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TI Z80 / Battlemasters (general discussion thread)
« on: December 03, 2005, 04:58:00 am »
exactly!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1636
TI Z80 / Battlemasters (general discussion thread)« on: December 03, 2005, 04:58:00 am »
exactly!
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TI Z80 / Battlemasters (general discussion thread)« on: December 03, 2005, 04:52:00 am »
uh... ok my post could be interpreted in two ways...
I meant the overworld map, when that is finished, I 1638
TI Z80 / Battlemasters (general discussion thread)« on: December 03, 2005, 04:35:00 am »
I currently started with
1.renaming the map (and maybe altering the landscape) 2. reading eldest B) 1639
Other Calc-Related Projects and Ideas / BM Battle System« on: December 03, 2005, 04:27:00 am »
QuoteBegin-xlibman+3 December 2005, 16:17-->
...and more complicated to program...
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News / Banner and forum update« on: December 03, 2005, 04:00:00 am »
only thing I gotto add: *LOL*
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Other Calc-Related Projects and Ideas / BM Battle System« on: December 03, 2005, 02:01:00 am »
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The following is the copy of a post from me... I just decided to make an extra battle system thread because I 1645
Pokémon Purple / Screenshots« on: December 01, 2005, 08:34:00 am »
If u say so...
but it still puzzles me... I just can 1649
Pokémon Purple / Screenshots« on: December 01, 2005, 06:32:00 am »
???why are u using it with a repeat function???
just do :[whatever] :Asm(prgmthetaPOKE :[whatever else] The logo already has an exit function on key press integrated... 1650
Pokémon Purple / Screenshots« on: December 01, 2005, 04:10:00 am »
QuoteBegin-tifreak8x+1 December 2005, 14:1-->
No, that |
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