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TI Z80 / xLIB enhancements idea thread
« on: November 15, 2005, 10:00:00 am »
and for rectangle function: just include CODEX... B)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1711
TI Z80 / xLIB enhancements idea thread« on: November 15, 2005, 10:00:00 am »
and for rectangle function: just include CODEX... B)
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TI Z80 / xLIB enhancements idea thread« on: November 15, 2005, 09:56:00 am »
QuoteBegin-tr1p1ea+15 November 2005, 21:42-->
1. WOW! 2. flash gordon can 1713
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening« on: November 15, 2005, 05:31:00 am »
some help for dragon__lance:
I posted some FF sprites in teh gurus forum... still GS but that schouldn 1715
Other Calc-Related Projects and Ideas / Rivereye« on: November 15, 2005, 02:17:00 am »
QuoteBegin-tifreak8x+14 November 2005, 19:24-->
I know but then, if you 1716
Other Calc-Related Projects and Ideas / Rivereye« on: November 14, 2005, 05:06:00 am »
I personally think it depends on how much time u want to invest into it...
using the graph screen means sprite-making, complex mapping engine (if u don 1717
Other Calc-Related Projects and Ideas / Rivereye« on: November 14, 2005, 04:35:00 am »
For a storyline, it
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Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening« on: November 14, 2005, 01:56:00 am »
looks cool... keep it up!
what (asm)tools do u use? 1719
TI Z80 / Battlemasters (general discussion thread)« on: November 10, 2005, 10:50:00 am »
updated the sprite sheets... there are now two... and there are a lot more to be made...
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TI Z80 / Battlemasters (general discussion thread)« on: November 09, 2005, 09:53:00 am »
interesting...
I 1721
Other Calc-Related Projects and Ideas / Ultima V: Magic« on: November 06, 2005, 08:18:00 am »
I guess magics wil be parted in elements? fire/water/air/earth
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Other Calc-Related Projects and Ideas / Theta Fourteen« on: November 06, 2005, 08:17:00 am »
uuuh... I
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TI Z80 / xLIB enhancements idea thread« on: November 06, 2005, 02:14:00 am »
This thread is dedicated to pooling ideas on how to make xLIB better...
suggestions on syntax, programs to be integrated go here... (note that I won 1724
Art / I hate making pixel art ^^« on: November 06, 2005, 12:28:00 am »
wow, they look cool... but are 16*16... uh well, maybe I can "shrink" some of them...
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TI-BASIC / [TI-BASIC] tilemap in xlib...« on: November 06, 2005, 12:06:00 am »
huh? did u use the xLIB SPRITE-routine or the TILEMAP-routine?
I think u used the SPRITE-routine for making a map %) use the TILEMAP-routine instead ( real(2... instead of real(1... ) it needs more inputs, but with a 8*12 tilemap it |
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