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Messages - Speler

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376
Music Showcase / Hardcore remix without a computer
« on: August 19, 2007, 02:07:00 am »
o.oblink.gif

377
General Discussion / Singing Mushrooms
« on: August 17, 2007, 04:26:00 am »
Interesting, after I got home from a Deep Purple concert I sat down in a quiet room listened to the ringing in my ears, realized it sounded really cool and wrote it down.  My band refused to play it though :/confused.gif.  But obviously this guy is much cooler.

378
TI Z80 / Long Term Project's
« on: August 16, 2007, 12:57:00 pm »
The race ngine will be both a mod with more features and a full game.  The goal is Crash Team Racing meets Super Smash Brothers.

379
News / DJ Omnimaga releases Hardcore Armageddon
« on: August 16, 2007, 11:29:00 am »
However, they still are not available as album's in zip's which would be nice :)smile.gif.

380
News / DJ Omnimaga releases Hardcore Armageddon
« on: August 16, 2007, 10:25:00 am »
I agree with TheStorm's agreement.

381
TI Z80 / Age of Darkness Revenge
« on: August 16, 2007, 05:52:00 am »
That would be nice, but make sure there's enough space on the screen for a map.

382
TI Z80 / Long Term Project's
« on: August 16, 2007, 04:46:00 am »
I suppose I need to give an update here.  Here is what I'm currently working on (in order of how much time I'm putting into it):

Secret
I'm working on a game with several members of UTI, you can probably find some info if you look hard but don't ask me for any.  It has been progressing at a fairly constant rate (and already has a lot of content, though I have honestly produced a minimal amount of it :(sad.gif).

Un-named Puzzle Platformer
I spent some time this morning writing an engine for a puzzle platformer that's basically side view donut quest.  It'll have lot's of cool mechanics (moving blocks (which of course fall if you move them off the edge and interact with other items), explosives, breakable tiles and of course gold coins (which is what you collect).  So far I have, the movement system, the graphics system (it's a similar  concept as The Game's, only a bit slower), breakable objects, and a simple enemy system (I spent 4 hours on it this morning).  It's a bit unoptimized, but that'll change in time.

Pirate RPG
On hold until Iambian finishes the tile mapper he's making for me (uses strings rather then matrices), see Pirate RPG topic for more details.

Project Omnimaga Racing Ngine mod
Have yet to really start, though I have done a bit of 'decoding' Kevin's code.

Later today I'll work on Secret a bit and then the Project Omnimaga Racing Ngine mod.  It's nice to be seriously coding again :)smile.gif.

EDIT:  I'm also considering a rewrite of Zoith (one that isn't as slow and bulky), thoughts on this?

383
TI Z80 / Project Omega: Race Ngine
« on: August 16, 2007, 04:30:00 am »
I've decided that I am going to work on this project.  I don't know exactly what I'm going to do, but it'll (hopefully) be really good.  Maybe I'll make a simple port of something similar to Crash Team Racing or Mario Kart...

I suppose the first step is learning to read Kevin's code.

384
TI-BASIC / Disabling keys
« on: August 15, 2007, 11:41:00 am »
This cannot be done in pure Basic (at least in a controllable manner).  Here's an asm subroutine that does this for you however: http://www.ticalc.org/archives/files/fileinfo/330/33039.html

Note:  Do NOT use this unless you are sure your program is completely bug free.

385

 THE POST 13358329
user posted image


386
Computer Projects and Ideas / Several Anouncements
« on: August 14, 2007, 12:50:00 pm »
It honestly looks like this style of spriting needs to be isometric.  But GREAT work on the lighting.

387
TI Z80 / gamepack
« on: August 13, 2007, 11:01:00 am »
Yeah, it was gonna support multiple windows, GUI items (check boxes, scrollbars, etc) and a few more random things.  I'll probably recode it next year.

388
TI 68K / Ultima V: General Discussion
« on: August 11, 2007, 01:49:00 pm »

 THE POST 13349187
Wow, it seems this project is closer to completion then I thought.  Great job thus far!  I can't wait to see it, I guess I'll be buying a 68k calc sooner then I'd planned :)smile.gif.  


389
TI-BASIC / New Tricks For Pure Basic Coders.
« on: August 11, 2007, 11:58:00 am »
It is a command built into 84+'s and 84+ SE's which tells you in interger form what time it is.  It is used like this:

:StartTmr->T
...Test Code...
:CheckTmr(T

390
TI-BASIC / New Tricks For Pure Basic Coders.
« on: August 11, 2007, 05:20:00 am »
Well, Repeat works differently (it always completes the loop at least once).

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