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Other Calculators / Top 20 Most Influential TI 83+ series games
« on: April 28, 2007, 01:03:00 pm »
It should go between ROL and Metroid, and don't push ION off, just make it top 21 
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Other Calculators / Top 20 Most Influential TI 83+ series games« on: April 28, 2007, 01:03:00 pm »
It should go between ROL and Metroid, and don't push ION off, just make it top 21
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Other Calculators / Top 20 Most Influential TI 83+ series games« on: April 28, 2007, 12:13:00 pm »
Contra deffinatly should be on there. It was THE most influential pure basic game.
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Other Calculators / Top 20 Most Influential TI 83+ series games« on: April 28, 2007, 11:32:00 am »
Nice list, I don't disagree with anything on it.
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TI Z80 / Long Term Project's« on: April 26, 2007, 09:00:00 am »
Added health packs to the map, now I need to code in items that disapear when you find them (like weopens and armor, powerups in general).
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Other Calc-Related Projects and Ideas / FF:ROS: the Reborn« on: April 25, 2007, 02:54:00 pm »
He said to me on IRC a while back that this was Basic (I think it may use xLib, however I'm not sure).
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TI Z80 / Long Term Project's« on: April 25, 2007, 08:16:00 am »
The items are as you said zelda-esque (i.e. you need a certain sword to break through this kind of barrier, or a bomb to open a room). Also, to clear up any misconceptions, it is one big dungeon divided into 4 sections (which I have refered to as dungeons). Also, the game has no NPC's (as of now). I finished most of the item system.
Also, to speed up loading times and lower the save game size (as well as be easier to code and save space), I'm thinking certain items like health packs will not disapear after you find them and instead just refill your health completely. 593
TI Z80 / Long Term Project's« on: April 25, 2007, 01:04:00 am »
Yeah, 'cept I don't want to waste ideas, space or gameplay. Like I said, internally the dungeons are somewhat non-linear, but externally they aren't.
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TI Z80 / Long Term Project's« on: April 24, 2007, 02:14:00 pm »
Well, it'd be difficult to make it non-linear as you need items from previous dungeons to beat later ones (however alot of stuff inside the individual dungeons is non-linear).
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TI Z80 / Long Term Project's« on: April 24, 2007, 09:12:00 am »
Update: Dungeon One is complete, without enemies. Everything is in the engine except the enemies and 4 boss battles really (and a couple weopens). The game will have 110 rooms (final number) and 26 of them are completed (it takes the average person 40 minutes to complete with infinite health, no enemies and no boss battle). Unfortunaly it is running too slow for an 83+ at the moment, I'm gonna see what I can do though. I'm having alot of trouble compressing the game data though, it takes me about 30 minutes to figure out the best way to compress one room.
Now a question, should I have a small storyline (would have to drop some stuff), an elaborate (would really impact gameplay) or no storyline (advantages obvious)? 596
Miscellaneous / Loki's Moving« on: April 24, 2007, 08:29:00 am »
I wish you luck in your journey!
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General Discussion / Snakes and Arrows« on: April 23, 2007, 01:44:00 pm »
I was at my freinds house earlier today and apparently the new Rush album (due May 1) leaked, because he has a copy. I'm just posting to say it is AWSOME, not disapointing at all. I demand you all buy it, it is insane.
Anyway, I bought ticket's to see them July 2'nd, anyone else going to? 598
Computer Projects and Ideas / combat ball« on: April 23, 2007, 10:16:00 am »
Nice job, the game looks insane.
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News / Doors CS 6.0« on: April 21, 2007, 11:16:00 am »
I don't even think he can post new topics in the news section.
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Web Programming and Design / Feature Requests« on: April 21, 2007, 11:07:00 am »
That sounds good, remember keep it extremely functional, but also very straitfoward and organized when you start adding advance features.
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