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Messages - Spenceboy98
Pages: 1 ... 16 17 [18] 19 20 ... 39
256
« on: February 16, 2013, 10:57:26 am »
I can't help you with the bounce, but to make the jump slower (and with this method, it'll be more realistic too), you'll have to modify your code a bit :
- Just use one variable that you will always add to Y for the gravity. Let's say that you use G.
- Add G to Y before testing if Y is outbounds. It'll prevent your sprite to go off the screen for a frame (which can be a bit strange for the eye).
- As an acceleration due to gravity, G is always increasing (making Y go up, and then your sprite fall). Each loop, just increase G, preferably after adding it to Y and before testing the bounds. If your sprite is on the floor, make G zero, so this way G will always be set to zero when you touch the ground, preventing your sprite to go off the screen.
- When you jump, make G (for example) -3. Then the next frame, Y will be Y+(-3) = Y - 3, making the sprite jump 3 pixels up. The next frame, G will be increased to -2. Then Y will be Y - 2 and the sprite will go up 2 pixels again. This will continue until G is greater than zero and make your sprite fall again to the ground, and until G is reset to zero after the sprite touches the ground. You'll probably have to test some values to set G to for the jump before getting the right one.
If you have any problem with it, please ask
Thanks! This game has already been ported to the z80 series However, I'd be glad to see another version of it with more features and more graphics (the one I linked to doesn't have what we can call a menu)
I can try my best. I'm probably going to make it as close to the original as possible. I'll probably come up with my own menu.
257
« on: February 15, 2013, 05:49:26 pm »
There was this game I used to play on the internet, and I don't remember what website it was on or what it was called. The gave was between two semi-circles with eyes. They hit a ball back and forth until one of them dropped it. If someone knows this game, I would appreciate if you'd tell me what it's called.
The game is called Slime tennis. Good luck with the game!
Thanks. But now that I look at that site, I'm pretty sure it was the Slime Volleyball one. I'm gonna change the title now.
258
« on: February 15, 2013, 04:21:24 pm »
There was this game I used to play on the internet, and I don't remember what website it was on or what it was called. The gave was between two semi-circles with eyes. They hit a ball back and forth until one of them dropped it. If someone knows this game, I would appreciate if you'd tell me what it's called. Anyways, I Decided to try to recreate it in Axe, and this is what I have so far: This is my code so far: :.TENNIS :#Icon(0000000000000000000000000000000003C00FF01FF83F9C7F9E7FFEFFFFFFFF) :[030F1F3F7F7FFFFF]→Pic1 :[C0F0F89C9EFEFFFF] :[030C1026464080FF]→Pic2 :[C0300804020201FF] :0→X :56→Y :88→Z :56→W :0.1→G :0→V :Repeat getKey(15) :ClrDraw :G+V→V :Pt-On(X,Y,Pic1 :Pt-On(X+8,Y,8+Pic1 :If Y≥56 :56→Y :0→V :End :Y+V→Y :If getKey(2) and (X>0) :X-1→X :End :If getKey(3) and (X<80) :X+1→X :End :If getKey(54) and (Y=56) :-4→V :Y+V→Y :End :DispGraph :End
I want to make the jumping slower(without reducing the height of jump), so if anyone could help me with that, it would be appreciated. Also, if anyone could help me with some physics(ball bouncing off the semicircle), that would be nice too(I'll be looking on Google for this, but if you know of something, by all means, reply and post it).
259
« on: February 10, 2013, 11:25:57 pm »
Should add some newer games like Portal Prelude and such. Maybe some Prizm, Nspire, etc.
260
« on: February 10, 2013, 04:06:24 pm »
Found this on tumblr:
261
« on: February 08, 2013, 09:03:44 pm »
*BUMP* Can anyone help?
262
« on: February 06, 2013, 10:55:28 pm »
Converted Gangnam Style: This is just with -O
263
« on: February 06, 2013, 08:15:05 pm »
I found this series hilarious. It has bad language though:
264
« on: February 01, 2013, 05:03:18 pm »
I use Freemake to convert my vids.
265
« on: January 31, 2013, 11:13:54 pm »
-o and -n look best, imho
I agree.
266
« on: January 28, 2013, 05:23:48 pm »
267
« on: January 27, 2013, 06:52:31 pm »
Nice! But you didn’t upload it in HD quality
Well, I really don't know how.
268
« on: January 27, 2013, 06:47:08 pm »
Here is an Audio test I did: Please give opinions.
269
« on: January 27, 2013, 05:28:35 pm »
What speed do you want, and Sorunome, the “margin” is gone in some of the videos Don’t mind the text, I can change that speed to match what we want, but forgot to take that part out of the videos. Also, any of you have any ideas about the buttons at the end? I think they are annoying, but maybe I could play around with color, font, size, position and ending picture to try to make it better. And I forgot an “r” at the end of the video I don’t know, #5 looks cool, and #7 might be nice with that cube wall discussed above
I would like to try to add sound to #10, so if you could give a download link to it, I would appreciate it.
Okay, I’m going to quickly recreate it. Do you want it all to be in 72 fps, or do you want the end text to be at a different speed?
Can you make the end text a little slower? How about 40fps? The shattering can be 72.
270
« on: January 27, 2013, 05:13:47 pm »
What speed do you want, and Sorunome, the “margin” is gone in some of the videos Don’t mind the text, I can change that speed to match what we want, but forgot to take that part out of the videos. Also, any of you have any ideas about the buttons at the end? I think they are annoying, but maybe I could play around with color, font, size, position and ending picture to try to make it better. And I forgot an “r” at the end of the video I don’t know, #5 looks cool, and #7 might be nice with that cube wall discussed above
I would like to try to add sound to #10, so if you could give a download link to it, I would appreciate it.
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