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Messages - Spenceboy98

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466
Well, after I click one of my programs(after I play the TI-Boy game), it pauses, then it turns off. I press the on button and it says RAM Clear.

467
After I finish playing a TI-Boy game, I try to use one of my programs, and my calculator resets. You should fix that in the next version.

468
Miscellaneous / Re: Random YouTube Videos
« on: March 24, 2012, 11:56:30 pm »
Video by Julian Smith. I'd rather eat Randy.  ;D

469
Miscellaneous / Re: Buttsfredkin = LincolnB
« on: March 22, 2012, 10:37:53 pm »
Are you going to update An Exercise in Futility so that it doesn't say your old name?

470
Axe / Re: Getkey Values
« on: March 22, 2012, 03:57:53 pm »
Thank You!

471
Axe / Getkey Values
« on: March 22, 2012, 03:48:01 pm »
What are the getKey values for [2nd], [MODE], and [DEL]? I can't seem to find them. :P

472
OTcalc / Re: General Discussion
« on: March 20, 2012, 07:15:42 pm »
(It seems I keep starting up old topics.) Any progress with this? It doesn't look like it.

473
Portal X / Re: Portal Prelude
« on: March 20, 2012, 02:22:42 am »
I figured that much. Hope he gets this going again.

474
Portal X / Re: Portal Prelude
« on: March 20, 2012, 01:41:15 am »
Is there any progress on this from when I last asked? Or no?

475
Humour and Jokes / Re: The awkward moment when...
« on: March 19, 2012, 11:13:13 pm »
When someone you know wants you to teach their children programming.
True story.

476
Other / Re: Raspberry PI now available
« on: March 19, 2012, 10:46:12 pm »
I really want one, but I don't have enough money right now. I would get a B though. :)

477
TI Z80 / Re: YAAR (Yet Another Assembly/Axe Raycaster)
« on: March 19, 2012, 08:36:35 pm »
What he's saying is it's impossible to do, the way raycasters work.  You'd need some sort of true 3D engine.

Oh. Well it would be cool to make something like this for a Portal game.

478
TI Z80 / Re: YAAR (Yet Another Assembly/Axe Raycaster)
« on: March 19, 2012, 08:33:37 pm »
Unfortunately raycasters by definition don't let you look up, look down, pan up, or pan down in any way :/

Oh. Maybe someone should implement it.

479
ASM / Re: Perfect Grayscale - Tutorial
« on: March 19, 2012, 08:32:23 pm »
Okay, so this makes grayscale flickerless? I don't know how to use this tutorial. How?

480
TI Z80 / Re: YAAR (Yet Another Assembly/Axe Raycaster)
« on: March 19, 2012, 07:59:07 pm »
Someone could probably use this engine to make a Portal game. :D

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