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Messages - Sorunome
Pages: 1 ... 65 66 [67] 68 69 ... 591
991
« on: November 02, 2014, 03:59:15 am »
Yay, nice title screen! Only that source coder is glitching out and refuses to convert that (yes i already reported to kerm)
992
« on: November 02, 2014, 03:42:24 am »
993
« on: November 02, 2014, 03:39:33 am »
Wha, that's looking sweet ^.^
994
« on: November 01, 2014, 07:33:45 pm »
That reminds me, I should perhaps try to make one. But it will probably be different (perhaps more based on the readme.doc)
EDIT: Ok I just realized the bitbucket version was still being updated so I tried it and so far it's very great with the issues fixed. The only thing I noticed is that:
-the beach cloud background doesn't use the new cloud tile I posted a few pages ago (that isn't as dark) isn't being used.
Oh, that was a different tile? -Also when exiting, the 2nd cursor is enabled by default. that is because you don't release the key quickly enough Just ignore it for now -During the escape sequence, we can swim, which is impossible in the original game (since the water becomes black)
Oh, right >.> -During the final battle, most damage numbers are still cutoff by the enemy sprite. When he casts lightning the 100's digit is cutoff, same when you use Ginseng where pretty much everything is cutoff. I think you might have to display every damage number at the top rather than just the enemy ones.
Ok imma look more into that
995
« on: November 01, 2014, 06:15:51 pm »
It will be after i finished all on the todo list, which is keep shrinking I still need the title screen in 4lvl gray scale, though
996
« on: November 01, 2014, 01:47:18 pm »
Ooh nice idea about 2nd .
As for earthquake, it's much better now, but try making it shake by 3 pixels instead of 4. I'm sure grayscale will look much better. Also before leaving the final battle room, maybe show it shake for 2 seconds like in the original game?
I shaked it on purpose 4pxl so that the grayscale would look crappy, as the original didn't have gray at all...
997
« on: November 01, 2014, 08:46:27 am »
I made it now so that if you hit 2ND while walking the aligning doesn't take place. EDIT: Also, how is the earthquake now? I am well aware that the bridge isn't collapsing yet
998
« on: October 31, 2014, 06:40:39 pm »
999
« on: October 31, 2014, 10:48:49 am »
Lol, but I don't see any message from him . When was this?
Also the funny thing is your post rating ratio, which is +337/-13. Swap some numbers around then you got +313/-37
On the screenshot lower right corner
1000
« on: October 31, 2014, 05:44:28 am »
Awesome is pretty... awesome xD
If you want nice themes I made check mine out: https://github.com/juju2143/awesomerc
Do you know how to make awesome remember which client is open in which tag?
1001
« on: October 30, 2014, 07:46:16 am »
Decided to try my hooves on awesome ^^
1002
« on: October 30, 2014, 04:41:22 am »
Yup, like the first one most, too, due to the border line ^.^
1003
« on: October 30, 2014, 04:38:27 am »
Jee, I never said I wouldn't try at least, i just said it would be hard.
1004
« on: October 29, 2014, 05:43:32 pm »
WTF that earthquake is way slower than on-calc o.O
1005
« on: October 29, 2014, 05:40:21 pm »
In the original game actually, the enemy death animation was just their black pixels flashing and the gray remaining intact. The same thing happened when it was their turn to attack too (kinda like in Final Fantasy) but not for as long. The difference with the final boss was that it flashed for much longer before disappearing entirely.
i have custom die animations anyways -Normally, before the final boss convo, you see the final room for 1 second. will do -The earthquake effect is very slow during the escape sequence on my calc. For the screen to go up and down, it takes about 0.7 seconds and the timer seems a little bit slower than normal seconds. -When you hold down 2nd while moving during the escape sequence, the earthquake animation and timer both moves about 5-6 times faster. -Zeroes are missing from the timer (minutes and when there is under 10 seconds) All of those would be pretty hard to fix, except maybe the earthquake shaking. Making it twice faster would be rather easy, i think. Only that it would then only shake half the distance.... EDIT And another one: The bridge collapsing animation during the escape sequence is missing.
Oh, yeah, that one
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