This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Sorunome
Pages: 1 ... 493 494 [495] 496 497 ... 591
7411
« on: November 10, 2012, 02:53:13 am »
sorunome-laptop% lspci | grep VGA 00:01.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Wrestler [Radeon HD 6310]
7412
« on: November 10, 2012, 02:51:16 am »
i am not sure, i didn't pay attention to hardware when buying the laptop
7413
« on: November 10, 2012, 02:44:16 am »
meh, i'd prefer a chromium solution as i love it, you know......
7414
« on: November 10, 2012, 02:37:03 am »
sorunome-laptop% glxinfo | grep rendering direct rendering: Yes What's then the problem?
7415
« on: November 10, 2012, 02:30:09 am »
@dt yes and @willrandship: how do i find out?
7416
« on: November 09, 2012, 09:41:48 pm »
it was deactivated, activated and thought woot, but that popup is still coming -.-
7417
« on: November 09, 2012, 09:36:37 pm »
yeah, the error message popus up
7418
« on: November 09, 2012, 09:24:51 pm »
Hey, I wanted to start and so some awesome stuff with WebGL but it looks as if my browser doesn't support it. I have Chromium, this version: Version 22.0.1229.94 (161065) and i'm running on archlinux my html code looks like this (from a tutorial to test if it's working):
<!DOCTYPE html> <html> <head> <script type="text/javascript"> function initWebGL(canvas) { // Initialize the global variable gl to null. gl = null; try { // Try to grab the standard context. If it fails, fallback to experimental. gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl"); } catch(e) {} // If we don't have a GL context, give up now if (!gl) { alert("Unable to initialize WebGL. Your browser may not support it."); } } function doFirst() { var canvas = document.getElementById("canvas");
initWebGL(canvas); // Initialize the GL context // Only continue if WebGL is available and working if (gl) { gl.clearColor(0.0, 0.0, 0.0, 1.0); // Set clear color to black, fully opaque gl.enable(gl.DEPTH_TEST); // Enable depth testing gl.depthFunc(gl.LEQUAL); // Near things obscure far things gl.clear(gl.COLOR_BUFFER_BIT|gl.DEPTH_BUFFER_BIT); // Clear the color as well as the depth buffer. } } window.addEventListener('load',doFirst,false); </script> </head> <body onload="start()"> <canvas id="canvas" width="640" height="480"> Internet explorer SUCKS! :P </canvas> </body> </html>
7419
« on: November 09, 2012, 09:20:04 pm »
run a program on startup? yes
7420
« on: November 09, 2012, 09:17:22 pm »
How about you just make a program and set it at startup on zstart?
7421
« on: November 09, 2012, 08:52:01 pm »
well, i was thinking of *one* vid and i already uploaded a c++ vid and i didn't lose subbers
7422
« on: November 09, 2012, 08:39:31 pm »
Oh, that's right, it would speed stuff up then >.> Maybe it is also possible to speed rendering up by just using b/w ? I'm new to color stuff
7423
« on: November 09, 2012, 08:37:44 pm »
You could possibly use your current one, but if it has like 2-3 subscribers and your vids gets like 1 view a day or less, then I guess it doesn't matter.
look for yourself and decide if it matters http://www.youtube.com/user/sorunome
7424
« on: November 09, 2012, 08:29:16 pm »
They don't need double buffering for BASIC, because it is just for math and not for games so random rendering is irrelevant.
7425
« on: November 09, 2012, 08:27:52 pm »
But if they won't it will still be possible with asm libs
Pages: 1 ... 493 494 [495] 496 497 ... 591
|