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TI Z80 / Age of culture II
« on: May 06, 2007, 04:41:00 am »
So, anyway, any proggress?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 575
I already wrote snake for it (tenth or so time I've said this
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It needs to be graphical, also, you have limited LCD space compared to most games. You can use any matrix's and lists (except for two user defind ones) as well as most letter variables and all finance variables, you may not use GBD0, pic0, real's A-H and function variables. The final score must be stored to S upon ending and scores must be text('d to the same location in each game (more information to come. Also, I will be going all kung-fu-optimize on the code but I hope that the code submited will be optimized to a degree. Also, it MUST contain one main loop and no labels in order for it to run (I will have to slightly edit your code to put in the program and it reqquires this). As I said, more info on how to write games for it will come soon.
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Ok, I am planning on making a set of fully graphical games that will be then packaged in one large program or application. This will be done, mostly to use a new Pure Basic GUI library I'm developing. Once I have the basic outline and a few games of my own done I will upload tools and information about having your own games included in the pack. The variables that you can use will be slightly limited (i.e. you cannot use pic0, str0 or variables A-E) and you will have less graphical space to develop on, however, it will look pretty
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TI Z80 / Insanity's Projects« on: May 01, 2007, 10:46:00 am »
I'll miss you on IRC and forum's Insanity/FMR/pyro_x2k. It seems your animations have caused you alot of trouble in the past though.
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Art / Looking for artist!« on: April 30, 2007, 02:12:00 pm »
Delnar, I took one look at that and said to myself "That crown owns". Then I noticed it wasn't supposed to be a crown
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TI Z80 / Long Term Project's« on: April 29, 2007, 12:24:00 pm »
Made some progress, I'm brainstorming what the first boss should do right now.
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I want a function similar to the hide subroutine in DCS, except for it to preferably not use rand (or something else that stores to ans). You may however, instead, use rand to keep it on the same system as DCS. Add, if possible a Basic editor with small text (so I can keep my editor and program to run the Basic code in the same place). Make the shell GUI grayscale, that would OWN.
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