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Messages - Speler

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631
TI Z80 / Long Term Project's
« on: March 31, 2007, 01:46:00 am »
As of now it runs fine on 83+'s, but once I add stuff (specifically enemies) it may be a little sluggish.

632
TI Z80 / Long Term Project's
« on: March 30, 2007, 03:33:00 pm »
Did a ton of work on platformer B today... can't wait to get a demo out...

633
TI Z80 / Long Term Project's
« on: March 28, 2007, 04:05:00 pm »
In my honest opinion, the graphics (although using an extremely limiting techniqe) are almost as good as ASM (although it may just be me being used to looking at them) so no need for asm version.  Anyways... any other thoughts on puzzle components?

634
Pokémon Purple / [PP] Progress, Starting in '07
« on: March 28, 2007, 02:55:00 pm »

 THE POST 13030511
Wow, he's one lucky guy... he should sell it on ebay.  


635
Pokémon Purple / [PP] Progress, Starting in '07
« on: March 28, 2007, 02:31:00 pm »

 THE POST 13030446
It depends, what is the estimated playtime of the original.  


636
TI Z80 / Long Term Project's
« on: March 28, 2007, 02:30:00 pm »
All of that is great, but I'm preferably looking for mostly stationary affects (although the elevator is perfect and I'm going to use it).

637
TI Z80 / Long Term Project's
« on: March 28, 2007, 08:25:00 am »
Ok, graphical work is done (mostly) for the platformer.  I'm looking for simple non-moving things to add to the engine (i.e. switches) that can be useful in designing puzzles, any thoughts?

638
TI Z80 / Long Term Project's
« on: March 27, 2007, 10:56:00 am »
Got a screenie to post soon for the platformer (just shows off the uber-fast tilemapper).

639
Miscellaneous / fractured wrist
« on: March 26, 2007, 02:06:00 pm »
I hope you get batter too.

640
TI Z80 / Long Term Project's
« on: March 26, 2007, 08:21:00 am »
Adding another project to the list (started it today).  It's a platformer similar to Metroid.  Basically, I'd made a change to Zoith's tilemapper and it allowed for some cool graphics (Pure-Basic by the way).  This game should be finished the quickest of all of the others so far said and it will be the funnest to work on.

641
TI Z80 / Long Term Project's
« on: March 23, 2007, 09:51:00 am »
I'm gonna make most of the sprites, probably try to do 3 lvl GS.  Would it be possible to make water animated (with graycale)?

642
Miscellaneous / Classes for Next Year
« on: March 22, 2007, 04:23:00 pm »
They have a guitar class at your shool... *drools*.

643
Miscellaneous / Classes for Next Year
« on: March 22, 2007, 03:18:00 pm »
So is my school.  I'm gonna be honest though, while I'm pretty smart, I'm a slacker.  I spend no time on assignments I don't have to do and little on those I do.  In classes with teacher's I like I have gotten 100 averages because I see it as worthwhile and interesting.  Otherwise my grades range from 75-85 with an average of 87 or so (including the 100 occasionally thrown in).  I do really good on standerdized tests though where homework doesn't count and rarely get lower then 95 or so on these.

EDIT:  By the way, just because I don't do all the work I'm supposed to doesn't mean I don't work alot.

644
TI Z80 / Long Term Project's
« on: March 22, 2007, 03:12:00 pm »
As of now I don't need anything, but in a few weeks I'll come to you if I need help with xLib.

645
Miscellaneous / Classes for Next Year
« on: March 22, 2007, 11:27:00 am »
I'm looking into taking a bunch of fun classes next year and attempt to get rid of the stress:

Graphics Design (Gimp and Flash are both in the curriculam, the class actually does alot of cool stuff)
Myth and Legends (In place of English)
Astrophysics (I honestly just like the name...)
Calculus (Bah!  No way to get around math)

And that's all I've chosen so far.  I'm gonna try not to have a first period class :)smile.gif.

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