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Messages - Speler

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751
TI Z80 / The Game
« on: January 08, 2007, 01:52:00 pm »
Sorry for double post but I got the game down to 2999 bytes with rising and falling lava (not to be confused with water) running flawlessly.  I guess that will be the theme of the next level.

752
Other Calc-Related Projects and Ideas / Screenies
« on: January 07, 2007, 03:44:00 pm »
A list can hold 999 elements, many more then 10.

753
Other Calculators / Most anticipated realese of 2007
« on: January 07, 2007, 06:33:00 am »
How about 'The Game', that'll be a classic :)smile.gif (I'm kidding, my work suxxores next to  these guys).  How about xlibmans game.

754
Other Calc-Related Projects and Ideas / Omnimaga - The RPG
« on: January 06, 2007, 10:28:00 am »
Then can I be a character (with an army)?

755
TI-BASIC / Lbl-Goto vs If:Then...Else Question
« on: January 03, 2007, 10:09:00 am »
No not what I meant...

Ok here's example code:

goto 0
lbl a
code
end
lbl b
code
end
etc.
lbl 0
while condition
if *** goto a
if *** goto b
if *** goto c
code
end

756
TI-BASIC / Lbl-Goto vs If:Then...Else Question
« on: January 03, 2007, 09:56:00 am »
Start off the program with a goto 0 representing the begining of the code and then follow with the subroutines begining each subroutine with lbl and ending them with end.  Start a while loop after lbl 0 with the code you run in it.  Inside the while loop goto the subroutines.

757
TI Z80 / The Game
« on: January 03, 2007, 09:53:00 am »
Proggress:

I have gone through the code and optimized, I have finished lava/falling roof so they kill you if you touch them and completely debuged what I know i buggy.  Unfortunatly though it seems the engine has been pushed as far is it will go speedwise which means likely there will be no more advanced features such as mines.  I may be able to add a simple switch system since nobody would complain if this ran slowly.  I'm going to add a storyline that explains why your a pixle.

758
News / Registration disabled on forums
« on: December 29, 2006, 02:58:00 pm »
And that's supposed to be bad?  :)smile.gif

759
Art / FF lovers, unite and display your love!
« on: December 23, 2006, 09:36:00 am »
Safari.  Heh...

*Super Speler

760
TI-BASIC / Hit detection with xlib
« on: December 19, 2006, 03:19:00 pm »
*Super Speler

761
TI-BASIC / Hit detection with xlib
« on: December 19, 2006, 09:40:00 am »
Use edit button rather then double post.  Wait a little and someone who uses xlib will answer.

762
News / 83+SE racing game in the work
« on: December 16, 2006, 11:33:00 am »
It truely makes my week to see you back in action with such an awsome game xlibman.

763
TI Z80 / The Game
« on: December 16, 2006, 07:55:00 am »
Hmm... not sure exactly what you mean.

764
TI Z80 / The Game
« on: December 15, 2006, 12:30:00 pm »
Floodkiller, number 3 isn't a bug it is a feature (that in the first outline of the game was much more important).  The rest of the bugs are all one in the same (same two lines of code cause them).  Thanks for bringing them up.

Thanks Liazon.

765
TI Z80 / The Game
« on: December 15, 2006, 06:59:00 am »
Hmm... there's only one level... you mean screen 2?

Hint:  You can jump on the wall on the left.

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