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Miscellaneous / Day of Silence
« on: April 14, 2007, 02:08:00 am »
Neither can a women and a man over 60. Is love between them un-natural?
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Miscellaneous / Day of Silence« on: April 14, 2007, 02:08:00 am »
Neither can a women and a man over 60. Is love between them un-natural?
617
Miscellaneous / Day of Silence« on: April 13, 2007, 01:28:00 pm »
Nature doesn't have intentions. There is only what happens and doesn't happen.
618
Miscellaneous / Day of Silence« on: April 13, 2007, 10:28:00 am »
What's un-natural about it, the human species and it's actions/thoughts are part of nature as well.
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Miscellaneous / Day of Silence« on: April 12, 2007, 03:35:00 pm »
What's so controversial about it? I don't think it's newsworthy, but there's nothing controversial.
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TI Z80 / Long Term Project's« on: April 12, 2007, 03:35:00 pm »
Yeah, stuff like that (note the game is side view). The demo will contain:
-A large, fairly empty map (it will be filled in time, this is just a skeliton). -Basic game engines. -Some switch stuff. -Some cool puzzle stuff. -No enemies (that will be next, and final release). And dinhotheone, just played up to water temple in Ocorina of Time this past weekend. Your right, it may help a bit. 621
TI Z80 / Zigel - Variable Storage« on: April 12, 2007, 10:41:00 am »
How safe (or un-safe) would this be to use?
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TI Z80 / Long Term Project's« on: April 11, 2007, 11:15:00 am »
Ooh... triple post (let's see how many I can get
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Computer Projects and Ideas / I'm not dead yet!« on: April 10, 2007, 09:27:00 am »
That's how I got into TI-Basic, a contest between me and a freind to write a game (none of us finished our game in the end but I still have my work backed up on my computer).
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Other Calculators / Ticalc.org« on: April 09, 2007, 03:03:00 pm »
I see nothing wrong with it, I mean who's to say where to draw the line.
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Miscellaneous / Movie« on: April 09, 2007, 11:46:00 am »
I was thinking it would have some people from this site in it (specifically netham in full pimp atire). Yeah... any idea where to get started or any one who wants to help?
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Miscellaneous / Movie« on: April 09, 2007, 09:11:00 am »
I went to see Tenage Mutant Ninja Turtles last night and it was awful. Anyway, it gave me an idea (which probably won't really work out). How difficult would it be to make an animated movie? I'm thinking a bunch of calculator nerds who get together to fight crime.
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TI Z80 / Long Term Project's« on: April 04, 2007, 05:08:00 am »
Update:
I finished the phisics and added tiles that when stood on for a short period of time will break. I got several mixed opinions from freinds last night on graphics, if you guys don't like them after the first demo I will come up with a new system. Elevator's are much more difficult then I thought, I will include them but I'm getting lazy in coding them in. I edited certain sections of code so that while they are slightly slower, they are MUCH easier to edit and add features in the future (and depending on how much this game has can end up being faster). Anybody else have any ideas for puzzle mechanics (I'm having trouble coming up with ideas and until I have a bunch no demo). EDIT: Sorry for the double post. 629
TI-BASIC / Keeping Track of Things in an RPG« on: March 31, 2007, 09:56:00 am »
String to list translation... hmm... expr(string?
630
TI Z80 / Long Term Project's« on: March 31, 2007, 05:48:00 am »
It depends on how much I add.
Anyway, I need some puzzle mechanics designed before going any further. Post (preferably stationary) ideas here (please). I have a few, but not enough for a large game. I made a checklist of everything that needs to get done in the order it needs to get done, should take a month if everything goes according to plan at the rate I'm working now to finish it. Then I'll do Pirate RPG and finally the side scroller. Memory wise, it looks like I'll be able to have 100 or more rooms if I go all out. On a side note, I found the map to an old platformer/rpg I was working on earlier this year beneath my desk. |
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