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Messages - Spellshaper

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1576
TI Z80 / Battlemasters (general discussion thread)
« on: December 21, 2005, 10:52:00 am »
[off topic]Thx, I made it myself :Dbiggrin.gif  I just took some evangelion chars and mixed them with a good background[/off topic]

It certainly is progressing B)cool.gif
I have two full weeks of holidays and I will use them ;)wink.gif

1577
TI Z80 / Battlemasters (general discussion thread)
« on: December 21, 2005, 06:39:00 am »
I

1578
TI Z80 / Metroid BASIC 83+ (for lack of a better name)
« on: December 18, 2005, 03:29:00 am »
O_Oshocked2.gif you

1579
Other Calc-Related Projects and Ideas / Zelda progress
« on: December 18, 2005, 12:27:00 am »
yeah we

1580
TI-BASIC / Undocumented TI-BASIC tricks
« on: December 17, 2005, 11:06:00 am »
what about only letting staff and managers post stuff in this section? and submissions from members and RPG coders have to be approved?


or: make a thread for gathering ideas and tricks, then make a thread where only staff can post, where the useful information is put into and explained.

1581
TI Z80 / Battlemasters (general discussion thread)
« on: December 17, 2005, 10:57:00 am »
nope, since I

1582
TI Z80 / Battlemasters (general discussion thread)
« on: December 17, 2005, 10:35:00 am »
iIt wouldn

1583
TI Z80 / Battlemasters (general discussion thread)
« on: December 17, 2005, 10:04:00 am »
well.. I

1584
TI Z80 / Battlemasters (general discussion thread)
« on: December 17, 2005, 09:52:00 am »
QuoteBegin-BCTurk+-->
QUOTE (BCTurk)
yeah, OMNIMAGA is so much longer then BLACKVOID, don't know how that's gonna work :Dbiggrin.gif

uh well... :Dbiggrin.gif

and because of the storyline... I

1585
TI Z80 / Battlemasters (general discussion thread)
« on: December 17, 2005, 09:31:00 am »
due to my being in the omnimaga programming group, my game is no longer a BLACKVOID *sniff*, but an OMNIMAGA production... (hm, how am I gonna get that long name into my title menu???)

1586
TI Z80 / TI-Freakware stuff
« on: December 16, 2005, 05:22:00 am »
lol :Dbiggrin.gif

1587
Pokémon Purple / Pokémon Purple
« on: December 16, 2005, 04:59:00 am »
huh O_Oshocked2.gif;

Since I started BM in Summer 2004, I have recoded the whole engine twice... the first time due to my inablility to code good BASIC :Pblah.gif  and to integrate CODEX, and then again for xLib, resource and zapi83 (I need the feature not to update the lcd after doing a rectangle)

and now I

1588
Pokémon Purple / Pokémon Purple
« on: December 16, 2005, 04:46:00 am »
QuoteBegin-tifreak8x+16 December 2005, 14:48-->
QUOTE (tifreak8x @ 16 December 2005, 14:48)
Well, the strings are being stored in programs, and being called on when neccessary, the programs won't exceed 5000 bytes, and there will be one program that identifies which section you are in, unarchives the file, displays the map, and then rearchives the file.

This is the best way I have found to do it thus far...


just one thing: use resource/xLib0.6 to copy the prgm to RAM... :Pblah.gif:Dbiggrin.gif

-> die GarbageCollect die!!!!!!! :gun1:violent.gif

1589
News / For those who like PHPBB
« on: December 16, 2005, 01:25:00 am »
aaaaaaahhhhh!!!

DDR is scary enough alreaddyyyyyy! :ph43r:ninja.gif

1590
Pokémon Purple / Pokémon Purple
« on: December 15, 2005, 09:30:00 am »
1. is there such a program?
2. if not, who

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