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Messages - Spenceboy98
Pages: 1 ... 5 6 [7] 8 9 ... 39
91
« on: August 13, 2013, 11:07:28 pm »
You need to use the DIMGROB_P and BLIT_P commands with the data. See http://tiplanet.org/hpwiki/HP_Prime/HP-BASIC for more info on those commands.
Yes, but how are you supposed to copy the data to the program without typing everything manually?
92
« on: August 13, 2013, 09:48:31 pm »
How are we supposed to put the data onto the calc(emulator)?
93
« on: August 12, 2013, 08:28:21 pm »
*Super Necro Post* Too bad this never got finished. It would have been nice to have a Prizm emulator other than the Manager.
94
« on: August 11, 2013, 03:11:10 pm »
95
« on: August 08, 2013, 09:54:30 pm »
I have a question. What do we know about lists on the Prime? I'd like to test some things. Also, I love the speed. I'd much rather have one of these than a TI84PCSE.
96
« on: July 26, 2013, 11:59:24 pm »
This is my version of Desktop Ponies for the Casio Prizm. So far I only have Applejack done, but I hope to get the rest of the mane 6 and Derpy(do you really have to ask why?) done too(I'll take requests when I get all of the mane 6 and Derpy done)! They are all going to be separate addins for each(because of memory reasons). Screenie: Should I add a background color(different for each pony)? If so, what colors for each pony should I use? Download attached.
97
« on: July 26, 2013, 02:35:50 pm »
Um, the default test thingy is working over here Maybe you didn't copy everything over to my server juju?
The default loads fine at startup, but when I go to click a different sample it gives me the HTML code.
98
« on: July 26, 2013, 02:31:13 pm »
I think the burning cube was by Matrefeytontias and the 2:50 thing is a voxel engine that Critor ported to the Nspire.
Also I just realized last night that I completely forgot to include SolidFrame material . I might actually reupload the vid with more material later if I have time.
By the way utz by Z80 TI scenes do you mean calculators?
You can use the most recent version of my tunnel program with custom texture.
99
« on: July 26, 2013, 02:29:11 pm »
Awesome song
Me an my friend would sing that at school. Tis a good song(though some people think it's inappropriate ).
100
« on: July 26, 2013, 01:36:45 am »
None of the sample programs seem to be working. They keep putting this instead:
<!DOCTYPE HTML> <html> <head> <title>Four oh three.</title> <style> body { background: #000000; color: #00FFFF; font-family: monospace; } </style> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> </head> <body> <img src="http://julosoft.net/ponies/Derpy/derpy_hoverupsidedown_right.gif" /> <br/><br/>Derpy did not knew what went wrong. <br/><br/>She looked for /lua/p?f=http://juju2143.ca/lua/ball.lua&_termlib_reqid=1374816950165_23013 and found it... <br/><br/>But the binder was locked. She looked for the key by sea and land but found nothing. <br/><br/>Maybe she misplaced that key, accidentally destroyed it, or maybe it just never existed. <br/><br/>Derpy says she's deeply sorry. <br/><br/><a href="/">Return to main page</a> <!--br/><br/>--> </body> </html>
101
« on: July 26, 2013, 01:31:08 am »
Thanks! Nice indeed. I am really curious about how this would look like with color support in game.
I'm not really sure how to do color support. Whenever I try putting lcd_incolor(), it doesn't work(also, I don't have a CX to test it on).
102
« on: July 25, 2013, 06:27:13 pm »
Here's a version with loaded BMP textures using Matre's BMP loading routine(attached).
Screenies attached as well.
Edit: Supports relative file paths and the texture has to be 64*64.
103
« on: July 25, 2013, 04:16:44 pm »
104
« on: July 25, 2013, 03:23:47 pm »
Nice video. I see you used my tunnel demo.
105
« on: July 25, 2013, 01:07:29 am »
portal 2 looks fun. what sort of online multiplayer does it have?
It's two player. You help each other get through the test chambers.
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