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Messages - Sorunome

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8281
Computer Usage and Setup Help / Re: odd network problem
« on: May 27, 2012, 05:49:15 pm »
Because a stone isn't quite the same as IE, you should have said gossamer :P (calculator webbrowser)

8282
Ha, but isn't spam in some way a good sign? That means that the website is popular enough to be target of a spam bot :D

8283
Computer Usage and Setup Help / Re: odd network problem
« on: May 27, 2012, 05:42:30 pm »
Nah, IE isn't awesome, it doesn't support e.g. all css standarts.

8284
TI-BASIC / Re: Quick help please
« on: May 27, 2012, 05:37:39 pm »
But you still understand a lot of stuff rather quick if they are explained, different than with other people :P

8285
Computer Usage and Setup Help / Re: odd network problem
« on: May 27, 2012, 05:35:00 pm »
hm...maybe the internet isn't payed correctly and thus your provider sometimes shuts down the internet?
Or maybe your router is broken?
EDIT: You should REALLY use a different browser, IE sucks

8286
TI-BASIC / Re: Few simple questions
« on: May 27, 2012, 05:31:34 pm »
Yep, so for the full screen you need a matrix the size of 12*8, and then everything is then just exactly copied.

8287
Computer Usage and Setup Help / Re: odd network problem
« on: May 27, 2012, 05:30:28 pm »
Maybe you are having really bad internet connections. Are you on via wi-fi or lan?

8288
TI-BASIC / Re: Quick help please
« on: May 27, 2012, 05:29:35 pm »
UTF-8 is a charset, so a way to tell which bytes then actually mean which character. UTF-8 needs 4 hexs per character, but therefore there are a lot of special characters in it (just think of japaneese and chineese etc.)

8289
ticalc.org is dying? NOOOOOOOO :(
But the good message: Omnimaga is growing! :D

8290
TI-BASIC / Re: Few simple questions
« on: May 27, 2012, 05:23:35 pm »
Well, you have in the pic then all your tiles you wanne use, e.g. grass, roads, etc.
then the one in the top left corner is represented by the number 0, the one left to it with 1 etc.
Now the matrix has all the numbers in the way it should be displayed in the correct positions.
Nope you get it :)

8291
can raycasting/3D be drawn that fast? since temple run is very fast.. it could be slown down, and simplified, but it still must have the gameplay of it, so it think it's harder than it seems xs
Maybe it could be made with a top-view? Then it would be just 2D

8292
TI-BASIC / Re: Quick help please
« on: May 27, 2012, 05:12:50 pm »
That looks to me like a UTF-8 fail.

8293
Other / Re: searching a software to simulate magnetic fields
« on: May 27, 2012, 05:09:47 pm »
You could program one :P

8294
TI-BASIC / Re: Few simple questions
« on: May 27, 2012, 05:07:36 pm »
Ok, now you can use that to store tiles in it, twelve across and 8 down, for 8x8 tiles.
Now, you have in a pic all the tiles stored.
0 would draw then the first tile, 1 the second one etc. 96 and greater automaticly fetch from the next pic.
so, now you have:
real(2,0(if you use [A]),0,0,0,12,0,8,<picnum>,0(method),8,1)
Caution: I didn't try this out now, it may crash, as wrong drawing of tilemaps in xlib can make the calc crash.

8295
TI-BASIC / Re: Few simple questions
« on: May 27, 2012, 04:59:36 pm »
Ok, matrices can be used just as two-dimensional lists. You have in total 10 matrices (with xTravar up to 255 :P)
Well, you can defind them like this:
Code: [Select]
[[5,6,8][8,6,2][3,5,2->[A]As you can see this is a 3x3 dimensional matrix that is stored in A.
You can call the single thingys like this: [A](row,column)   (row and column may be the other way around, dunno D: )
you can also define them like that
Get it?

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