Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Speler

Pages: 1 ... 37 38 [39] 40 41 ... 60
571
TI Z80 / Age of culture II
« on: May 06, 2007, 04:41:00 am »
So, anyway, any proggress?

572
TI Z80 / Game Pack
« on: May 03, 2007, 02:31:00 pm »
You know, what, sure make asm minigames, wy not, I'm being silly (and a bit of a jerk).

573
TI Z80 / Game Pack
« on: May 03, 2007, 02:10:00 pm »
Jon, if you want you can make an asm game for it, I just like the idea of Pure Basic.

574
TI Z80 / Game Pack
« on: May 03, 2007, 01:15:00 pm »
All will be new and either done by me or submitted by one of you.  Each should be less then 500 bytes but if the games is great it can be more.  Anyway,Metroid Pure is to big :)smile.gif.

575
TI Z80 / Game Pack
« on: May 03, 2007, 11:06:00 am »
I already wrote snake for it (tenth or so time I've said this :)smile.gif) as well as reverse snake.  Other than that I started pong and that's it, if you want to make something tell me and I'll tell you how to do while still allowing it to work with the GUI.

576
TI Z80 / Game Pack
« on: May 03, 2007, 10:50:00 am »
It needs to be graphical, also, you have limited LCD space compared to most games.  You can use any matrix's and lists (except for two user defind ones) as well as most letter variables and all finance variables, you may not use GBD0, pic0, real's A-H and function variables.  The final score must be stored to S upon ending and scores must be text('d to the same location in each game (more information to come.  Also, I will be going all kung-fu-optimize on the code but I hope that the code submited will be optimized to a degree.  Also, it MUST contain one main loop and no labels in order for it to run (I will have to slightly edit your code to put in the program and it reqquires this). As I said, more info on how to write games for it will come soon.

577
TI Z80 / Game Pack
« on: May 03, 2007, 08:30:00 am »
It's a real snake game, don't worry, and it doesn't slow down.  Jon, while normally I would say yes, I'm trying to keep it pure basic.  Also, I coded around 50% of the GUI today.

578
TI Z80 / Game Pack
« on: May 02, 2007, 04:05:00 pm »
I already made snake :)smile.gif (and reverse snake).

579
TI Z80 / Game Pack
« on: May 02, 2007, 02:45:00 pm »
Ok, I am planning on making a set of fully graphical games that will be then packaged in one large program or application.  This will be done, mostly to use a new Pure Basic GUI library I'm developing.  Once I have the basic outline and a few games of my own done I will upload tools and information about having your own games included in the pack.  The variables that you can use will be slightly limited (i.e. you cannot use pic0, str0 or variables A-E) and you will have less graphical space to develop on, however, it will look pretty :)smile.gif.  Would anyone be willing to develop some stuff for it (I want at least 20 games in the final version, and I will probably want to kill myself after ten)?

580
TI Z80 / Insanity's Projects
« on: May 01, 2007, 10:46:00 am »
I'll miss you on IRC and forum's Insanity/FMR/pyro_x2k.  It seems your animations have caused you alot of trouble in the past though.

581
Art / Looking for artist!
« on: April 30, 2007, 02:12:00 pm »
Delnar, I took one look at that and said to myself "That crown owns".  Then I noticed it wasn't supposed to be a crown :)smile.gif.

582
Miscellaneous / Spelli is back
« on: April 30, 2007, 08:26:00 am »
Welcome back!

583
TI Z80 / Long Term Project's
« on: April 29, 2007, 12:24:00 pm »
Made some progress, I'm brainstorming what the first boss should do right now.

584
TI Z80 / NexGenGS
« on: April 29, 2007, 12:23:00 pm »
I want a function similar to the hide subroutine in DCS, except for it to preferably not use rand (or something else that stores to ans).  You may however, instead, use rand to keep it on the same system as DCS.  Add, if possible a Basic editor with small text (so I can keep my editor and program to run the Basic code in the same place).  Make the shell GUI grayscale, that would OWN.

585
TI Z80 / NexGenGS
« on: April 29, 2007, 09:39:00 am »
By the way, it would be awsome if you added grayscale a lib.

Pages: 1 ... 37 38 [39] 40 41 ... 60