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Messages - Spellshaper

Pages: 1 ... 98 99 [100] 101 102 ... 123
1486
News / Fred Sparks microwaves his TI-83+
« on: January 06, 2006, 10:43:00 am »
yay! calculators will invade earth and establish the TI empire! :Dbiggrin.gif

1487
Art / Ender's Game/Defilers sprites
« on: January 06, 2006, 10:40:00 am »
but not during winter?!user posted image

1488
TI Z80 / Age of Darkness Series
« on: January 06, 2006, 06:17:00 am »
QuoteBegin-tifreak8x+6 January 2006, 17:41-->
QUOTE (tifreak8x @ 6 January 2006, 17:41)
Well, will white gave me a program that is supposed to port a game from one calc to all  

 OMG WTF I need that one!!! :woot:woot.gif

BM for all!!!! :Dbiggrin.gif

1489
Pokémon Purple / Pokémon Purple
« on: January 06, 2006, 06:15:00 am »
QuoteBegin-xlibman+6 January 2006, 15:5-->
QUOTE (xlibman @ 6 January 2006, 15:50)
do you know if pokemon could be split into different parts like FFTOM? So basically if you need to go to another portion of the map you have to install another part of the game and if you want to come back you reinstall the original part. That would be only for 83+ tho.  

 I

1490
Art / Ender's Game/Defilers sprites
« on: January 06, 2006, 06:04:00 am »
Well, I

1491
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: January 05, 2006, 06:28:00 am »

       
kewl...
*waitsforbeta*  

       
         THE POST
     

1492
Other Calc-Related Projects and Ideas / BM Battle System
« on: January 05, 2006, 06:26:00 am »
Settled for 16*16 sprites...

I got a question:

Is there a way to extract the position of a number from a matrix other than
c1-->
CODE
ec1
:{0,->L1
:For(A,1,Y-dim
:For(B,1,X-dim
:If [A](A,B)=3
:{A,B->L1
:End
:End
c2
ec2
, assuming that this number exists only once inside of the matrix...

cause that

1493
Other Calc-Related Projects and Ideas / Magic in BM
« on: January 05, 2006, 06:17:00 am »
QuoteBegin-necro+30 November 2005, 5:33-->
QUOTE (necro @ 30 November 2005, 5:33)
it would be neat if certain weapons/items had effects on how much prepation certain spell types took and their strength...and you could always use the expr( command to add together strings of spell effects and set criteria on what would fail or suceed (custom spells)

why isn't my post level discription (coding knite, omnimaga fan, ect.) displayed?  

 I

1494
TI Z80 / An Xlib Shell in basic?
« on: January 05, 2006, 01:22:00 am »
I think there is a Asmprgm at ticalc.org that does that... *searches*

1495
TI Z80 / Metroid BASIC 83+ (for lack of a better name)
« on: January 05, 2006, 12:35:00 am »
Ok now I got it :)smile.gif

1496
News / Progress on Zelda
« on: January 05, 2006, 12:04:00 am »
well, that

1497
TI Z80 / Battlestar Galactica
« on: January 05, 2006, 12:01:00 am »
QuoteBegin-calcul831415+5 January 2006, 3:28-->
QUOTE (calcul831415 @ 5 January 2006, 3:28)
SG-1 and Atlantis soon.  

 Yeah, i

1498
Pokémon Purple / Pokémon Purple
« on: January 04, 2006, 11:59:00 pm »
QuoteBegin-tifreak8x+5 January 2006, 2:59-->
QUOTE (tifreak8x @ 5 January 2006, 2:59)
Well, like I said, I want the thing completely playable before I worry about a feature like that. I am kinda limited on space you know... :)smile.gif

 Yeah... <_<dry.gif
Anyway, IF you might consider supporting multiplayer in the future, I recommend http://www.ticalc.org/archives/files/fileinfo/368/36828.html
That

1499
Art / Ender's Game/Defilers sprites
« on: January 04, 2006, 11:45:00 pm »
QuoteBegin-CDI+4 January 2006, 22:21-->
QUOTE (CDI @ 4 January 2006, 22:21)
I write most of what I do down... (I mean THOUSANDS of sheets of notes)  

 I couldn

1500
TI Z80 / Metroid BASIC 83+ (for lack of a better name)
« on: January 04, 2006, 11:40:00 pm »
QuoteBegin-CDI+4 January 2006, 22:2-->
QUOTE (CDI @ 4 January 2006, 22:20)
if you're skilled you can get to motherbrain is about 30mins with current engine :Dbiggrin.gif (takes me about 34 if it's a good day... then there's the extra pickup too <_<dry.gif)  

 isn

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