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Messages - Spenceboy98

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181
It's been about 10 minutes, and it still isn't loading. :(
It says at the top "2345F6U7" and it says, "Loading Operating System"

I think I know what I'm doing wrong, but it won't let me delete the OS by itself. I have to delete both. Help?

182
*BUMP*
Can anyone help?

183
I tried installing and it, but it keeps freezing a little after the progress bar reaches 50%. Can anyone help? D:

184
Humour and Jokes / Re: Weird/funny pictures thread
« on: May 16, 2013, 10:55:45 pm »
Look. OmnomIRC inside OmnomIRC in OmnomIRC in OmnomIRC in OmnomIRC. :P

185
TI-Nspire / Re: Nspire Movie Player - alternative to nPlayer
« on: May 15, 2013, 06:02:31 pm »
Awesome, could you upload the .tns file please?
Sure. Here(too big to attach): http://www.mediafire.com/?zesps9ji4acrfmy

186
Casio Calculators / Re: [Cemetech Contest #9][Prizm] Zombie Gun
« on: May 14, 2013, 09:57:35 pm »
Maybe gravestones eventually, but for now I keep what I have. :P
I lowered the saturation a bunch for my players and zombies to make it look more like a night scene.

I like it. :)

Also, I got collision detection better than it was before. :D

187
Miscellaneous / Re: Random YouTube Videos
« on: May 14, 2013, 09:18:35 pm »
Well, THAT was an unexpected turn. :P


*Warning, do not watch if you have a weak stomach. This video is quite graphic and bloody at the end.*

188
Casio Calculators / Re: [Cemetech Contest #9][Prizm] Zombie Gun
« on: May 12, 2013, 09:47:27 pm »
Here is a better background. Opinions?

189
Casio Calculators / Re: [Cemetech Contest #9][Prizm] Zombie Gun
« on: May 12, 2013, 12:30:59 pm »
This is always the first thing I notice in a game, and I bother you with it while it is still easy to fix it :P
Do you plan on adding the possibility to play as a girl or will girls have to deal with that guy ? ;)

Other than that, those animations look great indeed :)

Thanks! I might do a female character eventually, but I'll finish other things first. ;)

The character sprites look great!

Thank you!

190
Casio Calculators / Re: [Cemetech Contest #9][Prizm] Zombie Gun
« on: May 11, 2013, 02:59:53 pm »
For now, this is my background image:


Could someone make another one that is better(more details and stuff)? I'm not good with this sort of stuff. :P If you do make me one, make sure it is able to loop around and look smooth doing it(you'd get some credit in the about screen).

Edit:
Here are the sprites animated(I tried to get the backgrounds as clear as I could :P):
Player:

Zombie(dragging one leg behind):

191
Casio Calculators / Re: [Cemetech Contest #9][Prizm] Zombie Gun
« on: May 10, 2013, 04:01:21 pm »
*BUMP*
I recently got back on this, and now I have the sprite clipping working nicely. Don't expect lots of progress(I have other projects to work on too), but I'm hoping to get more done.
Here is what I have for the Player Sprite:

Zombie Sprite:


With background color similar to games:



Edit:
Screenies:


192
Casio PRIZM / Re: [PRIZM] Paint
« on: May 05, 2013, 03:40:31 pm »
More Screenies:
Me changing width(also changed height, but no screenie for that):

After drawing zoomed in:

Zoomed out:

Saving(I tried to save, but unfortunately the calc crashed. I'll look into it):





For saving, you don't have to add the ".ppf"; it does it for you.

Here's what's in a .ppf file(width and height followed by color codes): http://pastebin.com/Fc0qt7aT

Resizing still isn't working right(using my scale routine and resizing array with realloc). I fixed a small problem with my flood filling routine(it used to reset every time I tried to fill without a boundary/border). Saving is incredibly slow and it gets slower as the image gets larger(the larger the image, the slower it takes).

As you can see in the last sreenshot, something weird is happening(my guess is that it is from my fill routine because it starts soon after I start using the fill routine).

193
13579 and 24680 sound cool.

194
Casio PRIZM / Re: [PRIZM] Paint
« on: May 03, 2013, 10:38:31 pm »
Looks really good, but I hope you make it better than M$ Paint (basically, don't implement its bugs) :P

What image format will this support in the end? Can we create sprites/tiles, sprite data, images we can re-use elsewhere, etc?

It saves it in a .ppf file(Prizm Picture File) with numbers from 0-65535 colors for now.

195
Miscellaneous / Re: Girl and Calculator go to prom
« on: May 03, 2013, 09:06:10 pm »
I saw the original post on Tumblr. :)

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