This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Spenceboy98
Pages: 1 ... 24 25 [26] 27 28 ... 39
376
« on: November 16, 2012, 11:53:26 pm »
Seems like a good idea. Would like to see more 84+ games ported to the Prizm.
Any screenshots or preview mockups?
Not really. I've got some base sprites to work with until I get the code completely running properly.
377
« on: November 16, 2012, 11:16:35 pm »
Cross post: Yup. I'm gonna try to port Zombie Gun to the Prizm. Original by squidgetx. I asked and he approves. I will be doing this in C. Those are all the modifications I can think of for now. If I can think of any more, I will add to the list. Please don't give suggestions on the modifications because I'm not sure if it is allowed. Original for TI-83+/84+: http://www.ticalc.org/archives/files/fileinfo/449/44961.html
378
« on: November 13, 2012, 09:12:38 pm »
@Spenceboy98 The physics? Builderboy helped me a ton with that. Well, for collision, when 2 objects collide, it detects which axis they collided on, then, based on that, it uses an equation to calculate the velocities once they collide, based on current velocity, their mass, and the global bounce absorption. Each objects has it's own X, Y, velocity X and Y, mass, etc. Those are each essential to the physics engine.
Would you mind sending me the equation(here or by pm)?
379
« on: October 28, 2012, 05:43:52 pm »
How did you do the collisions and physics?
380
« on: October 25, 2012, 11:30:47 am »
[LuaZM] Bloxorzhttp://www.omnimaga.org/index.php?action=downloads;sa=view;down=829This program was ported by Spenceboy98 and KermMartian. The first full Lua game for the Casio Prizm, Bloxorz is a port of an Nspire game. It has 16 levels. An older version of it froze when it got to the 16th level, so if it does, please message Spenceboy98 at cemetech or omnimaga. Use the arrow key to move the block around. Press [OPTN] to go to the level screen. Press [EXIT], [AC/ON], or [MENU] to quit. Requires LuaZM. I hope I'm not missing anything. Enjoy... Credits go to Nick Steen for the original NSpire game. Download it here.
381
« on: October 17, 2012, 08:25:02 pm »
You can also go into the White House.
382
« on: October 14, 2012, 09:08:58 pm »
I just downloaded Great Expectations by Charles Dickens.
383
« on: October 12, 2012, 04:51:21 pm »
Good job
Thanks! Looks very great. Glad this was ported to the PRIZM.
By the way if you want, instead of an attachment you can also put it in Omni downloads section with the Merthsoft games. It takes a while to get approved, though.
I already uploaded it to the archives(hasn't been accepted yet) in the Casio Games folder. There already exists a Bloxorz on LuaFX fx-9860g : http://www.planet-casio.com/Fr/programmes/programme1945-1-bloxorz-purobaz-lua.html
I was going to port this one, but I did not feel like making the sprites, and the nSpire one seemed a lot easier.
385
« on: October 08, 2012, 04:28:19 pm »
386
« on: October 07, 2012, 10:07:07 pm »
Best. Necropost. Ever. *squee*
Also AOC that's not how you spell Twilight Sparkle.
You mean Derpy Hooves, right?
You misspelled Doctor and forgot the W in Whooves.
387
« on: October 06, 2012, 03:33:39 pm »
Well, I made "Mr. Roger Map"
388
« on: October 06, 2012, 02:28:29 pm »
If only this was for the prizm(but lets not get offtopic)....
This looks great! It makes me want to buy an nSpire, but I probably won't.
389
« on: October 06, 2012, 11:22:11 am »
It did interest me. It would be nice if you could work on this in your free time. If you don't mind, of course.
390
« on: October 06, 2012, 10:25:09 am »
Has there been any updates lately? Probably not, but I'm just curious.
Pages: 1 ... 24 25 [26] 27 28 ... 39
|