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TI-BASIC / New Tricks For Pure Basic Coders.
« on: November 16, 2006, 03:08:00 pm »
Everything here uses ZoomStandard.
Lately I have done alot of experementing with using Y functions for full screen graphics. I found that you can actually make very fast and fairly memory efficiant graphics using nothing but Y commands (Y1, Y2 etc). Here is a list of several things that can be done:
Brick Wall:
First set to mode Simul and store 8 to xRes, now store -10(X-20 to Y1 -10 to Y2 and -10 to Y3. Select the graph style that looks like an upside down staircase. Hit graph. You have a Brick Wall. This can be used in program.
Grayscale Bug
This can be used in a program but I can't see any real way to... anywho: use all the same settings as for the brick wall (including the upside down staircase's) except graph different things. -10(X-20)/(X<8 to Y1 and -10(X<8 to Y2.
Lately I have done alot of experementing with using Y functions for full screen graphics. I found that you can actually make very fast and fairly memory efficiant graphics using nothing but Y commands (Y1, Y2 etc). Here is a list of several things that can be done:
Brick Wall:
First set to mode Simul and store 8 to xRes, now store -10(X-20 to Y1 -10 to Y2 and -10 to Y3. Select the graph style that looks like an upside down staircase. Hit graph. You have a Brick Wall. This can be used in program.
Grayscale Bug
This can be used in a program but I can't see any real way to... anywho: use all the same settings as for the brick wall (including the upside down staircase's) except graph different things. -10(X-20)/(X<8 to Y1 and -10(X<8 to Y2.