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Miscellaneous / Re: Boot's big important survey for school
« on: May 28, 2012, 05:35:39 am »
I can't take it as I don't watch TV
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 8266
Miscellaneous / Re: Boot's big important survey for school« on: May 28, 2012, 05:35:39 am »
I can't take it as I don't watch TV
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TI-BASIC / Re: Few simple questions« on: May 28, 2012, 05:33:26 am »
Well, the first one is draw sprites, right?
it must be real(1,15,15,1,8,1,0,0,0,0,1) You forgot the flip sprite one, and it was correct, your thinking, that instead of ,1 at the end (what is here) you can just leave it out to save bytes 8268
TI Z80 / Re: [Contest] Unnamed Space Shooter« on: May 28, 2012, 05:24:55 am »
That's a cool idea for the contest! Good luck!
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TI-BASIC / Re: [Contest] unnamed run for ya life!« on: May 28, 2012, 05:23:22 am »
Sounds nice! Good look with it!
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News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence« on: May 28, 2012, 05:21:44 am »
Is group entering allowed or is this singles only?
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TI Z80 / Re: [Contest] Embers:Phoenix« on: May 28, 2012, 05:20:41 am »
Wha, good look with this project! It sounds cool!
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TI-BASIC / Re: Few simple questions« on: May 27, 2012, 06:50:31 pm »
I think i created the tilemap wrong....this is the right one, just checked with some program i made ages ago:
real(2,0,0,0,12,64,0,12,0,8,1,0,8,0 And it should be filled now with the 8x8 sprite in pic1 one located at (0|8), as it are 1s and not 0s 8275
TI-BASIC / Re: Few simple questions« on: May 27, 2012, 06:44:33 pm »
same time here xD
Oh, and I also need to see the matrix...... 8276
TI-BASIC / Re: Few simple questions« on: May 27, 2012, 06:34:39 pm »
it draws to the homescreen? impossible...... could you please paste your exact code your using here? (maybe for the pic a screenie of it would be good )
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TI-BASIC / Re: Few simple questions« on: May 27, 2012, 06:22:43 pm »
ups, sorry
usage: real(2,0,0,0,96,64,0,12,0,8,<picnum>,0,8,1 and the matrix, as a tilemap for the full screen would be then 12 tiles across and 8 tiles down your matrix will be 12 across and 8 down Code: [Select] [[2,1,1,1,1,1,1,1,1,1,1,1][1,1,1,1,1,1,1,1,1,1,1,1][1,1,1,1,1,1,1,1,1,1,1,1][1,1,1,1,1,1,1,1,1,1,1,1][1,1,1,1,1,1,1,1,1,1,1,1][1,1,1,1,1,1,1,1,1,1,1,1][1,1,1,1,1,1,1,1,1,1,1,1][1,1,1,1,1,1,1,1,1,1,1,1][1,1,1,1,1,1,1,1,1,1,1,1][1,1,1,1,1,1,1,1,1,1,1,1][1,1,1,1,1,1,1,1,1,1,1,1][1,1,1,1,1,1,1,1,1,1,1,1]]->[A] that would fill it with the tile 1 and just in the top left corner have the tile 2.
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Computer Usage and Setup Help / Re: odd network problem« on: May 27, 2012, 06:03:00 pm »
oh, i forgot that part xD
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Computer Usage and Setup Help / Re: odd network problem« on: May 27, 2012, 05:56:56 pm »
Then get him into porting it xD
Or maybe he and kerm could work together... 8280
Computer Usage and Setup Help / Re: odd network problem« on: May 27, 2012, 05:54:30 pm »
Maybe you can get Kerm into porting it xD
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