i accedently deleted it, the bug was something with deleting the lower row and then suddenly the player sank into the bottom. Maybe it was also just because the level pack was in archive?

7325
Site Feedback and Questions / Re: Omnimaga YouTube channel (OmnimagaTV)
« on: December 04, 2012, 05:19:46 pm »
In addition, I am going to be doing a speedrun/walkthrough of Portal Prelude, and possibly other games if I get some good requests!
damit, i wanted to do that, i just managed to play through the game D:

7326
TI Z80 / Re: [Axe] [2012 Apocalypse Contest] Zero44's entry : One Day Left
« on: December 03, 2012, 07:36:57 pm »
In german it is KI (Künstliche Intelligenz)

7327
TI Z80 / Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« on: December 03, 2012, 07:33:30 pm »
wow, this is looking pretty epic with the lighting O.o
you are making calcgl atm.....
* Sorunome runs

7328
So they decided then to just continue with the series? lol

7329
But they are not afraid of penguins os mods and fake mem clears? XD

7330
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000
« on: December 03, 2012, 06:47:49 pm »
Maybe some data compression or re-write as a app?

7331
But why do third part-os's make them angry? I mean, shouldn't they rather be proud of the community?

7332
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000
« on: December 03, 2012, 06:43:50 pm »
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Well, the story is ok, i like it kinda
And yeah, i would go with archiving and unarchiving progs to achieve more space :D

7333
TI Z80 / Re: Pixelscape: online sprite and tilemap editor
« on: December 03, 2012, 06:39:49 pm »
Wow, i like the idea with the axe source!
Does it also export with smooth-scrolling maps for oversize tilemaps? :P

7334
News / Re: Portal Prelude released
« on: December 03, 2012, 06:37:54 pm »
I showed this game to my friends in school and they all loved it :D
Congrats again :P

7335
TI Z80 / Re: [Axe] [2012 Apocalypse Contest] Zero44's entry : One Day Left
« on: December 03, 2012, 06:34:33 pm »
w00t, sounds awesome, and i don't care that npc don't mocves (hint, it is AI for Artificial Intelligence)
* Sorunome can't wait for screenie either

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