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Messages - Spenceboy98

Pages: 1 ... 10 11 [12] 13 14 ... 39
166
TI-Nspire / Re: kArmTI - TI-Nspire emulator with skin
« on: May 23, 2013, 05:11:09 pm »
I'm using 1.25, and it gets stuck here:


These are my files:


Help?

167
Miscellaneous / Re: Yearbook
« on: May 22, 2013, 09:03:46 pm »
Maybe we could do superlatives and for pics we could do our profile pics.

168
TI-Nspire / Re: TI-Nspire emulator
« on: May 22, 2013, 08:58:14 pm »
Is there anywhere that I can download the CX boot1cx.raw file?
No. Dump it with Polydumper.

I don't have a CX to dump(and I would like to test color programs). D:

169
TI-Nspire / Re: TI-Nspire emulator
« on: May 22, 2013, 07:59:41 pm »
Is there anywhere that I can download the CX boot1cx.raw file?

170
TI-Nspire / Re: [Nspire C] Zombie Chase
« on: May 22, 2013, 05:58:07 pm »
*BUMP*

Could someone please test this on a CX? I'd like to see what it looks like. :P

Also, opinions are appreciated. :)

171
TI-Nspire / Re: [Nspire C] Zombie Chase
« on: May 21, 2013, 11:11:23 pm »
*BUMP*

Working version thanks to ajorians(I had the background filling routine filling too much :P).

Screenies:




Could someone test this on a CX and post some screenshots of those?

Download is attached.

172
Calculator C / Re: Post your Nspire routines here!
« on: May 21, 2013, 10:20:17 pm »
Isn't the normal sprite routine already clipped?
Yeah, it was one of its features :
https://tiplanet.org/forum/viewtopic.php?f=20&t=8597&p=123205&hilit=nRGBlib#p123205

I don't see any sprite routines at all. D: The highest version uploaded is 0.2.

173
TI Z80 / Re: Zombie Gun
« on: May 21, 2013, 06:15:08 pm »
IT'S BACK, BITCHES!
I'm bringing Zombie Gun back from the grave--better, faster, stronger; I have the technology.
Planned Changes:
Bugfixes:
Missing Zombie Sprites
Health Underflow
Ammo Cost Overflows
Screwy Achievements
Game Changes:
Ability to buy your health back after you die (if you have enough cash)
Quicksave
Improved Ammo purchasing
More Achievements!

From scratch? Sounds cool. :D

174
Calculator C / Re: Post your Nspire routines here!
« on: May 21, 2013, 05:24:06 pm »
Have you looked in nRGBlib ?

I didn't see a clipped sprite.

175
Calculator C / Re: Post your Nspire routines here!
« on: May 20, 2013, 09:26:56 pm »
*NECROBUMP*

Is there a clipped sprite routine?

176
TI-Nspire / Re: [Nspire C] Zombie Chase
« on: May 20, 2013, 05:12:48 pm »
Hi Spenceboy98,

A couple of tips I've learned that may be able to help:
1. After free; you can set your pointer to NULL:
free(screen);
screen = NULL;
return 0;
And so I suggest for every free to set the pointer to NULL.  Because should you call free again on the same pointer, free(NULL) won't crash!  See the C standard 7.20.3.2: http://www.open-std.org/JTC1/SC22/wg14/www/docs/n1124.pdf
But that may be an indication that you are freeing the same memory twice.

2. Are you using an emulator or only transferring to your calculator?  I only say because if you use an emulator; besides being faster you can add printf (amongst other things) to see the values of variables:
printf("Screen pointer is at address %p\n", screen);

3. Are you using anything for the graphics?  That is entirely your choice; but nRGBLib (http://ourl.ca/14731) is really helpful!  In there is a macro:
#define GetNewScreenBuffer() malloc(SCREEN_BYTES_SIZE)
(https://bitbucket.org/totorigolo/nrgblib/src/9a736d6ff9e432e7e1df2122c03d8b39c05d6dd2/src/include/nCOMMON.h?at=default)
And I am thinking you could use that instead of writing it yourself.

If you post your source code I'll take a look to see why the calculator reboots on exit.  I've chased down a few of these now! :)

Have a great day!


I've tested it on both emulator and calc. I don't really want to post my source, but I'll pm you it, so that you can help.

177
TI-Nspire / [Nspire C] Zombie Chase
« on: May 20, 2013, 12:40:51 am »
This is a port of my Prizm game Zombie Chase.

Here is some screenies:




The problem is, is that it reboots the calc every time you exit.
This is the code it does when the while loop breaks:
Code: [Select]
free(screen);
return 0;

The screen variable is:
Code: [Select]
screen = (char*)malloc(SCREEN_BYTES_SIZE * sizeof(char));
I hope you can help so that I can get this uploaded for you to enjoy(or dislike :P).

178
News / Re: TI-Planet contest: Dragon Ball Z treasure hunt
« on: May 19, 2013, 08:00:36 pm »
The second bit of code is a bit blurry :P, but I can still try. :D

179
General Calculator Help / Re: Nspire won't delete OS D:<
« on: May 19, 2013, 01:14:17 am »
I got it to work. I was using an OS that had BOOT2 deleted with TNOC, but I got one with, so it works now. Now I'm having troubles with nLaunch. It won't send the tno file. It keeps saying that it is corrupt or invalid. :/

EDIT:
*BUMP*

Using Boot2 1.4 doesn't let me delete either. D:

EDIT2:

Classic, but I pressed T and now it deletes the OS.

-MOD- No double posting thanks -MOD-

180
General Calculator Help / Nspire won't delete OS D:<
« on: May 19, 2013, 12:56:07 am »
This is really frustrating me. It won't let me delete my Nspire's OS. I go to the maintenance screen and I press 2,but it does nothing. All the other options work, but this doesn't. I go to another option and it says press any other key to cancel, so I pressed 2 and it worked fine. Any ideas?

 :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: >:( >:( >:( :'( :'( :'(
Frustrating.

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