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Messages - Spellshaper

Pages: 1 ... 77 78 [79] 80 81 ... 123
1171
TI Z80 / Battlemasters (general discussion thread)
« on: April 06, 2006, 03:19:00 am »
maybe 2% :Pblah.gif ^^

1172
about the real variable: what about log(?

methinks
:1+log(abs(A
should work... note: A must not be zero!!!

1173
TI Z80 / Battlemasters (general discussion thread)
« on: April 05, 2006, 09:33:00 am »
no mayor updates... but got sum parts of the battle engine to work... though still buggy

*Spellshaper has to get some bug spray soon


/edit: someone revive the association and counting thread ^^

1174
News / SourceCoder 2 Beta 2
« on: April 05, 2006, 06:08:00 am »
And I

1175
nice screenies... I like your menu style!

And for GS, I too recommend CDI

1176
Gaming Discussion / megaman vs. link (who is better?)
« on: April 05, 2006, 05:54:00 am »
*Spellshaper

1177
News / SourceCoder 2 Beta 2
« on: April 05, 2006, 05:36:00 am »
duuuude... O_Oshocked2.gif
I

1178
Miscellaneous / General Birthday Thread
« on: April 04, 2006, 08:06:00 am »
Happy B-day!

enjoy it, it occurs only every 365 days ;)wink.gif

1179
A LOTR game?
Kewl!
For TI83+?
W00T!

nice stuff! If u have any problems, feel free to ask anyone here :)smile.gif

1180
Art / Sprite Requests Thread
« on: April 04, 2006, 03:51:00 am »
huh? then you

1181
TI Z80 / Battlemasters (general discussion thread)
« on: April 03, 2006, 08:47:00 am »
np... I figured it out after walking around for about 5min...
(the Z states if the mappart has creeps or not, R is the probability to encounter a creep on the next step)

1182
TI Z80 / Battlemasters (general discussion thread)
« on: April 03, 2006, 07:39:00 am »
74-642=98 bytes saved!

(the bugged version compiled by sourcecoder saved ~200 bytes... but as said, not usable ^^)


/edit: one thing: If (Z≠0) is not If not(Z  :Dbiggrin.gif

1183
TI Z80 / Battlemasters (general discussion thread)
« on: April 03, 2006, 07:20:00 am »
thx Kalan! *Spellshaper

1184
TI-BASIC / Code
« on: April 03, 2006, 05:54:00 am »
that too :)smile.gif

1185
TI-BASIC / Code
« on: April 03, 2006, 04:16:00 am »
But I

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