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Other Calc-Related Projects and Ideas / Re: OmniRPG - Battle Engine Discussion
« on: December 05, 2012, 08:22:47 pm »
What is turn-based?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 361
Other Calc-Related Projects and Ideas / Re: OmniRPG - Battle Engine Discussion« on: December 05, 2012, 08:22:47 pm »
What is turn-based?
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Other Calc-Related Projects and Ideas / Re: One Massive Community Game« on: December 05, 2012, 05:49:56 pm »
Is this gonna be BASIC still? If so, I could help. A while back I played around with axe, but I never got really advanced or anything. I probably forgot all of my axe knowledge.
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News / Re: solidFRAME v1.0b released« on: December 05, 2012, 05:43:47 pm »
Here is a shape that I found online and converted:
Another shape I converted(a man): 364
News / Re: Portal Prelude released« on: December 04, 2012, 05:40:02 pm »I just finished all levels, now i don't know what to do Make some new levels! 365
News / Re: solidFRAME v1.0b released« on: December 03, 2012, 09:02:47 pm »What exactly are you typing when running it? I'm typing Code: [Select] objconv.exe -x Hand2.obj HAND.8xp
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News / Re: solidFRAME v1.0b released« on: December 03, 2012, 08:48:29 pm »
I changed it and it gives the same with this prompt error:
Code: [Select] Unhandled Exception: System.FormatException: Input string was not in a correct f
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News / Re: solidFRAME v1.0b released« on: December 03, 2012, 08:29:15 pm »Thanks guys . I'm getting this error now: 368
News / Re: solidFRAME v1.0b released« on: December 02, 2012, 03:08:10 pm »I'm trying to make a model, but I don't know how to change the number of vertices and faces. Does anyone know how?I've no clue, are you using a computer utility or is it on calc? I'm using Blender on the computer. 369
News / Re: solidFRAME v1.0b released« on: December 02, 2012, 12:39:23 am »
I'm trying to make a model, but I don't know how to change the number of vertices and faces. Does anyone know how?
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Casio Calculators / Re: [Cemetech Contest #9][Prizm] Zombie Gun« on: November 19, 2012, 10:55:04 pm »
Here is a test for the blood splatter:
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Casio Calculators / Re: [Cemetech Contest #9][Prizm] Zombie Gun« on: November 18, 2012, 12:55:55 am »
I'm modifying my CopySprite routine with this: http://www.hugi.scene.org/online/coding/hugi%2014%20-%20coclip.htm
It should be displaying correctly, but it's erasing and displaying in a weird diagonal manner. PS: If you want to give suggestions, go to the cemetech post. Edit: I will post updates on this problem. This isn't asking for help. Just updating. 372
Casio Calculators / Re: [Cemetech Contest #9][Prizm] Zombie Gun« on: November 17, 2012, 09:34:00 pm »are there no good sprite clipping routines for the prizm yet? Not that I know of. 373
Site Feedback and Questions / Re: Omnimaga YouTube name« on: November 17, 2012, 07:00:24 pm »
Well, doesn't omni- mean "all"? So, technically it would be "AllTV", "AllReview", "AllTube".
JK I'm gonna vote for OmniTube. I think it has a nice ring to it. 374
Casio Calculators / Re: [Cemetech Contest #9][Prizm] Zombie Gun« on: November 17, 2012, 05:45:17 pm »
*Bump*
Here's a moving screenshot of what I have so far(faster on calc): I couldn't get a good color moving one. That's why it is grayscale. Here's a not-moving colored one(small): 375
Casio Calculators / Re: [Cemetech Contest #9][Prizm] Zombie Gun« on: November 17, 2012, 12:27:49 am »Kidding aside, will it use a similar scheme as the original, with black sky/dark area? A lot of the color calc games (particularly on the CX) seems to use white backgrounds, which is weird. >.< It has a dark blue background color for now(representing the night sky). I still need to figure out how to do the side scrolling. I would ask for help here, but the contest rules say that I can only ask in my cemetech topic. I also cannot ask for straight code. |
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