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Messages - Sorunome
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8326
« on: May 26, 2012, 05:40:51 am »
Haha, why i didn't post the link...well, I could, http://forum.sorunome.de As you notice you can't access it. And I sorted it that way on purpose that there is more time between retyping.
8327
« on: May 26, 2012, 05:08:20 am »
Well, I'm making a forum currently with PHP. Well, it is just a general forum, I just do it coz of the fun  What I have already: - Listing topic and forum board from the mySQL databank - Listing a topic - Quick reply on topic (just works if your logged in) - Register and verify via email - BB-Code parser (need to add some more options) ToDos: - some better CSS - creating a new topic - allow admins to create new forum boards - some chat? - new posts stuff - editing posts - ... Tell what you think about it!
8328
« on: May 26, 2012, 04:57:12 am »
Some teacher in our school keeps all the lesson the overhead on and that mirror-thingy you can clap up and down, which is clapped up so that it projects the image, she claps all the time down. That isn't to good. Sometimes the overhead starts to smell like rotten eggs xD
8329
« on: May 26, 2012, 04:51:37 am »
Wha, that's pretty epic, great work!
8330
« on: May 26, 2012, 04:49:23 am »
That's good. But loading times could take a while  BTW, could you make then files that are to large to fit into the RAM of that calc? xD
8331
« on: May 25, 2012, 06:41:50 pm »
Wha, this is epic! I like that it runs so fluently! Great job so far!
8332
« on: May 25, 2012, 06:32:27 pm »
Haha xD Just ask it if you remember it. Another good thing with xLib is that you can store up to 255 pics!
8333
« on: May 25, 2012, 06:28:18 pm »
It is how the sprite is copied to the screen. 0 is overwrite, that means that all pixels that are white in the sprite will be white on the screen and all black ones will be black. 1 is and, that means that all pixels that are on the sprite black AND on the screen black will be black 2 is or, that means that all pixels that are black in the sprite will be black on the screen, but not with white pixels 3 is xor, it is like or, just that if the pixels are black in the sprite AND the screen they will end up white, so it inverts all the black places in the sprite.
8334
« on: May 25, 2012, 06:22:06 pm »
you'd have to have all your sprites in pics, then you call it with real(), sprite is real(1, then you give x and y possition on the screen, e.g. real(1,X,Y then you need width and height, width is in bytes, so you get now real(1,X,Y,1,8 now you need the pic number and the coordinates where the sprite is saved there, so if you have it now in pix 1 and the sprite is at 0,0 you have this: real(1,X,Y,1,8,1,0,0 Now you need the sprite logic, and then if you want to flip it and then if you want to update the LCD, so for displaying it is now real(1,X,Y,1,8,1,0,0,0,0,1 To read more stuff about xLib: http://www.ticalc.org/cgi-bin/zipview?83plus/asm/libs/xlib.zip;ReadMe.txt
8335
« on: May 25, 2012, 06:15:18 pm »
Maybe a option to turn auto-detect on. When tokenizing be also sure that Axe and grammer have token hooks
8336
« on: May 25, 2012, 06:12:49 pm »
You just made me lose the game
8337
« on: May 25, 2012, 06:10:53 pm »
Nice! You could make that it detects if it is a Axe program/Grammer program and change the highlighter.
8338
« on: May 25, 2012, 05:39:19 pm »
Making sprites will only work good with some library, for example xlib, and with moving, just make that the sprite possition depends on X and Y.
8339
« on: May 25, 2012, 05:22:58 pm »
Wha, that is truly epic!
8340
« on: May 25, 2012, 05:21:03 pm »
2 is the best one
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