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Messages - Sorunome

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991
Reuben Quest / Re: Some Reuben Quest art (new and old)
« on: November 02, 2014, 03:59:15 am »
Yay, nice title screen!
Only that source coder is glitching out and refuses to convert that :(
(yes i already reported to kerm)

992
Reuben Quest / Re: [Beta] Reuben Quest: The Lost Mirror Remake
« on: November 02, 2014, 03:42:24 am »

EDIT: I think there is another bug by the way: When you are poisoned, the poison icon doesn't appear except when poison damage is done. In the original game, it remains displayed at any time. And lol I just noticed the original also had the final boss death bug except it's the opposite: At the end of his death animation, his head vanishes first XD
Oh, didn't know that, imma change it
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EDIT: By the way how hard will it be to implement this in pure ASM? :trollface:


I'm not implementing the gray color change :P

993
Other / Re: Random tetrimino (Tetris block) generator!
« on: November 02, 2014, 03:39:33 am »
Wha, that's looking sweet ^.^

994
Reuben Quest / Re: [Beta] Reuben Quest: The Lost Mirror Remake
« on: November 01, 2014, 07:33:45 pm »
That reminds me, I should perhaps try to make one. But it will probably be different (perhaps more based on the readme.doc)


EDIT: Ok I just realized the bitbucket version was still being updated so I tried it and so far it's very great with the issues fixed. The only thing I noticed is that:

-the beach cloud background doesn't use the new cloud tile I posted a few pages ago (that isn't as dark) isn't being used. :P
Oh, that was a different tile?
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-Also when exiting, the 2nd cursor is enabled by default.
that is because you don't release the key quickly enough >:D Just ignore it for now
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-During the escape sequence, we can swim, which is impossible in the original game (since the water becomes black)
Oh, right >.>
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-During the final battle, most damage numbers are still cutoff by the enemy sprite. When he casts lightning the 100's digit is cutoff, same when you use Ginseng where pretty much everything is cutoff. I think you might have to display every damage number at the top rather than just the enemy ones.
Ok imma look more into that

995
Reuben Quest / Re: [Beta] Reuben Quest: The Lost Mirror Remake
« on: November 01, 2014, 06:15:51 pm »
It will be after i finished all on the todo list, which is keep shrinking :P

I still need the title screen in 4lvl gray scale, though <_<

996
Reuben Quest / Re: [Beta] Reuben Quest: The Lost Mirror Remake
« on: November 01, 2014, 01:47:18 pm »
Ooh nice idea about 2nd :D.

As for earthquake, it's much better now, but try making it shake by 3 pixels instead of 4. I'm sure grayscale will look much better. Also before leaving the final battle room, maybe show it shake for 2 seconds like in the original game?
I shaked it on purpose 4pxl so that the grayscale would look crappy, as the original didn't have gray at all...

997
Reuben Quest / Re: [Beta] Reuben Quest: The Lost Mirror Remake
« on: November 01, 2014, 08:46:27 am »
I made it now so that if you hit 2ND while walking the aligning doesn't take place.

EDIT: Also, how is the earthquake now?

I am well aware that the bridge isn't collapsing yet ;)

998
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: October 31, 2014, 06:40:39 pm »
PM with dj
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<DJ_Omniwalrus> also lol I always forget reuben faces 1 direction x.x
<Sorunome> why is he facing a band O.O
<DJ_Omniwalrus> also
<DJ_Omniwalrus> LOL
<Sorunome> :P

999
Humour and Jokes / Re: Weird/funny pictures thread
« on: October 31, 2014, 10:48:49 am »
Lol, but I don't see any message from him ???. When was this?

Also the funny thing is your post rating ratio, which is +337/-13. Swap some numbers around then you got +313/-37 :trollface:
On the screenshot lower right corner

1000
Miscellaneous / Re: Post your desktop
« on: October 31, 2014, 05:44:28 am »
Awesome is pretty... awesome xD

If you want nice themes I made check mine out: https://github.com/juju2143/awesomerc
Do you know how to make awesome remember which client is open in which tag?

1001
Miscellaneous / Re: Post your desktop
« on: October 30, 2014, 07:46:16 am »
Decided to try my hooves on awesome ^^

1002
Art / Re: Zelda 8X8
« on: October 30, 2014, 04:41:22 am »
Yup, like the first one most, too, due to the border line ^.^

1003
Reuben Quest / Re: [Beta] Reuben Quest: The Lost Mirror Remake
« on: October 30, 2014, 04:38:27 am »
Jee, I never said I wouldn't try at least, i just said it would be hard.

1004
WabbitStudio Software Suite / Re: Wabbitemu a Fork
« on: October 29, 2014, 05:43:32 pm »
WTF that earthquake is way slower than on-calc o.O

1005
Reuben Quest / Re: [Beta] Reuben Quest: The Lost Mirror Remake
« on: October 29, 2014, 05:40:21 pm »
In the original game actually, the enemy death animation was just their black pixels flashing and the gray remaining intact. The same thing happened when it was their turn to attack too (kinda like in Final Fantasy) but not for as long. The difference with the final boss was that it flashed for much longer before disappearing entirely.
i have custom die animations anyways

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-Normally, before the final boss convo, you see the final room for 1 second.
will do
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-The earthquake effect is very slow during the escape sequence on my calc. For the screen to go up and down, it takes about 0.7 seconds and the timer seems a little bit slower than normal seconds.
-When you hold down 2nd while moving during the escape sequence, the earthquake animation and timer both moves about 5-6 times faster.
-Zeroes are missing from the timer (minutes and when there is under 10 seconds)
All of those would be pretty hard to fix, except maybe the earthquake shaking. Making it twice faster would be rather easy, i think. Only that it would then only shake half the distance....
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EDIT And another one: The bridge collapsing animation during the escape sequence is missing.
Oh, yeah, that one

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