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Messages - Speler

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811
General Discussion / TI-Band
« on: October 26, 2006, 09:06:00 am »
Well he can, since we are recording in tracks...

812

 THE POST 10371356
Heh... I'm just wearing my red+white striped hat a red/white striped shirt, my glasses and bluejeans.  Where am I? :)smile.gif


813
General Discussion / TI-Band
« on: October 25, 2006, 08:33:00 am »
JincS, if you want to join you can, I don't see why you wouldn't qualify.

814
General Discussion / TI-Band
« on: October 24, 2006, 02:33:00 pm »
Heh, right now any guitar player would do... I don't care about your style of playing honestly as long as you like to play and if you want to join this.  Don't worry about recording, really all you need is a couple adapters an amp a computer and some software to record for this.

815
General Discussion / TI-Band
« on: October 24, 2006, 02:14:00 pm »
I want to focus on pycodelic (sp?), rock or funk which are all really fun to write for, but would be willing to do anything really besides Hip-Hop or Metal types, Killerplayer, do you play anything?  If so I can probably get you the minimum equipment for recording pretty cheap (with some research...).

816
General Discussion / TI-Band
« on: October 23, 2006, 03:49:00 pm »
I have decided to form a TI based band where we sing about TI Calculators and stuff like that... anyway since I decided I have gotten Netham45 to agree to sing (whether this is good or not we will find out...) and I'll play bass and write.  

We currently need:
-Drummer
-Piano Player
-Guitar Player
-Flute Player (WOOT!)
-Various People on Various Instrumets willing to play solos
-Writers

All people who join must have a way to record traks so that we can play together (you send me your track and I'll send record over it etc.).

We also need a name...

Official IRC channel is #TIBAND

817
Other Calc-Related Projects and Ideas / Super Mario ASCII
« on: October 23, 2006, 12:45:00 pm »
Ok, I'll record and give it to you anyway when I get the chance.

818
Other Calc-Related Projects and Ideas / Super Mario ASCII
« on: October 23, 2006, 12:32:00 pm »
Radical Pi, one of my band plays a rock version of the Super Mario Theme Song, and I have basic recording equipment... so... if you wan't me to I'd love to record it for your use in this game.

819
News / TI-83+BASIC/extended TI-BASIC rain routine contest
« on: October 23, 2006, 12:19:00 pm »
Pure Basic is not a limit, it's a chalange and I accept.

820
News / TI-83+BASIC/extended TI-BASIC rain routine contest
« on: October 23, 2006, 10:30:00 am »
*Super Speler

821
TI 68K / Ultima V: General Discussion
« on: October 22, 2006, 11:40:00 am »

 THE POST 10297549
Wait a minute... a calc person is married... I think I see a contridiction here... MY WORLD IS COLLAPSING...  


822
TI Z80 / The Game
« on: October 21, 2006, 06:53:00 am »
This game with look hideous with normal screenshots and until I get a chance to make an animated one no.  Sorry about that... if you want I'll upload the above code though for people to download.  It would make it a little easier, but right now I'm concentrating on the enemies and AI, which is time consuming to say the least.

823
TI Z80 / The Game
« on: October 21, 2006, 05:06:00 am »
'The Game' is a phisics based game I've been working on for the past few months.  It has interesting gameplay which I have been told by several people is similar to N (which I have never played).  I hope to have a demo available withen in the month IF schoolwork dies down a little (we can be hopefull...)  But don't hold your breath.

Here is the engine that is currently released (v1.06), the version I am working on now has animated water, switches, keys/doors and eventually an enemy with AI:

Pxl-Change(int(D),int(A
While 1
Pxl-Test(int(D)+1,int(A->G
Pxl-Test(int(D)-1,int(A->I
Pxl-Test(int(D),1+int(A->J
Pxl-Test(int(D),int(A)-1->L
Pxl-Test(int(D),int(A->M
getkey->K
If J+L and not(G
Then
If ans
2->H
(B>-1 and B<0)-(B>0 and B<1->B
End
.95Hnot(K=34 or G->H
If Gnot(I)(K=25
2->H
int(A->C
int(D->F
max(-54125+1,min(1,B+(.5+not(m))((K=26 and not(J))-(K=24 and not(L->B
Ans+A->A
D-G+1-H+Inot(G->D
.95B-BG/4->B
Pxl-Change(iPart(D),iPart(A
Pxl-Change(F,C
End

Just draw a level as a screen set variables D and A to the coordinates you would like (also H B and D to zero) and try it out.

The levels are going to be stored to archived lists (you'll see...) and display of the entire screen currently takes only a few seconds.

The original topic can be found here:  http://www.unitedti.org/index.php?showtopic=5213

Have fun!

824
Miscellaneous / The Happy Birthday Thread
« on: October 20, 2006, 01:12:00 pm »
Happy Birthday Netham45,

*Super Speler

825
Other Calculators / next version of xlib features
« on: October 20, 2006, 07:57:00 am »
If they did that would it support grayscale, because then you could use the fonts to store sprites...

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