Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Speler

Pages: 1 ... 47 48 [49] 50 51 ... 60
721
TI Z80 / The Game
« on: January 22, 2007, 11:03:00 am »
Heh... anything with a decimal is a command anything without a decimal is an argument, that might help a bit.

722
TI Z80 / War of Mmruda: Discussion
« on: January 21, 2007, 12:19:00 pm »
*Super Speler

723
Other Calc-Related Projects and Ideas / Black Sun Rising
« on: January 21, 2007, 07:16:00 am »
/WOOT!

724
TI Z80 / The Game
« on: January 20, 2007, 10:31:00 am »
Ok, there is a change to the checklist, I will be making a level editor BEFORE the pre-release :)smile.gif (*Super Speler

725
TI Z80 / The Game
« on: January 19, 2007, 04:52:00 pm »
There will be a level editor (one day).

If you have a way to generate beatable hard randomly generated level's spit it out cause I don't.

726
TI Z80 / The Game
« on: January 19, 2007, 09:55:00 am »
I released one Dec 8, check page three.  That is fairly similar to the final form but it has a bug in level detection is 1k bytes bigger and buggier than what's on my calc now.

727
TI Z80 / The Game
« on: January 19, 2007, 09:42:00 am »
I finished level two and have made a dicision.  Making levels is STRESSFUL (in general).  So this will be the last level for this game I will make.  I will move on too tie some of the program together add a couple more features/options and provide documentation on how to make your own levels.

The second level is not built into the game but rather is "installed" in a seperate program (no editing of the code required).  I will be uploading a pre-release for bug checks here and noplace else.  Then I will release elsewhere including any levels made by people who want to include them.

Checklist of things to be done:
-Finish external level menu's.
-Add options menu.
-Create level compressor/decompressor (I have absolutely no idea how the heck I'll pull this off, but currently a detailed level can take up around 3k bytes and that's simply too much).
-Pre-release for bug testing.
-Create documentation for level creation.
-Hopefully gather some levels (by some I mean one or two (can't expect more considering I won't make more)).
-Release.
-Move on to my second ever game.
-Cheers

728
Other Calc-Related Projects and Ideas / New type of calc fps
« on: January 17, 2007, 03:23:00 pm »
Really?  When I click it takes me exactly where I want it too...

730
TI Z80 / The Game
« on: January 17, 2007, 02:28:00 pm »
Screen two is part two level one.  What screen did you get to?

731
Gaming Discussion / World of Warcraft
« on: January 17, 2007, 02:26:00 pm »
I'm splitting the cost with my little brother so it won't be that bad.  I'll be on the following servers:

eredar - alliance
uluhed - horde

It's where my freinds are :)smile.gif.

732
Gaming Discussion / World of Warcraft
« on: January 17, 2007, 10:02:00 am »
*Super Speler

733
TI Z80 / The Game
« on: January 17, 2007, 09:48:00 am »
Err... there are seven screens per level.

734
Gaming Discussion / World of Warcraft
« on: January 17, 2007, 09:34:00 am »
It came out Tuesday... and I gots it (installing it right now)!

735
Art / Free Monochrome 8x8 Sprite sheet
« on: January 16, 2007, 02:50:00 pm »
Heh... I seem to get that error too.

Pages: 1 ... 47 48 [49] 50 51 ... 60