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Messages - Speler
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766
« on: December 14, 2006, 11:58:00 am »
Floodkiller, the rising acid (whatever you call it) is built into the engine just not in a level. The problem in level three is a problem in all the levels: you can walk through walls moving the character off the screen. I'll get rid of the bug in the next version (if I can find a clean way to which is difficult...). I'll also add more lives (starting at the begining of the screen).
767
« on: December 13, 2006, 02:04:00 pm »
The keys/doors are going to be switches in a later version but mines is a good idea.
Next release: Level with mines and teleportation things. After that Level with Switches. After that on-calc Level Editor. YAY PLANS!
By the way I put all the subroutines into one program so it will take longer to edit...
768
« on: December 12, 2006, 10:34:00 am »
Thank you slibman and dinhotheone. What do you want to see in the next version. I'm currently thinking teleporters but need some other ideas.
769
« on: December 10, 2006, 06:15:00 am »
It's the opposite. Actually, I'm not sure if I'm legally able to go into bars, all I know is I've been to more then one concert located in one and there certainly was a lot of alchol going around...
770
« on: December 09, 2006, 05:46:00 am »
*Super Speler
771
« on: December 08, 2006, 02:17:00 pm »
Demo... go easy... it's my first real program...
772
« on: December 07, 2006, 02:50:00 pm »
Demo Status: COMPLETE!!! (gym was cancled and I coded throught that period, lunch, comp sci (finished all the work do for a while) and an hour at home... I feel braindead...)
I'll optimimize and post tomorow.
773
« on: December 06, 2006, 01:20:00 pm »
My grades can't sink any lower, don't worry X). Seriously though, my environmental teacher has been overloading us with work (TONS) since shes pregnant and is leaving in two weeks... so then I'll have more time.
774
« on: December 06, 2006, 09:47:00 am »
xlibman, for me to stop working on this program even temporarilly is letting them win, therefore I must rush. After all, you don't want them to win, do you? In actuality it may take a little more then this friday to get the demo out, just because I'm having trouble designing the level. Everything else is done and ready though.
775
« on: December 05, 2006, 03:41:00 pm »
Screenies (   ): Main Menu:  No Levels Detected:  Levels Detected:  Pt. 1 Lvl. 1:
776
« on: December 02, 2006, 09:23:00 am »
You know what, I think I owe everyone here an explanation. I have had a tremendous ammount of homework and rarely have time anymore to come online or work on my calc anymore. I have though been working on this game and do promise to come back completely as soon as possible, but you must understand that this is the first year I have ever really taken classes that require me to work alot. Especially the last few weeks has the workload bein piling on. I have two essays, one project, one book to read and normal homework all do monday plus two bands that I play for, family and freinds and the likes... If it wasn't for this the demo would have been released long ago but please have patience with me.
Anyway, the demo if released this week would have very little play time (a few minutes...), it would be more of a demonstration of what is to come. This game will run extremely slowly on 83+'s and I'm sorry to those who use them but this game is almost unplayable for them.
Anyone know of a good list compression and decompression teqnique by the way? The max ammount of characters in a list value is as follows: -XX.XXXXX and individual level parts take up alot currently. If necicary I can get the formentioned -XX.XXXXX to XX.XX but it would be harder to make levels and would require some recoding.
777
« on: December 02, 2006, 06:39:00 am »
Sorry, I haven't had computer access lately... and I won't for a while... anywho, if you guys don't mind it having only one level complete I can get you a demo by friday.
778
« on: November 21, 2006, 10:42:00 am »
None of mine either (oh, wait, I have none...)
779
« on: November 16, 2006, 04:10:00 pm »
Thanks.
780
« on: November 16, 2006, 04:10:00 pm »
27 Vars, no you got's it all wrong, your leaving out the ultra-fast finance and ans vars.
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