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Messages - Spellshaper

Pages: 1 ... 70 71 [72] 73 74 ... 123
1066
Official Contest / Stipulation Suggestions
« on: April 23, 2006, 11:28:00 pm »
using pure basic only makes always makes it challenging :)smile.gif

1067
TI Z80 / FATE RPG
« on: April 23, 2006, 11:24:00 pm »
@kalan: yeah, necro's insane when it comes to graphics O_O

@JFISH: ukay... that's alot to do... good luck on it

*Spellshaper

1068
Art / sprite need
« on: April 23, 2006, 11:16:00 pm »
hm... blame it on the proportions your imagination produced :lol:laugh.gif j/k

*Spellshaper

1069
TI Z80 / Battlemasters General Discussion Thread
« on: April 23, 2006, 11:01:00 pm »
QuoteBegin-Dragon__lance+Apr 23 2006, 10:50 PM-->
QUOTE (Dragon__lance @ Apr 23 2006, 10:50 PM)
would u like me to take some SS's for u, i just played the demo and it's AWESOME! :Dbiggrin.gif Great Coding! Battle System seems sweet! and I really like your Omninaga Intro Screen! :Dbiggrin.gif

 1. why not? ;)wink.gif

2. thx man :lol:laugh.gif intro screen has yet to be updated, since the slogan changed :)smile.gif

1070
TI Z80 / Age of culture I
« on: April 23, 2006, 09:28:00 am »
looks kewl!... I'll try it tomorrow after school ;)wink.gif

1071
TI Z80 / Battlemasters General Discussion Thread
« on: April 23, 2006, 09:24:00 am »
I'm having issues with pti it since my keyboard has not an english layout >_<

and the document doesn't explain it all

1072
Other Calc-Related Projects and Ideas / Downloads
« on: April 23, 2006, 09:23:00 am »
O_O O_O O_O

1073
Other Calc-Related Projects and Ideas / Battlemasters map
« on: April 23, 2006, 07:37:00 am »
Finally redrawn... My scanner had issues with the light shade of gray... So I used my digicam:

user posted image

Methinks it's still gotta change a bit... we'll c

1074
Other Calc-Related Projects and Ideas / Downloads
« on: April 23, 2006, 07:26:00 am »
O_O w00t! now we only need sound... ;)wink.gif

1075
TI Z80 / Battlemasters General Discussion Thread
« on: April 23, 2006, 07:12:00 am »
me too XDsmiley.gif

btw for animated SS: How to easily transfer files to Tilem? I can only transfer one at a time, and groups are not accepted

1077
Other Calc-Related Projects and Ideas / Downloads
« on: April 23, 2006, 03:02:00 am »
good point... that would allow for stuff like highscore tracking

1078
TI Z80 / Battlemasters General Discussion Thread
« on: April 23, 2006, 02:46:00 am »
and I'm moving the battle bar to the top... because some animations involve swinging things over the head, and with battle bar on bottom and you standing at line 0 the animation wouldn't be seen. (Thank goodness xLib doesn't complain about drawing off the screen)

and: found a good way to implement both ready and wait bar :)smile.gif

1079
TI Z80 / FATE RPG
« on: April 22, 2006, 11:32:00 pm »
QuoteBegin-JFISH+Apr 23 2006, 03:49 AM-->
QUOTE (JFISH @ Apr 23 2006, 03:49 AM)
Ma tilemaps are 16*16 wit 8*8 tiles....

hrrm real(4? the scroll thing? eh... i dunno like u said it prolly wouldnt work right with the mapper... i cant really picture real(4 with this map in ma head.... AHA... hmm  XDsmiley.gif  i was thinkin maybe an asm utility? hm? dat would speed it up... but i dont think it would werk... (like something that actually calls real(2,etc. increments variables, and returns upon various types of key presses fer interaction or the menu..............hrm...the only thing im stumped with...is how to call real in asm.......is dat possible?...) agh brain cramp...  :Ptongue.gif  peace  

 the Asm(-54125+command actually slows things down...
That's why xLib was changed from Asmprgm to App in the first place ;)wink.gif

real(4 wouldn't work right with the mapper? just make all border pixels white via real(12 before using real(4, that's it :)smile.gif

1080

 THE POST 2285044
*Spellshaper

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