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Messages - Spellshaper

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1771

       
QuoteBegin-Kevin+24 October 2005, 14:15
-->
QUOTE (Kevin @ 24 October 2005, 14:15)
i havent tried it yet, hopefully its faster, I am wondering if it delete the temporary program though or if you need to do it manually

I tested it:
1. It is way faster...
2. It requires more syntax, because the author implemented two ways of file acessing: for users and for programmers (I use both in my project, btw... ^^)
In general, you first call Asm(prgmRESOURCE with the syntax to copy a prgm into RAM, then execute prgmTEMP (is automatically created by Resource and contains a link to the latest program copied), after execution, u use the syntax for deleting the latest made prgm (prgmTEMP is updated to the next newest prgm made)... easy deasy...
3. The temporary programs are NOT deleted automatically, but u can use a simple input to delete the latest program made by Resource... (I found that quite useful... u can execute the same program twice without having to copy it twice like with Flash Gordon... <_<dry.gif

RESOURCE download
I wrote a "fixed" syntax explanation for it... (Kevin, review my post there so others don

1772
TI Z80 / xLIB xLIB Revolution
« on: October 24, 2005, 03:21:00 am »
just crazy... *congrats*
:paf:tripaf.gif

1773
TI Z80 / Battlemasters (general discussion thread)
« on: October 24, 2005, 03:16:00 am »
QuoteBegin-mdjenkins86+24 October 2005, 1:47-->
QUOTE (mdjenkins86 @ 24 October 2005, 1:47)
I really like the idea of adjustable enimy LVs...I might just use this idea myself.

necessary... I want to keep the battles interesting... and I don

1774
TI Z80 / Battlemasters (general discussion thread)
« on: October 22, 2005, 02:19:00 am »
I got stuck...
I

1775
Other Calc-Related Projects and Ideas / Blue World Quest
« on: October 21, 2005, 07:38:00 am »
ok, in Asm you don

1776
News / Status of the TI community
« on: October 21, 2005, 07:29:00 am »
I

1777
Other Calc-Related Projects and Ideas / Blue World Quest
« on: October 21, 2005, 07:12:00 am »
innovative and interesting battle system? %)rolleyes2.gif

here, what I thought of for my RPG:
QuoteBegin-spellshaper+-->
QUOTE (spellshaper)

 Well, what my Battle system is (supposed) gonna work like:
basicely it works like the battle system of Grandia2 (great computer RPG, inspired me a lot!), what means that it will be semirealtime.


action bar
|
\/

__________________|_____________|
-----wait bar--------readyness bar--

the action bar will be segmented into 2 parts. the first and bigger part is the wait bar. it slowly fills according on hoe u distribute ur attribute points. When the wait bar is full, u choose your action (attacks, magics, move, items). After you have chosen your action, the second bar (readyness bar) begins to fill up. The speed with which the readyness bar is filled up is not dependable from ur stats, but from the chosen action and the level of the action. normally, the mightier the chosen action, the longer u have to ready yourself to do it (example: chanting time for spells). When the readyness bar is full, the chosen actin takes place. Besides damage, normal attacks also stop the progress of the enemy
1778
Other / new computer!1!1!
« on: October 21, 2005, 06:38:00 am »
whatever the case, I

1779
Other Calc-Related Projects and Ideas / TDCoder
« on: October 21, 2005, 06:31:00 am »
QuoteBegin-Kevin+21 October 2005, 17:24-->
QUOTE (Kevin @ 21 October 2005, 17:24)
but yeah I think we are really really off-topic right now :Pblah.gif

 errr... yeah... :dissapointed:nonono.gif
lol interesting information though... :Dbiggrin.gif

1780
General Calculator Help / [PRGM UGAGE] FFR2 BORKAGE!
« on: October 20, 2005, 08:57:00 am »
I use 1.18... via rom8x dumped, then OSupgrade 1.18 added through TILem... should be the stablest version...

1781
Other Calc-Related Projects and Ideas / TDCoder
« on: October 19, 2005, 05:34:00 am »
does he? *waitsforRanmansanswer*

1782
Other Calc-Related Projects and Ideas / TDCoder
« on: October 19, 2005, 03:44:00 am »
could you remake that prgm in ASM for the TI83+/TI84+ series?  %)rolleyes2.gif

1783
Art / I hate making pixel art ^^
« on: October 18, 2005, 08:33:00 am »
what would also help are tips on how to make realistic-looking sprites in 8x8 ...

1784
Other Calc-Related Projects and Ideas / TDCoder
« on: October 18, 2005, 08:14:00 am »
I actually forgot to include CODEX in my first release... :oops:embarassed.gif
fixed...

1785
TI Z80 / xLIB xLIB Revolution
« on: October 18, 2005, 07:47:00 am »
U could say something like "Wow, I

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