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Messages - Sorunome
Pages: 1 ... 64 65 [66] 67 68 ... 591
976
« on: November 03, 2014, 03:04:54 pm »
This is pretty awesome news, even though I don't have an nspire. I find it funny how we keep find exploits in TIs software to allow ndless somehow
977
« on: November 03, 2014, 03:03:20 pm »
I would like to remind people to limit the width of their images on this thread. Eg:[img width=1000]http://images2.fanpop.com/image/photos/10600000/congrats-D-you-lost-the-game-10676796-750-600.jpg[/img]
That image..... * Sorunome lost
978
« on: November 03, 2014, 08:04:31 am »
That's looking...blocky Seriously, it is looking sweet ^.^ Is the map randomly generated?
979
« on: November 03, 2014, 08:02:37 am »
In the future back up your progress often
980
« on: November 03, 2014, 07:39:42 am »
Well at least so far the final boss has most damage visible and only damage he causes from regular attacks being a bit off so it's not too bad, especially considering in the original, some was already hidden.
EDIT New bug
One golem ruins map is missing I think
wtf how is that possible o.O EDIT: Found and fixed the bug, thanks for reporting! Also epic trailer video ^.^
981
« on: November 02, 2014, 02:54:27 pm »
Welcome to 2014
982
« on: November 02, 2014, 12:13:42 pm »
Just make any damage (magical/physical) you receive, along with any HP/MP restoral and poisoning you take at the very top, aligned to the complete right of the screen (making sure of course there's enough space for 5 characters)
Yeah and then i'm at like the position i'm at currently EDIT: Also nice animation as replacement to the fade to gray during the ending . You spelled Runer112 wrong, though.
thanks and fail EDIT: Eh, maybe i should just leave the boss battle like this
983
« on: November 02, 2014, 12:06:54 pm »
ugh, about how many pixels can i move it right?
984
« on: November 02, 2014, 12:02:05 pm »
oh, right, fixed it now in my local version
985
« on: November 02, 2014, 11:44:47 am »
986
« on: November 02, 2014, 10:48:46 am »
987
« on: November 02, 2014, 10:48:14 am »
That slime was because i converted bmp -> jpeg -> bmp for whatever reason *facehoof*
988
« on: November 02, 2014, 10:04:58 am »
EDIT: I think there is another bug by the way: When you are poisoned, the poison icon doesn't appear except when poison damage is done. In the original game, it remains displayed at any time. And lol I just noticed the original also had the final boss death bug except it's the opposite: At the end of his death animation, his head vanishes first Oh, didn't know that, imma change it EDIT: By the way how hard will it be to implement this in pure ASM?
I'm not implementing the gray color change
Ah right, although I guess it kinda makes sense if you make the non-other-world parts gray like the rest. Will it shake until you destroy the mirror, though?
yes Haha, well, the game is almost ready for the next beta, all that it is lacking is the main menu and the contrast settings ^.^ And thanks ^^
By the way in the Reuben art thread I posted a 4-level grayscale title screen. Will the next beta be open beta?
When i get done with the menu and the contrast settings
989
« on: November 02, 2014, 10:04:03 am »
I already figured out the problem, it was still magnified by 2 and thus too large to convert.
990
« on: November 02, 2014, 09:07:49 am »
Haha, well, the game is almost ready for the next beta, all that it is lacking is the main menu and the contrast settings ^.^ And thanks ^^
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