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Messages - Sorunome

Pages: 1 ... 581 582 [583] 584 585 ... 591
8731
TI Z80 / Re: Grammer Tetris
« on: October 26, 2011, 11:56:43 am »
Thanks both of you!
Yeong: I don't know why it throughs a syntax error, to me it doesn't... :S

8732
TI Z80 / Re: Grammer Tetris
« on: October 26, 2011, 11:41:55 am »
Ok, I have finally finished the beta of this! (Some of you may think this isn't allowed due to double posting rules, but I checked them and you may double post in the next hour when you have big project updates)
Well, the controls are simple, up is rotate block, and the other arrow keys are quite obvious! :P
Clear is exit.
If you lose the game just simply exits.
Be sure to check out the screenshot!

8733
TI Z80 / Re: Pipes
« on: October 26, 2011, 11:14:03 am »
I is a game where you have to set tiles (the ones shown in the screenie). If you change them they change randomly. After some time the water begins to flow through your pipeline. The longer you survive the more points you get. :)

8734
TI Z80 / Re: Grammer Tetris
« on: October 26, 2011, 10:20:04 am »
Ok, cool, thanks. I think I'll have beta up soon!
All I need to do now is a check whether you die! :)

8735
TI Z80 / Re: GraveRun
« on: October 26, 2011, 10:04:27 am »
Only because thats the only language other then basic that I know xD
You could try to learn grammar! :)

8736
TI Z80 / Re: Pipes
« on: October 26, 2011, 09:37:07 am »
Nice, looks cool!

8737
TI Z80 / Re: Grammer Run
« on: October 26, 2011, 09:17:53 am »
* Xeda112358 suspects a "you won the game" >.>
I lost it.... :S

Well, it looks col, the game! :)

8738
TI Z80 / Re: Grammer Tetris
« on: October 26, 2011, 09:01:04 am »
I don't know why, but it throughs an error when it shall shift everything down if a line is complete.....
Well, this is the responsible code:
Code: [Select]
:For(O,1,26
:0→H
:For(A,1,10
:H +pxl-Test(65535+O*4,1+4*A)
:→H
:End
:If H=10
:Then
:O-1→O
:For(P,0,O)
:For(Q,1,10)
:O-P→R
:pxl-Test(4*R,4*Q)→K
:If K=1
:Then
:Line(4*Q,4*R,4,4,0
:Line(4*Q,4*1+R,4,4,1
:End
:If K=0
:Line(4*Q,4*1+R,4,4,0
:DispGraph
:End
:End
:
:End
Please help me! D:

8739
TI Z80 / Re: Grammer Run
« on: October 25, 2011, 01:07:17 pm »
ok :)

8740
TI Z80 / Re: Grammer Run
« on: October 25, 2011, 01:04:59 pm »
Well, it still looks somehow crazy to me....

8741
TI Z80 / Re: Grammer Run
« on: October 25, 2011, 01:03:19 pm »
Nice! Maybe make that the pixels left of the figure are erased, it looks a bit funny to me... :P

8742
TI Z80 / Re: Wormy!
« on: October 25, 2011, 12:44:06 pm »
I just noticed this topic.... well it looks cool! :)

8743
TI Z80 / Re: Grammer Tetris
« on: October 25, 2011, 06:54:47 am »
Oh, I meant shifting the whole block so when a row gets deleted, the ones above can be shifted down :)
I alswell wanted to do that with ixel test. :)

8744
Grammer / Re: Grammer 2-The APP
« on: October 25, 2011, 06:53:51 am »
No, not those features, sorry XD Just the ones Sorunome was talking about :/
Cool! Please upload it! :)

8745
TI Z80 / Re: Grammer Tetris
« on: October 24, 2011, 10:42:57 am »
So you have a way to make sure the block doesn't go through another block? Then you can probably use a series of pxl-Test( in a for loop to test if a line is complete. If the shape was 2 blocks tall, you only need to test those two rows.

Use the same idea for checking if you lose :)

As for shifting blocks down, I am not sure how that will work Undecided I know I could whip up some code in Grammer, but it would be a little complicated and use several buffers.
I was already going to make the check weather a line is complete with pixel checks. :P
And If you lose I wanted to check the y-variable, if it is to small you lose.
And to the shifting: I draw all figures twice: once it leaves the loop where it waits for a keypress/shifting down it draws the figure in white pixels, I change the position of the figure and then I draw it in black ones! xD

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