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Messages - Spellshaper
Pages: 1 ... 114 115 [116] 117 118 ... 123
1726
« on: November 05, 2005, 06:17:00 am »
updated the "online" BM a bit... ATTR-screen works now, and moved the Attribute-distribution screen from the menu to the beginning (new game) and whenever you level up... I
1727
« on: November 05, 2005, 05:00:00 am »
http://www.ticalc.org/archives/files/fileinfo/379/37937.html is a new Asm library for Basic programmers... Size: about 1800 on-calc functions: almost everything from battery check over ON-block disabeling and prgm-checks (Asm/BASIC, in archive/unarchived, usble shell for checked prgm: ION/Mirage...) to free RAM/ROM, OS version and calc verson (83+/83+SE/84s/84+SE), I only miss the rectangle function... see for yourself! :thumb:
1728
« on: November 05, 2005, 04:29:00 am »
lol... interesting, though!
1729
« on: November 05, 2005, 04:19:00 am »
hm... have to try chrono trigger where can I get the (if existant) finished version? On Ticalc.org I only found prereleases/betas
1730
« on: November 05, 2005, 04:05:00 am »
looks good! I don
1731
« on: November 05, 2005, 04:00:00 am »
yeah Zpic rulez ^^ no really... what I do for batlles is specify which pics contain the needed sprites, then while the screen is cleared, I set the contrast to zero and recall the pics with Zpic and store them into Pic-9, then: clear the screen and reset the contrast to whatever it was before... it
1732
« on: November 04, 2005, 07:16:00 am »
you mean simultaneously? if you do, then nope... :overheat:
1733
« on: November 04, 2005, 06:23:00 am »
wow... the GP32 really looks cool... great hardware... mp3-support... flash cards... OMG I ABSOLUTELY HAVE TO GET IT!!!!
1734
« on: November 04, 2005, 06:07:00 am »
AMAZING!!!! *likeslikeslikes* :woot: the only thing left to do is a converter: TI-BASIC .txt -> BASICprgm :laugh:
1735
« on: November 04, 2005, 06:04:00 am »
I don
1736
« on: November 04, 2005, 05:58:00 am »
photoshop = too expensive for me...
1737
« on: November 04, 2005, 05:56:00 am »
interesting... but difficult to code in TI-BASIC... I
1738
« on: November 03, 2005, 10:09:00 am »
currently stuck again... working on battle engine... I
1739
« on: November 02, 2005, 06:49:00 am »
1740
« on: November 02, 2005, 04:39:00 am »
QuoteBegin-Ranman+2 November 2005, 4:46--> QUOTE (Ranman @ 2 November 2005, 4:46) | Nice job Spellshaper! :thumb: This is geting very interesting. We seem to be at the same stage with our RPGs. I was telling Kevin... this combat stuff is hard!
So many professional looking RPGs are coming out for the 83/84 calcs. I'm jealous. Just think what we could accomplish if we pooled our efforts into a single RPG. Wow! Hmmm... now that's an idea. %) |
Yeah it is really hard...
Dude if we DID pool our efforts into one RPG, we
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