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Messages - Speler

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661
Introduce Yourself! / I think, therefore I am
« on: February 27, 2007, 03:11:00 pm »
Welcome!

*Super Speler

662
News / Contests are back!
« on: February 27, 2007, 09:11:00 am »
If we go the way of level editing and I ever get my level editor done, we can have a 'The Game' level editing compitition :)smile.gif.

663
TI Z80 / Platformer
« on: February 25, 2007, 04:05:00 pm »
Grr... RAM clear.  I'm probably going to use Zoith's tile mapper and start this game over with that (same game, different tile mapper) as the game runs a bit too slow for my liking when loading.  So... what do you guys think of an 'icey' (slippery tiles, icicles etc.) platformer.

664
TI Z80 / The Game
« on: February 18, 2007, 06:04:00 am »
Game on hold for several other projects (i.e. learn java, create on computer T.I. graphics/tile/map design, write platformer).

665
TI Z80 / Platformer
« on: February 18, 2007, 05:21:00 am »
The game uses text sprites, not ASCII.

EDIT:  Liazon, that is exactly what I want, is there a mac version?

666
TI Z80 / Platformer
« on: February 18, 2007, 03:59:00 am »
tremeister66, I already made the tilemapper.  Anyway, I downloaded a JAVA textbook and am getting started (wow... I'm learning a language to write a program to help create a map to write a program).

667
TI Z80 / Platformer
« on: February 17, 2007, 11:50:00 am »
Yeah, the reason I don't want to edit them on calc is so that I can see the big picture.  I have done alot of googling by the way and everything I find either does something different from what I want or is TERRIBLE.  Maybe this is a sign that I should finish learning JAVA and do this on my own.

668
TI Z80 / Platformer
« on: February 17, 2007, 11:28:00 am »
I've decided to start a graphical platformer/puzzle game in pure basic.  I have some of it done (graphics and movement engines) and I'm begining to want to start making the map.  I hope to have a HUGE map, not through filler (i.e. empty rooms), but through puzzles and challenges.

What software do you guys use to write out your maps on the computer?  Previously I've used graph paper for such things but here I cannot, because I really do want a large map.  I've been pointed to excel by Weregoose but it doesn't let me use my graphics, or honestly even work well for this.  By the way, I use a mac.

669
Introduce Yourself! / hellow world
« on: February 15, 2007, 09:36:00 am »
Well, welcome back (we didn't scare him away!)!

670
TI Z80 / The Game
« on: February 14, 2007, 10:00:00 am »
Zeromus, thanks for the advice.  I'll work on making the phisics smoother.  Also, should I get rid of the animated water?  Oh and by the way, what did you play it on?

671
TI Z80 / The Game
« on: February 14, 2007, 07:38:00 am »
Ok, now, what requests do you have for engine support (to those who tried it out) so that your level's can be pwnsome.

672
General Discussion / any musicians...
« on: February 13, 2007, 03:59:00 pm »
Meh... the band made me: www.myspace.com/theyellowsnowcones...

It's the only song of ours that actually is below the maximum file size :)smile.gif.

673
General Discussion / any musicians...
« on: February 13, 2007, 11:29:00 am »
I just got our two songs we recorded in the mail, where should I upload them?

674
TI Z80 / The Game
« on: February 12, 2007, 11:32:00 am »
It will not be there in the game, it's there now so you can test it out without worrying about falling in it.

675
TI Z80 / The Game
« on: February 12, 2007, 11:18:00 am »
Beleive me, you may have to (the level editor doesn't have most necicary functions).

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